StandardChips
Tasogare Reiken
Posted: Jan 22 2008, 09:06 PM


Administrator


Group: Game Operations Director
Posts: 1,008
Member No.: 1
Joined: 22-June 07



Aqua/Fire/Elec/NatureAura [Defense - Aura - Aqua/Fire/Elec/Nature]
MB: 20
Rank: 3
User gains an Elemental Aura that takes double the effective damage from its weakness, but half from the Element it is strong against.
Use: 5 Turns

Aqua/Fire/Elec/Nature +20 [Variable - Aqua/Fire/Elec/Nature - Support/AddOn]
MB: 10
This BattleChip is attached to another BattleChip of the same Element, giving it +2 Rank.
Charges: 1

Aqua/Heat/ElecBall [ObjectSummon - Aqua/Fire/Elec]
MB: 25
Rank: Varies
User creates a small, floating ball that slowly moves towards an enemy. As the ball takes damage from any source, it starts to glow brighter and brighter, getting faster and faster until it finally hits something, which then explodes dealing damage to everything nearby based on the damage it took. If it takes more than 50 damage, it is pops, throwing all of its energy straight up instead.
Use: 2 Turns

ElementFlare/Ice/Leaf/Sand [Beam/Ground - Fire/Aqua/Nature/Normal - Ice]
MB: 24
Rank: 3
User shoots off a stream of elemental flame, If the user is standing on the corresponding Panal (Lava/Ice/Grass/Sand), the attack gets +3 ranks.
Charges: 3

Fire/Aqua/Elec/Bamboo/PoisonSword [Sword//Poison - Fire/Aqua/Elec/Nature]
MB: 35//36
Rank: 5
User's hand forms an Elemental WideSword that favors defense. Poison Sword also causes Poison (1%, 1 turns)
Use: 2 Turns

Fire/Aqua/Poison/ElecBlade [Sword//Poison - Fire/Aqua/Elec]
MB: 40//42
Rank: 6
The User's hand forms as a LongSword enhanced with an Element that favors a longer reach. PoisonBlade also causes Poison (2%, 1 turn)
Use: 2 Turns

Fire/Aqua/Nature/ElecDragon [VirusSummon - Fire/Aqua/Nature/Elec]
MB: 35
Rank: 4
User summons an Elemental Dragon Virus (100 Hp) that weaves around the field in search of prey.
Use: 2 Turns

AirRaid [VirusSummon - Wind]
MB: 32
Rank: 3
User Summons a FighterPlane virus (50 Hp) that rakes the field with bullets.
Use: 2 Turns

AirShoes [Variable - Wind - Support]
MB: 12
User gains the Airshoes ability, allowing him/her to walk above Broken Panals and on cracked Panals.
Use: 4 Turns

AirShot [Projectile - Wind]
MB: 12
Rank: 2
Buster or equilvalent launches blasts of wind. Shot travels fast, and knocks back whatever it hits.
Charges: 3

AirSpin [ObjectSummon - Wind]
MB: 31
Rank: 4
User summons a Fan (50 Hp) that points upward, which causes a tornado to fill the space above.
Use: 2 Turns

AirStorm [VirusSummon - Wind]
MB: 25/Rank 3
User summons a SnowBlow virus (100 Hp) that creates vacume to gather air (Brings enemies closer) and then creates tornadoes.
Use: 2 Turns

AcidSpray [Poison/Projectile]
MB: 20
Rank: 1
Buster shoots a wide, short range cone of Acid (Poison 5%, 2 turns)
Charges: 3

AnchorBubble [Projectile - Aqua]
MB: 10
Rank: 3
User summons Bubbles with Anchors inside. If the bubble bursts, the Anchor goes flying forward.
Charges: 4

AntiDamage [Trap - Shadow - Support]
MB: 65/Rank 5
User sets a Trap that activates the next time the user would take damage. Instead, a doll is in the users place as the user warps up and throws powerful shuriken.
Charges: 1

AntiNaviImage [Trap - Support - NaviChip]
MB: 40
User sets a Trap that activates the next time an opponent uses a NaviChip or another chip that summons the image of a Navi. In addition to that chip, the user summons the same Image in front of the first, facing the first.
Charges: 1

AntiRecovery [Trap/Recovery/Poison - Support]
MB: 42
User sets a Trap that activates the next time an opponent would recover hit points. Instead, that user becomes Poisoned (10%) for a turn for every 50 Hp the enemy would have healed, to a minimum of 1 turn and a maximum of 3 turns.
Charges: 1

AntiSword [Trap/Sword - Support]
MB: 32
User sets a Trap that activates the next time the user would take damage from a Sword attack. In response, the User performs a quick CounterAttack with its Primary/Secondary Weapon or an equipped Sword.
Charges: 1

AquaNeedle [Projectile - Aqua]
MB: 30
Rank: 1 (per needle)
User unleashes a spray of needles (4) in every direction. (F, B, L, R, and Diagnoals, included 45 degrees into the air varieties and straight up.
Charges: 1

AquaTower [Unusual - Aqua]
MB: 15
Rank: 5
User sends out an AquaTower which can change its path up to 45 degrees in either direction.
Charges: 3

AquaWhirl [ObjectSummon/Ground - Aqua]
MB: 13
Rank: 4
User summons a Water Tornado (25 Hp) that travels around the area. If it strikes anything, the Panal underneath becomes an OceanPanal.
Use: 2 Turns

AreaBomb [Bomb/Meteor]
MB: 25
Rank: 1
30 Parachute Bombs fall randomly from the sky over 2 turns.
Charges: 1

AreaGrab [Ground - Shadow - Support]
MB: 10
User Warps some distance.
Charges: 1

ArrowTrain [Projectile - Aqua]
MB: 40/Rank 2 (per arrow)
Forms a Bow around user's Hand. User aims at a target, then 5 Arrows form in a train towards the target, flying towards the target.
Charges: 3

Asteroid [Meteor - Fire]
MB: 13
Rank: 2
Asteroids (9) randomly strike, cracking Panals.
Use: 2 Turns

Attack +10 [Variable - Support/AddOn]
MB: 10
This BattleChip is attached to another BattleChip, giving it +1 Rank.
Charges: 1

AuraHead [VirusSummon/Breaker/Aura - Piercing - Equip]
MB: 26
Rank: 3
User's hand forms into a Heady Virus that can be blasted off at will, returning moments later to its original postion. Heady gets +2 Ranks if the user has an Aura equipped.
Use: 2 Turns

Aura [Defense - Aura]
MB: 45
Rank: 8
User gains a yellow Aura.
Use: 5 Turns

Base [ObjectSummon]
MB: 12
Summon an empty DragonBase (100 HP)
Charges: 1

Barrier [Defense - Barrier]
MB: 9
User gains a 10 Hp Barrier.
Use: INF

Barrier25 [Defense - Barrier]
MB: 23
User gains a 25 Hp Barrier.
Use: INF

Barrier50 [Defense - Barrier]
MB: 45
User gains a 50 Hp Barrier.
Use: INF

Bats [VirusSummon]
MB: 12
Rank: 1
User Summons a Hanger Virus (15 Hp)
Charges: 3

BeeArrow [VirusSummon - Elec]
MB: 33
Rank: 4
User summons a ElecBee (Hp 40) which quickly chases enemies and stings them.
Use: 2 Turns

BigBomb [Bomb - Equip]
MB: 30
Rank: 5
User materializes a single high-force Bomb that has a large explosion radius.
Charges: 3

BigCloud [ObjectSummon - Aqua]
MB: 25
Rank: 6
User creates a grey cloud (Intangible) that slowly moves back and forth, raining damage on enemies below.
Use: 2 Turns

BigHammer [VirusSummon/Breaker]
MB: 40
Rank: 3
The User summons a Gaia virus (120 Hp) to fight for a short while.
Use: 3 Turns

BigWave [Ground - Sonic]
MB: 45
Rank: 7
User Materializes a special PickAx that creates a super fast, groundbased shockwave that cracks the panals it goes over when it strikes the ground
Use: 1 Turn

Binder [VirusSummon - Sonic]
MB: 10
Rank: 2
The User summons a Melody virus (40 Hp) that jumps around erractically and attacks by jumping on enemies.
Use: 2 Turns

