Overlord Name: Rachel “Rach” Miller, Lady of the Black Winds
Gender: Female
Age: 1920
Appearance: Rach stands about 5'7". In human years, she looks about 19. She has brown hair with black streaks through it that extends just past her shoulders and is somewhat windswept, though still fairly sleek. Her face always seems to be bright, contrasting with her eyes, which have become dark green vortexes ending in black pupil centers.. She wears a dark green dress which extends to her feet, but has slits in the sides that climb almost to her waist. The dress is also fairly low-cut and tight-fitting, doing nothing to hide her figure, which is fairly thin without giving off the impression of her being anorexic and very well developed. Rachel also wears a sash about her waist, with a sheathed knife attached to it. The knife, contrary to her original weapon, is a viciously curved dagger with a blade slightly disjointed from the handle, with a small spike splitting off from this*. Completing her outfit are thin fingerless gloves that stretch to her elbows and moderately tall boots that appear to be made for hiking. Both of these are black.
Personality: Rach is a fairly lively person. She can be overly cheerful at times, sometimes even to the point of annoyance, though she also has a tendency to be somewhat sarcastic, though usually with no malintent. She also loves the outdoors, especially mountaintop locations and anywhere else where the wind is fierce.
Ever since becoming overlord, Rachel’s personality has taken a somewhat darker turn. Though still fairly cheerful, she has her colder moments, and has developed a sadistic streak. This, she believes, is due to the power imbued in her by Malas when he stepped down. Her confidence as the new overlord is the slightest bit lacking
As a final note, Rach is bi, with a female preference.
Elemental Affinity:
Fire- 0%
Ice- -50%
Wind- +50%
Background: Rachel will never mention much of anything of the first 1900 years of her life, claiming it to be rather boring and unimportant. Typically, her words of that time consist of “I went to a mage school for a bit, killed stuff, nearly died a few times, bought a house in a netherworld strikingly similar to the human world, got bored after awhile, went back to fighting stuff, and...here I am.” The truth of these words is unclear, though she has yet to give any reason to doubt it.
Shortly after the time spoken of in this rather simple recollection, the overlord Rach had served under, a small time, yet heartless demon by the name of Carreau, was defeated and his army and lands left to fall into anarchy. The weakest of his minions left completely, rejoicing in their freedom, leaving only four left to tend to the decrepit netherworld of Carreau.
The other three remaining former underlings: a tactical genius and ice mage named Scott, a treant with a rather snarky attitude who everyone often belittled and addressed as “Loggy”, and a rather childish idol named Scarlet, soon developed separate views on how the netherworld should be run, putting them at odds and causing it to fall even further into decay. The power of the ruin fell completely off the radar, erasing much hope for an existing overlord to steam through and claim it.
Perhaps at the height of the internal conflict, the fighting was interrupted as a few unexpected arrivals fell into the ruin. First, a trio of prinnies with the same origin, the human city of Tallendon. Second, a ghost, of unknown origin who claimed to have “gotten lost.” Rach took it upon herself to “babysit” these four, deeming the other three completely useless as usual, when the final arrival dropped in.
It was signaled by a dramatic shift in the design of a small part of the fortress netherworld. Where the final one had fallen, a patch of street had started to appear, littered in burning debris. At the epicenter of this alteration laid what appeared to be a human man of 24. When he awoke to the trio of prinnies (who had taken to poking him with sticks), Rach saw a look of recognition appear on the man’s face. Flames erupted from his back, he screamed in what she could only decipher as agonized fury, and all three prinnies were dispatched effortlessly.
The man had undergone a horrific transformation, from apparent human to a bladed-winged demon. The man identified himself as Malas Rigel. Rach wasted no time in offering him overlordship of the netherworld, a position he initially turned down until he figured out where he was and what was going on. “For the time being,” he said finally, “I guess it’s in my best interest, as much as I hate it.” As soon as he accepted, Carreau’s fortress was no more, replaced by the perpetually burning echo of a city Malas had known in life: Rodnaley.
This marked the beginning of Malas’s reign as overlord. Almost as soon as he took command, the fighting between Rach and the other three fell silent. Though grudgingly at first, they learned to work together again, largely due to threats from Malas. For a time, she even thought she actually liked Scott, until such time as she realized that he hadn’t really changed. New recruits joined as Malas started to make a name for himself, most notably Clyde Lee and Karla Yunari. She had her fair share of victorious battles, temporary deaths, and even lesbian romance with a human girl and mechanic named Nikke. It should be noted that soon after that incident, however, Nikke disappeared, and Rach hadn’t seen or heard from her since.
Unfortunately, Rach had noticed that as time passed, Malas was growing increasingly unstable. Thus, it was to her relief when he was finally reunited with the girl he had loved in life, Cecilia. As time passed after this reunion, the instability started to fade, and Malas even reverted to an almost human form. Her fears regarding his condition had been put to rest.