BlackBomb [Bomb/ObjectSummon - Fire]
MB: 60
Rank: 8
User summons a large BlackBomb (200 Hp) with a small fuse. If any fire hits the fuse, the bomb immediatly detonates with a huge explosion radius.
Charges: 1

BlackRay [Beam - Shadow - SuperPiercing - EvilChip]
MB: 45/Rank 7
User forms a Shade Buster that fires large beams of Evil Shadow energy.
Charges: 3

BlackWhirlPool [Unusual/Ground - EvilChip]
MB: 30
User creates a small Whirlpool that deletes low HP virii that get caught inside.
Use: 2 Turns

Blade [Sword]
MB: 20
Rank: 2
User forms a reinforced CyberSword that lasts longer than the original.
Use: 5 turns

Blinder [Unusual - Support]
MB: 15
The User glows bright suddenly, blinding all who see it for 1 turn.
Charges: 1

Blizzard [Beam/Ground - Equip - Aqua]
MB: 23
Rank: 6
User's Hand forms a large blue ElemCannon that shoots off sprays of IceLava. This attack forms ice panals if shot at the ground.
Use: 2 Turns

BlueWave [Unusual - Aqua]
MB: 50
Rank: 6
User causes a wave of water to flow through the area.
Charges: 1

BodyBurner [Unusual - Fire]
MB: 23
Rank: 5
User envelops itself and nearby enemies in flames. Nature-users take damage from the flames.
Charges: 1

BombBee [VirusSummon]
MB: 25
Rank: 3
User Summons a BombWasp (20 Hp)
Charges: 1

BoneClub [Melee]
Rank: 5
MB: 25
User Clubs the foe with a Femur.
Use: 2 Turns.

BoneThrow [Unusual]
Rank: 4
MB: 20
User Throw's bones at the Foe.
Use: 2 Turns

Boomerang [Projectile]
MB: 18
Rank: 3
User throws boomerangs range that moves in a wide arc.
Charges: 3

Boulder [Projectile/ObjectSummon]
MB: 40
Rank: 7
User gains a supply of large Boulders to throw at enemies.
Charges: 2

BoyBomb [ObjectSummon/Bomb]
MB: 45
Rank: 8
The User summons a RockCube sized BoyBomb (80 Hp). The BoyBomb will explode after one turn with a large explosion radius
Charges: 1

BronzeFist [Melee/Breaker - Piercing]
MB: 11
Rank: 3
User's hand forms a stiff fist and turns Bronze, upgrading damage.
Use: 3 Turns

BubbleFlat [Beam - Aqua]
MB: 10
Rank: 2
User forms a specialized BubbleBuster that shoots short cone attacks of Aqua energy that hit a wide area.
Use: 2 Turns

BubbleSharp [Beam - Piercing]
MB: 15
Rank: 2
User forms a specialized BubbleBuster that can fire thin Aqua shots that pierce physical defenses.
Use: 2 Turns

BubbleStar [VirusSummon - Aqua]
MB: 28
Rank: 1
Summons BubbleStar (60 Hp) that shoots bubbles at the user's enemies. If the bubble hits, it does low damage and entraps the target in a bubble. The entraped enemy is treated as Aqua for Elec-Weakness (Aqua element enemies don't take the additional damage). Bubble lasts as Extended Paralyze.
Use: 2 Turns

BubblerSpread [Projectile - Aqua]
MB: 20
Rank: 3
User fires a ball of water that explodes when it hits, striking nearby Enemies with bubbles.
Charges: 3

Bubbler [Beam - Aqua]
MB: 20
Rank: 2
User fires two shots, one higher than the other. When each shot strikes, it makes a small, bubble explosion.
Charges: 5

BugBomb [Bomb - Shadow]
MB: 30
User gains a supply of BugBombs that, instead of damage, each grant a bug to their victums.
Charges: 3

BugFix [Unusual - Support]
MB: 29
Fixes bugs and negative status effects in the User's data.
Charges: 1

BusterUp [Variable - Support]
MB: 20
User's Primary and Secondary weapon gain +1 Rank, limit +3.
Use: Until the end of battle

Catcher [VirusSummon/Beam - Elec]
MB: 35
User summons a RedUFO (HP 20) which, real quick-like, flys over to enemies with Battlechips to abduct them one at a time.
Use: 2 Turns

CactusBall [Unusual - Nature]
MB: 5
Rank: 1
The User throws a prickly Cactus Ball.
Charges: 3

Candle [ObjectSummon/Recovery - Fire]
MB: 37
User Summons a HealingCandle (40 Hp). HealingCandle heals its creator 5% every turn.
Use: 3 Turns

CannonBall [Breaker - Piercing]
MB: 35
Rank: 10
User throws a heavy CannonBall that pierces physical defenses, breaking Panals.
Charges: 1

Cannon [Projectile]
MB: 5
Rank: 1
Hand forms into a Green Canodumb Turret. A single cannon round can be shot at a time, pushing the User's hand back with recoil.
Charges: 3

CannonFodder [VirusSummon]
MB: 4
User Summons an Eyewalk (20 Hp).
Charges: 2

CircleGun [Beam/Cursor]
MB: 40
Rank: 2 (per shot)
The User sends out a small cross hair to help targeting, then fires 6 times in a Hexagon pattern 5 feet around the precise target.
Charges: 1

ChargeStirke [Beam/Bomb/Projectile]
MB: 25
Rank: 5/2 (Beam/EachMissle)
User Charges for half a turn, then unleashes 3 missles or a large energy beam.
Use: 2 Turns

Claw [Melee]
MB: 10
Rank: 2
User gains a savage Beast Claw to tear through foes.
Use: 3 turns

ColdPunch [Melee - Piercing - Aqua]
MB: 15
Rank: 2
User's Fist forms into a huge blue version of Gutsman's fist to punch a target, with knockback.
Charges: 3 Turns

ColorPoint [Unusual - Support]
MB: 4
The User's Next BattleChip gets plus one rank. However, the User's ability to Warp is locked for 2 turns.
Charges: 1

Comet9 [Meteor/Ground - Aqua]
MB: 14
Rank: 2
Nine small Comets fall from above that freeze Panals and enemies.
Charges: 1

CondorDash [ObjectSummon/Melee]
MB: 30
Rank: 6
User summons an orange, durable Fishy hanglider (Hp 50) that allows the user to perform a powerful flying slam.
Use: 1 turn

Controller [VirusSummon/Variable]
MB: 30
Rank: 2
User Summons a ControlBug (Hp 40), which is hostile to all.
Charges: 1

CopyDamage [Beam - Support]
MB: 15
User fires a beam that puts a cursor on a target. Whenever the user damages any other enemy, the enemy with the cursor takes the damage as well. Lasts half a turn.
Charges: 1

CornShot [Projectile/Ground - Nature]
MB: 17
Rank: 1
User shoots off Corn that explode when they strike (3 Corn spread out slighty from the first hit and explode) , also creating GrassPanals on every panal the explosions hit.
Charges: 3

CrabHammer [Melee/Sword - Aqua]
MB: 20
Rank: 3
User's Hand turns into a large Crab Claw that can slam opponents, or cut them with the scissorlike claws.
Use: 2 Turns

CrackBomb [Bomb]
MB: 13
Rank: 2
The User gains a small supply of CrackBombs that damage in a small radius. If the blast hits panals, those panals crack.
Charges: 3

CrackOut [Ground]
MB: 3
The User breaks one Panal.
Charges: 3

CreationBomb [Bomb/VirusSummon]
MB: 30
Rank: 2
User gains a supply of CreationBombs, which if it hits a grass Panal creates a vine, or if it hits a Metal Panal it creates a Lightningrod minivirus. Details of those under VBomber Virus. If it hits anything else, it just explodes.
Charges: 3

CrossBomb [Bomb - Equip]
MB: 25
Rank: 4
User materializes a couple of high-force Bombs that have a medium explosion radius.
Charges: 3

CrossBubbler [Beam - Aqua]
MB: 30
Rank: 1
User fires 5 shots in an X pattern. When each shot strikes, it makes a small bubble explosion.
Charges: 3

CrossHeatShot [Beam - Aqua]
MB: 30
Rank: 1
User fires 5 shots in an X pattern. When the shot strikes, it makes a small explosion of fire.
Charges: 3

CrossGun [Beam]
MB: 29
Rank: 1
User fires 5 shots in an X pattern.
Charges: 3

CrystalBot [Unusual/Variable]
MB: 10
Cover User's Buster with Crystal to amplify beam attacks shot out of the buster (Rank +2). Creates a NormBuster if Navi has no Buster. Cannot shoot projectile attacks out of the Buster, or will explode/jam inside the Buster unless its a Breaker attack, which then destorys this effect.
Use: 2 Turns

CureOther [Recovery]
MB: 20
User causes target ally to glow, curing him/her of status effects. Cannot Target Self
Charges: 2

Cure [Recovery]
MB: 4
User glows, curing him/her of status effects.
Charges: 1

CurseShield [VirusSummon/Defense]
MB: 35
Rank: 5
User summons a Dominerd Virus to act as a shield. After it blocks one attack, the Dominerd virus warps to the offender, and bites, then dissappearing.
Use: 1 Turn

CustomSword [Variable/Sword]
MB: 40
Rank: Variable
User's hand forms a speical CustomSword that is stronger when the user keeps reserve Custom Power. This huge two-handed Sword (LifeSword range) has a rank equal to the Custom Gauges tens place digits (90%, 100%).
Use: 2 Turns

CustomVolt [Beam/Variable - Elec]
MB: 40
Rank: Variable
User's hand forms a large VoltCannon that fires a large area blast of staticbolts. This attack has a rank equal to the Custom Gauges first two digits (100%), and depletes the CustomGauge 25% every time it is used.
Use: 2 Turns

CyberSword [Sword]
MB: 15
Rank: 3
User's hand forms into a basic Energy Sword.
Use: 2 Turns

DarkHole [Ground - Support - EvilChip]
MB: 50
Panal in front of user becomes a DarkHole.
Charges: 1

DashAttack [ObjectSummon/Melee]
MB: 5
Rank: 2
User summons a durable Fishy hanglider (25 Hp) that allows the user to perform a flying slam.
Use: 1 turn

DeathDust [Unusual - Equip]
MB: 19
Rank: 1 (standard DeathDust) or Rank 3 (Tornado)
User gains an infinate supply of DeathDust that violently reacts with Sandpanals, causing a tornado.
Charges: INF

DieaseClaw [Poison/Melee]
MB: 35
Rank: 4
User grows sharp claws on one hand that cause Diease (Poison, 1% 10 turns)
Use: 3 Turns

Disarm [Trap - Support]
MB: 20
Disables Traps that a target has, or Disables Traps hidden underneath all Panals in the area.
Charges: 1

Discord [VirusSummon - Support - Sonic]
MB: 40
User summons a Tuby virus (40 Hp) that, at the end of every post, gives Confusion status to enemies for 1 action.
Use: 4 Turns

DoubleBlast [Projectile/Beam - Equip]
MB: 25
Rank: 3 (big shot) and Rank 2 (small one)
User Materializes a large gun that fires two shots every trigger, one big one and then quickly one small one that hides behind the first from a front view.
Use: 2 Turns

DoubleCanoBall [Projectile/Bomb]
MB: 20
Rank: 4
DualWield, Both Hands form into Cannons which can alternately fire explosive cannonballs.
Use: 2 Turns

DoubleCrackOut [Ground]
MB: 4
The User breaks one Panal, and the one after it.
Charges: 3

DoubleGrab [Ground - Shadow - Support]
MB: 30
Warps User a distance.
Charges/Ammo: 1

DoubleSensor [ObjectSummon/Trap]
MB: 25
Rank: 6
User summons a small dynamite device (25 Hp) that explodes if anything gets in front of its two laser sensors, focusing the explosion to follow both lines. The sensors are 90 degrees apart.
Charges: 1

DrillArm [Sword/Breaker - Piercing]
MB: 45
Rank: 8
User's hand forms a 3 pronged Drill to viciously attack enemies.
Use: 2 Turns

DropDown [Defense - Support]
MB: 10
User hides in the ceiling. If User wishes to attack, User much drop down from the ceiling, able to go back to it once the attack finishes. Movement two and from are done via Warp, and can only reach up to DoubleStandard Warp.
Use: 2 Turns

DynaWave [Ground - Sonic]
MB: 30
Rank: 6
User Materializes a special PickAx that creates a fast groundbased shockwave when it strikes the ground.
Use: 2 Turns

ElecBody [Defense]
MB: 26
Rank: 2
User's Body charges with electric enemy to shock enemies who touch the user.
Use: 3 Turns

ElecReel [Beam - Elec]
MB: 15
Rank: 2
The User can shoot static electric bolts.
Charges: 5

ElectricShock [Beam/Ground - Equip - Elec]
MB: 29
Rank: 5
User's Hand forms a large yellow ElemCannon that shoots off sprays of Electric bolts. This attack breaks panals if shot at the ground.
Use: 3 Turns

ElectroCross [Beam-Elec]
MB: 30
Rank: 1
User fires 5 shots in an X pattern, with small electric explosions when the shots hit.
Charges: 3

ElectroShot [Beam - Elec]
MB: 15
Rank: 1
Fires two shots one hitting higher than the other, where each explodes it leaves an electric surge.
Charges: 5

ElementRage [Beam/Variable/Ground]
MB: 42
Rank: 6
User's hand forms into an ElementCannon that fires a stream flames of neutral power unless standing on an Element Based Panal. If the user is standing on such a panal, than the Rank of this attack is doubled (Before Modifiers) and the Flames hit a much wider area.
Charges: 2

EnergyBomb [Bomb]
MB: 15
Rank: 1
The User gains a supply of EnergyBombs that have 2 secondary explosives that explode after the first.
Charges: 3

Fan [VirusSummon - Wind]
MB: 14
User Summons a Fan virus (100 HP) that pulls the enemy in.
Charges: 1

Fanfare [VirusSummon - Support - Sonic]
MB: 31
User summons a Trumpy virus (60 Hp) that, at the end of every post, makes the user and allies invulnerable for one action.
Use: 4 Turns

FastGauge [Variable - Support]
MB: 14
All Navis gains 10% more Custom Power every turn.
Use: 5 Turns

FighterSword [Sword]
MB: 55
Rank: 7
User's hand forms a very long, focused Energy Sword.
Use: 2 Turns

FireArrow [Projectile - Fire]
MB: 14
Rank: 2
User fires quick flaming Arrows that have a lasting effect after striking (Burn Rank1 1 Turn).
Charges: 4

FireBat [VirusSummon - Fire]
MB: 24
Rank: 3
Summon a FlameBat (60 Hp) Virus.
Use: 3 Turns

FireBurner [Unusual]
MB: 33
Rank: 6
Attack with a Flamethrower that cracks Panals it covers.
Use: 2 Turns

FireHit [Melee - Fire]
MB: 5
Rank: 3
User's Fist becomes encased in flames.
Use: 2 Turns

FireRatton [Bomb - Fire - Equip]
MB: 45
Rank: 11
User gains a single Ratton-shaped bomb. This particular variety is red and will not start without a fire to light the fuse. After being lit, they move extremely fast towards the closest forward target, or the first target exactly 90 degrees to either side, but like before they can only turn 90 degrees from their original angle.
Charges: 1

FireSpin [Wind - Fire]
MB: 25
Rank: 1
The User's hand forms a giant fan cannon, and creates a Tornado of Flames, which strikes 5 times.
Charges: 1

FireTower [Unusual - Fire]
MB: 15/Rank 3
User sends out a FireTower which can change its path up to 45 degrees in either direction.
Charges: 2

FishTackle [Melee - Aqua]
MB: 15
Rank: 3
User Dash's forward with a jet in the back for a fullpower tackle.
Charges: 2

FlameLine [VirusSummon/Ground - Fire]
MB: 28
Rank: 5
User's hand forms into the shape of a Kilby virus and brings for a line of fire towers perpindicular to the user.
Charges: 1

FlameStone [Meteor - Fire]
MB: 42
Rank: 6
A Giant Meteor smashes into a huge area.
Charges: 1