During this time, one more recruit caught her interest, a psychic and blood user with black wings named Sonata. She too, had taken notice of Malas’s gradually recovering condition, wondering just what had affected him before. Any attempt to discover this, however, was cut short when Malas announced he was stepping down and returning to a life on his own. Rach feared the netherworld would revert to its old, chaotic self from when Carreau was banished, until in a shocking move he specifically appointed her to succeed him. A brief transfer of power later, and Malas departed, leaving her confused but not entirely unprepared.
Surprisingly, Scott, Loggy, and Scarlet didn’t immediately try to seize power. In his final moments as overlord, Malas had made it so they would be unable to unseat her and selfishly take control, a move she was secretly thankful. Indeed even if they still could, Sonata would have immediately come to her aid. Even more surprisingly, however, none of them even showed thoughts of resentment at the decision.
“That takes care of domestic matters,” Rach said to Sonata a few hours later, staring out from one of the few remaining skyscrapers. “But what about the rest of the demon realm?”
Indeed, she hadn’t looked even remotely imposing back under Carreau’s or Malas’s rule. Now, however, her mind and body had both been darkened by the power transfer.
Perhaps now...
Netherworld: Rachel has succeeded Malas Rigel as the overlord of the ruined city of Rodnaley. The city is a recreation of a real world location destroyed by a combination of factors, ultimately culminating in “Malas went berserk and killed everything”. At least, that was the biggest part of it. Interestingly enough, unlike the complete shift in netherworld design from Carreau’s rule to Malas’s, Rachel has left the ruined city relatively unchanged from its previous incarnation.
The city itself is a massive ruin, surrounded on all sides by a massive wall with five gates surrounding the perimeter. It is perpetually in a state of suspended animation, meaning many of the original fires still have not gone out. Most of the buildings are still usable to some degree, though many of those are missing walls, floors, or roofs. Quite a few of the remaining are still partially and eternally on fire.. The unuseable buildings, in contrast, are completely masked in flames or will collapse if so much as a bird lands on one. There are also a few empty ruins where buildings have already collapsed. The streets are littered with debris, much of it on fire. The occasional bloodstained patch or skeleton is also seen.
A small river runs through the town, dividing it in half. Enough blood has mixed in with the water, however, that it seems almost a more accurate description to call it a river of blood and say that some water mixed in with that. Beyond the riverbanks lies a museum, the largest fully intact building left. This building, undamaged save the burns on the outside, was remodeled by Malas to house his throne room and redubbed the House of Flames, a name which Rach kept as a tribute to the former overlord. The throne room itself is located in what was once an exhibit of the king’s chamber of an ancient Egyptian pyramid, outfitted with several Roman artifacts as decoration. The throne in the center is in fact the sixth, made by furniture manufacturers rather than taken from an exhibit. The chair is a recliner from the early 21st century with a black leather exterior, though it is unknown if anything out of the ordinary is built into it. There is also a closet with a mostly hidden door that contains a large array of bladed weapons. Most of them are from various exhibits in the museum and stores in the city, but several are old weapons Malas collected, including a dark purple, almost black longsword that Karla now wields and several daggers.
Beyond the city, the netherworld appears to extend endlessly in all directions with terrain from the human world, but in fact only extends for a mile before reaching an impassable barrier making up the edge of the of the netherworld. The sky has a similar limit, extending only as high as the radius of the netherworld. For what is present of it, a mixture of black clouds, smoke, and suspended debris cover the sky, blocking all but a dull red light that shines through, occasionally brightened by flashes of lightning and fire. The rest of the netherworld’s light is provided by artificial means and the flames of burning buildings.
As perhaps the only major change to the netherworld, a strong wind blows through the plains surrounding the city, as well as at high altitudes. From the tallest remaining skyscrapers, one could face into the wind and believe they hear voices. It is unknown what they say, or if they are even really there.
Starting Infantry: All units transferred from last overlord.
Special Attacks:
Normal:
Elwind: Rach summons a small amount of wind magic to create four shearing streams of wind. She then uses these to attack an opponent, often from several angles, creating a small whirlwind where the streams converge.
40 Wind damage, 5MP, 1 TCD
Lvl5:
Corrupted Wind: Acquired from the transfer of power from Malas Rigel, Corrupted Wind is a much darker technique than her usual array of wind spells. It summons a single burst of wind to strike the target, carrying tainted air that slowly eats at them, damaging both body and mind..
20 Wind damage, Poison, Amnesia, 10 MP, 2 TCD
((*As a note, the knife is supposed to be something along the lines of the stiletto from Fire Emblem 9 and 10, though I didn’t label it as that since that weapon is most certainly not a stiletto.))