FlashBomb [Bomb - Elec]
MB: 27
User gains a small supply of FlashBombs that, instead of damage, send out a pulse of energy to paralyze (Extended) in a decent radius.
Charges: 3

FlatBeam [Beam]
MB: 5
Rank: 1
User forms a FlatBuster that shoots short range cones of energy that hit a wide area.
Use: INF, May be unequipped or overwritten

FlyDrop [VirusSummon]
MB: 13
Rank: 1
User summons a Kozee (40 Hp) Virus.
Charges: 1

Frisbee [Projectile]
MB: 10
Rank: 2
User gains a supply of Spiked Frisbees to be thrown which have a short boomerang effect. Frisbee disappears a few seconds after its started to boomerang around.
Charges: 3

FrontSensor [ObjectSummon/Trap]
MB: 20
Rank: 6
User summons a small dynamite device that explodes if anything gets in front of its laser sensor, focusing the explosion to follow the that line.
Charges: 1

Geddon [Ground]
MB: 20
All Panals are broken.
Charges: 1

Geyser [Ground - Aqua]
MB: 21
Rank: 8
User calls forth a Geyser out of a broken/missing Panal, damaging all nearby and above.
Charges: 1

GlitchUp [Beam]
MB: 30
User fires a GlitchShot that causes one random glitch.
Charges: 1

GolemPunch [Melee/Breaker - Piercing]
MB: 30
Rank: 5
User's hand forms a huge, rocky GolemFist that can break Panals.
Use: 2 Turns

GrabRevenge [Trap - Shadow]
MB: 25
Rank: 7
If an Enemy warps into an area nearby the user, the Enemy takes damage.
Charges: 1

GrassCannon [Projectile - Nature]
MB: 18
Rank: 3
A flower cannon forms on the navi's hand and fires a patch of grass at the opponent. If the attack misses a grass panel grows.
Charges: 3

GrassLine [Ground - Support]
MB: 5
Line of Panals in front of user become GrassPanals
Charges: 1

GrassSeed [Bomb/Ground - Aqua]
MB: 5
User a small supply of GrassSeeds that explode, turning all nearby Panals into GrassPanals.
Charges: 2

GrassStage [Ground - Support]
MB: 20
All Panals in the area become GrassPanals.
Use: INF

GreenLight [ObjectSummon]
MB: 49
Summons a TrafficLight (25 Hp Obstacle the always shows green, forcing enemies to run nonstop.
Use: 1 Turn

Grump [VirusSummon - Elec]
MB: 17
Rank: 2
Sumons a Grumpy Virus (30 Hp).
Charges: 1

Guard [Defense]
MB: 15
Rank: 2
User materializes a large MetShield. The shield breaks after 1 hit, but sends a fast Shockwave along the ground in response.
Use: 2 Turns

GunDelHelCR [Projectile/Beam - Equip/Ignore - Shadow]
MB: 34
Rank: 3
A GunDelHel in its Crusader Frame materializes in the user's hand. The GunDelHel has the option of firing off rounds of Shadow Energy or shooting a spread, a wide Beam of Shadow Energy. Using the Spread option, damage is constantly done, and uses 10 Ammo a turn. Spread Ignores defenses.
Charges: 15

GunDelHelDR [Projectile/Beam - Equip/Ignore - Shadow]
MB: 40
Rank: 4
A GunDelHel in its Dragoon Frame materializes in the user's hand. The GunDelHel has the option of firing off rounds of Shadow Energy or shooting a spread, a wide Beam of Shadow Energy. Using the Spread option, damage is constantly done, and uses 10 Ammo a turn. Spread Ignores defenses.
Charges: 20

GunDelHelFT [Projectile - Equip - Shadow]
MB: 15
Rank: 1
A GunDelHel in its original Fighter Frame materializes in the user's hand. The GunDelHel fires off rounds of Shadow Energy.
Charges: 10

GunDelHelKN [Projectile/Beam - Equip/Ignore - Shadow]
MB: 29
Rank: 2
A GunDelHel in its Knight Frame materializes in the user's hand. The GunDelHel has the option of firing off rounds of Shadow Energy or shooting a spread, a wide Beam of Shadow Energy. Using the Spread option, damage is constantly done, and uses 10 Ammo a turn. Spread Ignores defenses.
Charges: 10

GunDelSolCR [Projectile/Beam - Equip/Ignore - Solar - PureChip]
MB: 34
Rank: 3
A GunDelSol in its Crusader Frame materializes in the user's hand. The GunDelSol has the option of firing off rounds of Solar Energy or shooting a spread, a wide Beam of Solar Energy. Using the Spread option, damage is constantly done, and uses 10 Ammo a turn. Spread Ignores defenses.
Charges: 15

GunDelSolDR [Projectile/Beam - Equip/Ignore - Solar - PureChip]
MB: 40
Rank: 4
A GunDelSol in its Dragoon Frame materializes in the user's hand. The GunDelSol has the option of firing off rounds of Solar Energy or shooting a spread, a wide Beam of Solar Energy. Using the Spread option, damage is constantly done, and uses 10 Ammo a turn. Spread Ignores defenses.
Charges: 20

GunDelSolFT [Projectile - Equip - Solar - PureChip]
MB: 15
Rank: 1
A GunDelSol in its original Fighter Frame materializes in the user's hand. The GunDelSol fires off rounds of Solar Energy.
Charges: 10

GunDelSolKN [Projectile/Beam - Equip/Ignore - Solar - PureChip]
MB: 29
Rank: 2
A GunDelSol in its Knight Frame materializes in the user's hand. The GunDelSol has the option of firing off rounds of Solar Energy (Stronger than Fighter Frame) or shooting a spread, a wide Beam of Solar Energy. Using the Spread option, damage is constantly done, and uses 10 Ammo a turn. Spread Ignores defenses.
Charges: 10

GutPunch [Melee - Piercing]
MB: 10
Rank 4
User's Fist forms into a huge Gutsman fist to punch a target, throwing back light enemies
Charges: 3

GutsImpact [Melee - Piercing]
MB: 30
Rank: 8
User's Fist forms into a huge Gutsman fist to punch a target, throwing back even the heaviest of Navis.
Charges: 3

GutsStraight [Melee - Piercing]
MB: 20
Rank: 6
User's Fist forms into a huge Gutsman fist to punch a target, throwing back enemies
Charges: 3

Hacker [Variable]
MB: 35
Fires a 3-pronged HackArm (AntiSuperPiercing Armor). While attached, enemy loses and you gain 5% of the victums Max HP per turn. The HackShot can be taken off without damaging self if the victum takes one full turn to take it off, and does not get struck during that time, or can take it off taking 5% damage with 1 action.
Charges: 1, lasts 2 turns

Hammer [Breaker - Equip]
MB: 25
Rank: 8
User materializes a slow heavy Hammer that can smash Panals
Use: 1 Turn

Harmony [Beam/Meteor - Sonic]
MB: 18
Rank: 1/2
User causes many weak musical notes (30) bombard the area from above.
Charges: 1

HeatBreath [Beam/Ground - Equip - Fire]
MB: 41
Rank: 6
User's Hand forms a large red ElemCannon that shoots off jets of Lava. This attack forms lava panals if shot at the ground.
Use: 3 Turns

HeatFlat [Beam - Aqua]
MB: 10
Rank: 2
User forms a specialized FlameBuster that shoots short range splashes of fire energy that hit a wide area.
Use: 2 Turns

HeatSharp [Beam - Piercing]
MB: 15
Rank: 2
User forms a specialized FlameBuster that can fire thin fire shots that pierce physical defenses.
Use: 2 Turns

HeatShot [Beam - Fire]
MB: 20
Rank: 2
User fires two shots, one higher than the other. When each shot strikes, it makes a very small, fiery explosion.
Charges: 5

HeatSpread [Projectile - Fire]
MB: 20
Rank: 3
User fires a ball of fire that explodes when it hits, striking nearby Enemies.
Charges: 3

HeliBomb [VirusSummon/Bomb]
MB: 14
Rank: 2
Summon a Kazee Virus (20 Hp).
Charges: 1

HiCannon [Projectile]
MB: 25
Rank: 5
Hand forms into a Blue Canodumb Turret. A single cannon round can be shot at a time, pushing the User back with recoil.
Charges: 3

HolyPanal [Ground - Support]
MB: 13
Panal in front of user becomes a HolyPanal.
Charges: 1

Howl [VirusSummon - Nature]
MB: 26
Rank: 3
User summons a DogFlower (60 Hp) virus to quickly charge the opponent.
Use: 3 Turns

IceBomb [Bomb - Aqua]
MB: 18
Rank: 3
User gets a small supply of IceBombs which explode with super cold energy. Creates an IcePanal if it hits a panal.
Charges: 3

IceCube [ObjectSummon]
MB: 24
User Summons an IceCube (200 Hp) which can be knocked back.
Charges: 1

IceFan [Wind - Ice]
MB: 27
Rank: 3
A fan (100 Hp) appears on the users hand blowing chunks of ice.
Charges: 3

IceLine [Ground - Support]
MB: 5
Line of Panals in front of user become IcePanals.
Charges: 1

IceSeed [Bomb/Ground - Aqua]
MB: 11
User a small supply of IceSeeds that explode, turning all nearby Panals into IcePanals.
Charges: 3

IceStage [Ground - Support]
MB: 20
All Panals in the area become Ice Panals.
Use: INF

IceWave [Projectile - Aqua]
MB: 15
Rank: 5
User launches a large Snowflake that moves back and forth as it moves across the field.
Charges: 3

Icicle [Projectile - Aqua]
MB: 12
Rank: 2
User launches Icicle Projectiles.
Use: 3 turns

Illusion [Unusual - Support - Shadow]
MB: 28
User creates a 10 Hp copy of itself with Primary/Secondary/Tertiary Weapons.
Use: 1

InkBurst [Poison/Projectile]
MB: 29
Rank: 3
Forms an Ink Cannon with limited charges, Ink blinds enemies it hits for 1 turn.
Charges: 2

Invis [Defense - Support - Shadow]
MB: 20
User gains Invisibility.
Use: 2 Turns

IronShell [VirusSummon/Breaker - Piercing]
MB: 25
Rank: 3
User throws an ArmaDill Virus (25 Hp, AntiPiercing) that rolls around the field attacking enemies.
Use: 2 Turns

JaggedKnuckle [Melee/Sword]
MB: 10
Rank: 5
User forms a massive fist with spikes covering each knuckle.
Use: 2 Turns

JetFoot [Unusual - Wind]
MB: 32
User's feet gain Jets that give unstable flight.
Use: 2 Turns

Katana [Sword - Shadow]
MB: 30
Rank: 4
User materializes a thin, steel Katana.
Use: 5 turns

Knight [VirusSummon/Breaker/Melee - SuperPiercing]
MB: 60
Rank: 6
User summons a Knight virus (150 Hp, AntiPiercing) that jumps at enemies to fall hard on top of them.
Use: 2 Turns
Tasogare Reiken
Posted: Jan 22 2008, 09:07 PM


Administrator


Group: Game Operations Director
Posts: 1,008
Member No.: 1
Joined: 22-June 07



Kunai [Projectile - Equip - Shadow]
MB: 17
Rank: 2
The User gains a supply of Kunai Knives that can be used to throw at enemies, or slash like a Dagger. The damage of each Kunai is rather limited, but over-all, they do a good job.
Charges: 10

Lance [Unusual - Nature]
MB: 30
Rank: 7
Many Sharp Bamboo stalks come out from a nearby Netwall
Charges: 1

LaserCannon [Projectile/Cursor/Breaker - Piercing]
MB: 40
Rank: 7
A high-powered laser that can puncture defenses with ease.
Use: 2 turns

LaserClaw [Sword/Beam]
MB: 22
Rank: 2/3/4
User forms a two pronged Claw with a laser device inbetween. The two prongs can be charged with energy and used like a cybersword, the charge gets shot like a lasergun when desired, and the laser device can charge to perform a more powerful beam attack.
Use: 2 Turns

LavaBomb [Bomb - Fire]
MB: 28
Rank: 3
User gets a small supply of LavaBombs that have a small explosion of magma. Creates LavaPanals if it hits a panal.
Charges: 2

LavaCannon [Projectile - Fire]
MB: 38
Rank: 6
User's hand forms into a MiniVolcano. If there are any LavaPanals on the field, the user may absorb the LavaPanals for a more powerful attack (+1 Rank per Small Area, max of 4). The MiniVolcano shoots a single blast of hot magma.
Charges: 1

LavaLine [Ground - Support]
MB: 15
Line of Panals in front of user become LavaPanals.
Charges: 1

LavaStage [Ground - Support]
MB: 30
All Panals in the area except Panals nearby any nonHeat Navi or Virii become LavaPanals.
Use: 3 Turns

LeafBlower [Projectile-Unusuasl-Nature]
MB: 20
Rank: 4
Bamboo leaves travel in a forward wave
Charges: 3

LeafShield [Defense/Recovery - Nature]
MB: 40
Leaves form around the User, Next hit recovers HP instead of harming. Destroyed by [Fire] attacks, taking double damage instead.
Use: 1 Turn

LifeMeteor [Meteor - Fire - PureChip]
MB: 45
Rank: 6/3 (Firewaveeffect)
User causes 3 Meteors to fall that creates fire waves upon impact
Charges: 1

LifeSync [Beam]
MB: 24
The User shoots one target, and all nearby Virii get the target's HP value.
Charges: 1

Lil' Boiler [VirusSummon - Aqua]
MB: 18
Rank: 4
User summons a Kettle Virus that explodes in a torrent of water once its time is up, or becomes too hot (100 degrees). Gains Heat from damage instead of losing HP. Temp starts at 15 degrees, damage increases temp 1 for 1.
Use: 2 Turns

LilBomb [Bomb - Equip]
MB: 18/Rank 3
User materializes a couple of low-force Bombs that have a small explosion radius.
Charges: 4

LilCloud [ObjectSummon - Aqua]
MB: 9
Rank: 2
User creates a small white cloud that slowly moves back and forth, raining damage on enemies below.
Use: 2 Turns

LineOut [VirusSummon/Ground - Fire]
MB: 50
Rank: 8
User summons a Flamey Virus (50 Hp) that waits until an enemy gets into its sights (It has a little Tunnel Vision, seeing 30 Degrees either way from the direction it is facing.). Once an Enemy comes within sight, it shakes a bit and then blasts high up. It then starts falls into the Panal in the direction of the enemy, then travels through the Panals from there until it gets under where it saw the enemy and comes back up, kamikaze style. All Panals the Flamey Virus traveled in underground crack.
Charges: 1

LiveWire [Ground - Elec]
MB: 10
Rank: 3
User plants a Wire in an ocean/metal panal that, starting the next turn, electrifies all ocean and metal panals that connect to it.
Use: INF turns

Lock-On [ObjectSummon/Beam/Cursor]
MB: 40
Rank: 3
User summons a high flying Satellite (25 Hp) Object that Locks onto an enemy and fires. Highly accurate and difficult to strike.
Use: 3 Turns

LongBlade [Sword]
MB: 35
Rank: 5
User's hand forms a long, orange, focused Energy Sword that has extra reach.
Use: 2 Turns

LongSword [Sword]
MB: 15
Rank: 3
User's hand forms a long, focused Energy Sword that has extra reach.
Use: 2 Turns

M-Cannon [Projectile]
MB: 48
Rank: 10
Hand forms into a Red Canodumb Turret. A single cannon round can be shot at a time.
Charges: 3

M-Spreader [Projectile]
MB: 35
Rank: 6
Buster or equilvalent launches quick shots of energy that, when they strike, Burst and strike those nearby.
Charges: 3

MachShoe [Variable - Support]
MB: 50
Greatly increases running and Melee attack speed. If your next attack is a Melee or Sword attack it is almost impossible to dodge.
Use: 2 turns, or until an attack is made.

MagBolt [Unusual/Melee - Elec]
MB: 25
Rank: 4
User's hand forms a Magnet that pulls in enemies, to bring them to its electrified surface.
Use: 1 Turn

MagmaSeed [Bomb/Ground - Fire]
MB: 30
Rank: 3
User gains a small supply of LavaSeeds that explodes, turning all nearby Panals into LavaPanals
Charges: 2

MagmaThrow [Unusual]
MB: 25
Rank: 7
User is able to scoop up lava from Lava-panels and throw them at the foe.
Use: 2 Turns

MagnetBomb [Bomb - Elec]
MB: 8
Rank: 1
User gets a small supply of MagnetBombs that have only a small explosion radius. The Electricity let out weakly Paralyzes(Weak) the victum.
Use: 3

MagnetCoil [ObjectSummon - Elec]
MB: 21
User summons a MagnetCoil (50 Hp) that draws nearby navis and Virii.
Use: 3 Turns

MagnetLine [Ground - Support]
MB: 5
Line of Panals in front of user become Magnet Panals.
Charges: 1

MagnetShield [Defense - Elec]
MB: 10
Form a small shield made entirely of energy Breaks from greater than Rank 4 damage.
Use: 2 Turns

Magnify [Unusual/ObjectSummon]
MB: 16
A magnifying glass (50 Hp) that amplifies any beam that passes through it by 2 Ranks.
Charges: 1

Magnum [Cursor - Fire]
MB: 35
Rank: 4
User controls a crosshair image, causing fire to rain down when it targets an enemy.
Use: 2 Turns

MarkCannon [Cursor]
MB: 30
Rank: 4
The User's hand forms a CanoGuard Turret, and sends out a sweeping cursor that searches for a nearby enemy to lock-on to. The User may fire the Cannon at any target, and firing at the target that the CanoGuard Turret locked on to gives increased accuracy.
Charges: 3

MedCloud [ObjectSummon - Aqua]
MB: 19
Rank: 4
User creates a small grey cloud that slowly moves back and forth, raining damage on enemies below.
Use: 2 Turns

MegaBuster [Beam - PureChip]
MB: 6
Rank: 1/2 / 3
User's hand forms a MegaBuster that shoots small shots, or can be charged one turn for a more powerful blast.
Use: INF, May be unequipped or overwritten

MegaEnergyBomb [Bomb]
MB: 29
Rank: 2 (per hit)
The User gains a supply of MegaEnergyBombs that have 2 secondary charges that explode after the first.
Charges: 3

Melody [Beam/Projectile - Sonic]
MB: 20
Rank: 1
User Fires a stunning (Paraylsis Standard) musical note that homes in on enemies.
Charges: 3

MeltaGun [Projectile/Breaker - SuperPiercing]
MB: 50
Rank: 8
A hand-held gun that fires super heated blasts of air that can melt armour and flesh alike.
Use: 2 Turns

MetaGel [VirusSummon/Ground - Aqua/Shadow - Support]
MB: 35
Rank: 4
User summons 3 MetaGel Virii that appear above opponents to bodyslam below. If nothing is struck, the user may warp to that location as the MetaGel disappears.
Charges: 1

MetalStage [Ground - Support]
MB: 20
All Panals in the area become MetalPanals.
Use: INF

Meteor9 [Meteor - Fire]
MB: 14
Rank: 2 (per meteor)
Nine Small Meteors fall from above.
Charges: 1

Miasma [Poison/Unusual]
MB: 30
A Heavy Poison covers the entire field Poisoning (5%, 2 Turns) all but the User for the time it lasts.
Use: 2 Turns

MindBender [Beam/Variable]
MB: 45
Rank: 1
User fires a quick, squiggly shot that causes the Confusion status for 2 turns.
Charges: 1

Mine [ObjectSummon/Trap/Ground/Bomb]
MB: 40
Rank: 12
User summons a high powered mine underneath one Panal. If anything walks over the Panal, it detnotes damaging everything nearby.
Charges: 1

MiniBomb [Bomb - Equip]
MB: 8
Rank: 1
User materializes a small supply of MiniBombs that have a very small explosion radius.
Charges: 4

MiniCopy [Unusual]
MB: 16
User Summons a miniture clone of itself with 10 Hp (5 Hp Sacrifice). The Clone can attack every other turn with the User's Primary.
Use: 4 Turns

MirrorShot [Unusual/Beam - Solar]
MB: 20
Rank: 0
User gains a solar-array system on his back that can gather energy and fire blasts of solar energy. Each Turn charged gathers 3 Ranks.
Use: 3 Turns

MissileBuster [Projectile/Bomb]
MB: 15
Rank: 3
User's Buster becomes a Missle Buster.
Use: 3 Turns

MokoRush [VirusSummon]
MB: 14
Rank: 3
The User Summons a small herd of Moloko Virii that charge across the area once.
Charges: 1

MonkeyBoomer [VirusSummon - Nature]
MB: 31
Rank: 4
Summons a JungleApe virus (60 Hp) to attack the enemy with a boomerang.
Use: 3 Turns

MoonBlade [Sword - Shadow]
MB: 23
Rank: 3
User Materializes a small Kunai knife used as a sword.
Use: 4 Turns

MossCoat [ObjectSummon - Nature]
MB: 15
User gains a coat of moss that will give him natural camouflage in GrassPanels.
Use: 3 Turns

MudWave [Unusual - Nature]
MB: 50
Rank: 6
User causes a wave of mud to flow through the area.
Charges: 1

MultiGrab [Ground - Shadow - Support]
MB: 30
User Warps Like AreaGrab, only multiple times.
Charges: 2

NOBeam [Beam - SuperPiercing]
MB: 88
Rank: 32
User crosses his arm, and emits a beam image copy that deals major damage. NOBeam requires an Obstacle to be behind the user, has a delay before launching, and is a somewhat slow moving attack.
Use: 1

Needler [VirusSummon/Projectile]
MB: 32
Rank: 5 (virus collision) or 2 (Needle)
User summons a Needler virus (60 Hp) that can be commanded by the user to rush forward.
While not moving, the virus shoots needles towards the front, and the sides of itself.
Use: 2 Turns

NeedleShell [Poison/Projectile/Defense]
MB: 33
Rank: 1
User cover's body in a shell (stops nonbreaker) covered with Poisonous (3%, 1 turn) Needles that can all be shot out at the same time. Immobile while active, dissappears when all Needles are used/shot.
Charges: 3

NerveFist [Poison/Melee/Variable - Fire]
MB: 38
Rank: 2
User's hand turns into a fist of lava laced with a nerve agent (Poison, -5% Custom, 1 turn)
Use: 2 Turns

NorthWind [Unusual - Wind - Support]
MB: 33
Wind suddenly fills the area, removing all Barriers and Auras.
Charges: 1

NoteSmash [Sonic - Nature]
MB: 20
Rank: 4
User fires a stream of notes at the opponent
Charges: 1

OceanSeed [Bomb/Ground - Aqua]
MB: 20
Rank: 3
User gains a small supply of OceanSeeds that explode, turning all nearby Panals into OceanPanals.
Charges: 3

OozeBody [Poison/Defense]
MB: 16
User's Body becomes green ooze that poisons (3%, 2 turns) those that touch it.
Use: 2 Turns

PanalGrab [Ground - Shadow - Support]
MB: 10
User Warps a very short distance.
Charges: 1

PanalOut [Breaker - Support]
MB: 50
User forces open a Vertical Shaft down into the next level of NetArea.
This battlechip only works in NetBuildings.
Charges: 3

PanalShot [Projectile/Ground]
MB: 24
Rank: 4
User kicks the top of a Panal up and towards an enemy. If the Panal was an Elemental Panal, the attack gains that element and the Panal changes into a normal Panal. If the Panal was a special non-elemental Panal, it gains +1 Rank and changes the panal into a normal Panal. If the Panal was a Normal Panal, the remaining Panal Breaks. If the Panal was cracked, the attack gains -1 Rank and the remaining Panal Breaks.
Charges: 2

ParaBomb [Bomb]
MB: 25
Rank: 3
The User gains a small supply of ParaBombs that damage and paralyze (Standard) in a small radius.
Charges: 2

Pawn [VirusSummon]
MB: 44
Rank: 4
User summons a slow moving Pawn virus (100 Hp) that slices nearby enemies with a LongSword. Has Defense that stops non-piercing, and attacks with Ignore.
Use: 3 Turns

PigWheel [VirusSummon]
MB: 29
Rank: 3
Summon a Snort Virus (70 Hp)
Use: 3 Turns

PlasmaBall [VirusSummon - Elec]
MB: 14
Rank: 1
User summons a Paraball (40 Hp) virus that wanders towards enemies and emits sparks.
Use: 3 Turns

PlasmaBeam [Beam/Breaker - Piercing]
MB: 35
Rank: 6
Fires a beam that can pierce through multiple enemies.
Use: 3 turns

PlasmaFireball [Projectile]
MB: 30
Rank: 6
Navi becomes charged with energy, and is able to throw fireballs of pure energy at his/her foes.
Use: 2 turns

PlasmaRifle [Projectile/Breaker - Piercing]
MB: 35
Rank: 6
A hand-held gun that fires globs of super-heated metal at the foe. Capable of melting defenses.
Use: 2 Turns

Plate [Defense]
MB: 15
User gains Armor on all parts of the body except the front torso, this armor stops non-breaker.
Use: 2 Turns

PoisonBomb [Poison/Bomb]
MB: 6
User gains a small supply of Poison Bombs that do nothing but Poison (3%, 2 Turns)
Charges: 3

PoisonDart [Poison/Projectile - Equip]
MB: 13
Rank: 1
User materializes a small blowgun with ammo that Poisons (2%, 2 turns, stacks to 6%)
Charges: 3

PoisonFace [Poison/Defense - Equip]
MB: 30
User materializes an evil looking mask that breathes out a poisonous gas, poisoning (5%, 2 Turns) someone if they get to close to the user's front. Wielded like a shield, stops nonpiercing Rank 6 or less.
Use: 2 Turns

PoisonFang [Poison/Melee]
MB: 45/Rank 2
Bite down with Poisonous (5%, 1 Turn) Power.
Use: 2 Turns

PoisonMask [Poison/Defense - Equip]
MB: 25
User materializes an evil looking mask that breathes out a poisonous gas, poisoning (5%, 1 Turn) someone if they get to close to the user's front. Wielded like a shield, stops nonpiercing Rank 6 or less.
Use: 3 Turns

PoisonWave [Poison/Projectile]
MB: 35
Rank: 3
Causes a single wave of Poison to flow from the panal in front of the user onward. (10%, 1 turn)
Charges: 1

PopUp [Defense - Support]
MB: 27
User hides Underground unless attacking.
Use: 2 Turns

Prism [ObjectSummon]
MB: 38
User Summon a Prism object (250). If struck, the Prism emits an energy wave as powerful as the attack.
Charges: 1

Pulsar [Beam - Sonic]
MB: 29
Rank: 2 / 6
The User shoots a squiggly plasma beam. When the attack hits, it bursts into a sonic blast. The User may also concentrate all of the ammo into one blast that causes momentary confusion.
Charges: 5

QuadNeedle: [Projectile]
MB: 22
Rank: 4
A bow forms as the User's hand, allowing the user to shoot needles.
Charges: 4

Quake [Breaker/VirusSummon - Piercing]
MB: 34
Rank: 8
User throws a ball of light that, when it reaches the height of the arc and changes into a Flappy in Attack form, which falls down hard, cracking the panal underneath.
Charges: 1

Rabit [VirusSummon]
MB: 18
Rank: 2
User Summons a Bunnery (40 Hp) Virus
Charges: 1

RainyDay [Unusual/Meteor - Aqua]
MB: 51
Rank: 3
Rain falls across the field, damaging enemies. If there are Ocean Panals on at least 30% of the field, RainyDay Absorbs them to add 2 ranks of damage.
Use: 2 Turns

Ratton [Bomb - Equip]
MB: 26
Rank: 3
User gains a supply of Ratton-shaped bombs that glide along the ground towards a single target. RatBombs can only turn 90 degrees from its original angle.
Charges: 2

Razor [Projectile - Equip]
MB: 12/Rank 2
User gains a supply of Razor Blades that can be thrown.
Charges: 3

Ready [Defense/Breaker]
MB: 35
Rank: 3
Brings forth a green shield (All Non-Piercing Rank 10 or less), couter with a spike n' chain attack when struck. Counter has a 2 action cooldown.
Use: 2 Turns

Recov10 [Recovery]
MB: 10
User glows, gaining 10 Hp
Charges: 1

Recov20 [Recovery]
MB: 20
User glows, gaining 20 Hp
Charges: 1

Recov30 [Recovery]
MB: 30
User glows, gaining 30 Hp
Charges: 1

Recov40 [Recovery]
MB: 40
User glows, gaining 40 Hp
Charges: 1

Recov50 [Recovery]
MB: 50
User glows, gaining 50 Hp
Charges: 1

Recov60 [Recovery]
MB: 60
User glows, gaining 60 Hp
Charges: 1

Recov70 [Recovery]
MB: 70
User glows, gaining 70 Hp
Charges: 1

Recov80 [Recovery]
MB: 80
User glows, gaining 80 Hp
Charges: 1

RedFruit [ObjectSummon/Recovery - Nature]
MB: 20
The User summons an Apple object (20 Hp) that immediatly starts to randomly warp around the area. Whoever destorys it recovers by 20%.
Use: 2 Turns

RedLight [ObjectSummon]
MB: 55
Summons a TrafficLight Obstacle (50 Hp) the always shows red, forcing enemies to a standstill.
Use: 1 Turn

RedWave [Unusual - Fire]
MB: 50
Rank: 5
User causes a wave of Lava to flow through the area.
Charges: 1

Regen [Recovery]
MB: 49
User Recovers 10% every turn.
Use: 3 Turns

Remobit [ObjectSummon/VirusSummon - Elec]
MB: 30
Rank: 2
User summons a Twisty virus. A remote appears above an enemy, following and zapping until the Twisty (50 Hp, NonPiercing Armor) or the remote (100 Hp) is destroyed.
Charges: 1

Repair [Ground - Support]
MB: 20
All BrokenPanals are restored and all panals become NormalPanals.
Charges: 1

ResetBomb [Bomb]
MB: 35
Rank: 1
The User gains a small supply of ResetBombs that damage in a small radius. Any Navi that gets struck has all Secondary Upgrade Systems disabled for 2 turns.
Charges: 1

RinkaLaser [Beam]
MB: 20
Rank: 4
A small beam-based gun that fires circle shaped lasers.
Use: 4 turns

RiskyHoney [VirusSummon - Nature - Equip]
MB: 21
Rank: 1 (per bee swarm)
User's hand forms a Beehive that, when struck, sends out a swarm of bees (5 Hp) that attack nearby opponents to deal light damage altogether. Any Fire attack will destory the hive.
Use: 3 Turns

RockCube [ObjectSummon]
MB: 12
User Summons a RockCube (200 Hp) which can be knocked back.
Charges: 1

RockCubeMeteor [ObjectSummon/Meteor]
MB: 20
Rank: 4
Three Rockcube reign from the sky exploding on impact
Charges: 1


RollingLog [Unusual - Nature]
MB: 5
Rank: 2
User materialzes and throws a log along the ground.
Charges: 3

Rook [ObjectSummon]
MB: 30
User summons a supertough Rook (500 Hp) object.
Use: INF

Sanctuary [Ground - Support - PureChip]
MB: 20
All Panals in the area become HolyPanals.
Use: 3 Turns

SandRing [Projectile/Ground]
MB: 8
User shoots a ring of sand that, when it strikes, forms a quicksand panal that immobilizes the target for a short time.
Charges: 1

SandStage [Ground - Support]
MB: 20
All Panals in the area become Sand Panals.
Use: INF

Satellite [VirusSummon - Elec]
MB: 28/Rank 3
User summons a Satellite virus, which weaves back and forth, attacking the User's Enemies. If the Satellite comes in contact with a RockCube or similar Object, the Satellite starts to orbit the Object instead.
Use: 2 Turns

ScopeGun [Cursor - Equip]
MB: 35
Rank: 6
User Materializes a ScopeGun that locks onto enemies. Pierces Invis, PopUp, DropDown, and similar.
Use: 2 Turns

ScrewDriver [Sword]
MB: 13/Rank 2
User's Hand forms into a metal flathead scrwedriver.
Use: 3 Turns

SeedCatapult [Projectile - Nature]
MB: 12
Rank: 2
A flower cannon forms on the navi's arm and fires seeds.
Charges: 5

Sensor [VirusSummon/Beam - Elec - SuperPiercing]
MB: 55
Rank: 9
User summons a KillerEye virus (80 Hp) with a sweeping sensor. If it finds an opponent, it launches a superfast beam attack.
Use: 2 Turns

ShadeSword [Sword - EvilChip]
MB: 30
Rank: 6
User Materializes a sword of dark energy.
Use: 2 turns

ShadowSnake [VirusSummon - Shadow]
MB: 10
Rank: 2
User summons four shadow snakes each with (2hp).
Charges: 1

Shaker [VirusSummon/Breaker - Piercing]
MB: 55
Rank: 6
User summons a Dumbbell shaped Shaker Virus (110 Hp) that wanders around the field, slamming into enemies.
Use: 2 Turns

Shock(-) [Beam - Elec]
MB: 20
Rank: 3
User forms a ShockCannon that causes Paraylisis (Standard)
Charges: 3

Shock(+) [Beam - Elec]
MB: 20
Rank: 2
User forms a ShockCannon that causes Paraylisis (Standard)
Charges: 3

ShockHammer [Breaker - Sonic - Piercing]
MB: 39
Rank: 3 (shockwaves) or Rank 6 (direct attack)
User materializes a large, two-handed hammer that can pound the ground, creating several shock towers in random locations.
Use: 2 turns

ShockWave [Ground - Sonic]
MB: 10
Rank: 2
User Materializes a special PickAx that creates a groundbased shockwave when it strikes the ground.
Use: 3 Turns

ShootMeteor [ObjectSummon/Meteor - Fire]
MB: 33
Rank: 4
User summons a big Staff (50 Hp) that summons Meteors, hitting randomly across the field until destoryed. May hit allies or enemies, but not itself.
Use: INF

Shotgun [Beam]
MB: 12
Rank: 1
User fires two shots, one higher than the other.
Charges: 5

SideBamboo [VirusSummon - Nature]
MB: 35
Rank: 3
The User Summons a Kilby Virus (120 Hp) that goes out to flank enemies and strike.
Use: 2 Turns

Silence [VirusSummon - Support - Sonic]
MB: 35
User summons a MuteAnt virus (60 Hp) that, at the end of every post, makes enemies Blind.
Use: 4 Turns

SilverFist [Melee/Breaker - Piercing]
MB: 25
Rank: 5
User's Hand forms a stiff fist and turns Silver, upgrading damage.
Use: 3 Turns

Skully [Projectile/Cursor - Shadow]
MB: 35
Rank: 7
User throws a bone that locks onto a target with shadow power.
Charges: 3

Slasher [Sword/Trap - Addon]
MB: 24
User sheathes a currently equipped sword and stands still, eyes closed. If any Virus or Navi moves in the User's immediate vicinity, the user immediately counterattacks with a Attack Power +3 slice from the equipped sword.
Charges: 1

SlowGauge [Variable - Support]
MB: 30
Target loses 5% Custom Power that it gets every turn.
Use: 5 Turns

SmokeFog [Poison]
MB: 20
User gains an aura of poison that Poisons (5%, 2 Turns) enemies around the user.
Use: 3 turns

SnakeEgg [VirusSummon]
MB: 27
Rank: 3
User summons an elemental Snake (30 Hp) of any primary element. The snake can be commanded to attack, or to guard the user or an ally.
Use: 3 Turns

Snakey [VirusSummon/Ground - Nature]
MB: 20
Rank: 1
User summons up to eight snakes from broken/missing Panals, requiring at least 1 broken/missing panal per snake. The snakes throw themselves at a nearby enemy, biting them and disappearing.
Charges: 1

SolarRay [Beam - Solar - SuperPiercing]
MB: 26
Rank: 3
A beam of Solar energy
Charges: 3

SonicBlaster [Projectile/Sonic]
MB: 10
Rank: 2
A gun that fires weak blasts of sonic energy.
Use: 2 turns

SonicBoom [Beam - Sonic]
MB: 35
Rank: 6
User causes a Soundwave to travel quickly across the field in all direcitons.
Use: 1

SonicWave [Ground - Sonic]
MB: 15
Rank 3
User Materializes a special PickAx that creates a quick groundbased shockwave when it strikes the ground.
Use: 3 Turns

SpazerBeam [Beam]
MB: 28
Rank: 5
Fires a wide spread beam.
Use: 3 Turns

Spice [Poison/Ground - Nature - Ignore]
MB: 20
Rank: 1
All Grass Panals get Poison powder briefly, causing Poison status (5%, 3 turns).
Charges: 1

SpikeBall [Unusual/VirusSummon]
MB: 30
Rank: 2
Navi gains a supply of Spiked balls to pitch at the enemy. Spike balls transform into Zoomer's (25 Hp) after three turns if they miss.
Charges: 4

SpineFist [Projectile/Poison]
MB: 14
Rank: 2
User gets a small buster that fires poison laced shards of glass at the foe. Poisons for 1 turn (2%)
Use: 2 turns

Spreader [Projectile]
MB: 20
Rank: 3
Buster or equilvalent launches quick shots of energy that, when they strike, Burst and strike those nearby.
Charges: 3

Static [Unusual - Wind - EvilChip]
MB: 55
Rank: 8
User causes tornadoes to attack enemies. Charges increase with each bug the user posesses.
Charges: 1+

SteamBlaster [Projectile - Fire/Water]
MB: 28
Rank: 5
A gun that fires scalding hot blasts of Steam at the foe in a wide spray that is hard to dodge at close range. Can be calibrated to Fire Type or Water type chip via settings.
Use: 2 turns

StepCross [Sword - Shadow]
MB: 38
Rank: 6
User Warps a short distance to appear with a powered up WideSword, attacking twice in an X pattern and warping back.
Charges: 1

StepSword [Sword - Shadow]
MB: 19
Rank: 5
User Warps a short distance to appear with a powered up WideSword to attack once and then warping back.
Charges: 1

SwordDelSol [Sword - Solar]
MB: 40
Rank: 6
User's hand forms a Solar WideSword that favors defense.
Use: 2 Turns

SwordDelHel [Sword - Shadow]
MB: 40
Rank: 6
User's hand forms a Shadow WideSword that favors defense.
Use: 2 Turns

TankCannon [Projectile]
MB: 35
Rank: 10
A huge Cannon materializes on your shoulder. You shoot a single, powerful shot that has a decent explosion radius. This attack requires something to stablize on, or else the Navi will be thrown back from the recoil of the TankCannon.
Charges: 1

Team1 [VirusSummon/Cursor]
MB: 16
Rank: 2
User summons a Twins virus (50 Hp) that sends out several Cursor. Despite their appearance, anything that touches the Cursor takes damage.
Use: 1 Turn

Team2 [VirusSummon/Cursor]
MB: 40
User summons a Twinner virus (Hp 100). If the user takes damage and the Virus does not, the damage is negated.
Use: 1 Turn

ThunderCloud [ObjectSummon - Elec]
MB: 48
Rank: 4
User summons a user-controlled cloud (200 Hp) to the field that can shock enemies with Thunderbolt.
Use: 3 Turns

TimeBomb [Bomb/Variable/ObjectSummon]
MB: 25
Rank: 8
User summons a TimeBomb (100 HP), choosing X turns upon summoning. For each turn, the TimeBomb explodes for +5 MB Custom Cost, and +1 Attack Power. Starts at 2 turns.
Charges: 1

Timpani [VirusSummon - Support - Sonic]
MB: 42
User summons a Tromby virus (60 Hp) that, at the end of every post, makes enemies standing on the ground unable to move.
Use: 4 Turns

Tornado [Unusual - Wind]
MB: 45
Rank: 2
The User's hand forms a giant, fan cannon, and creates a Tornado, which strikes 5 times.
Charges: 1

Totem [VirusSummon/Recovery - Fire]
MB: 29
Rank: 3
User summons a Totem virus that breathes fire, and switches faces and uses Recov30 when its hp is low.
Use: 3 Turns

TrapStage [Ground/Variable/Trap]
MB: 50
User forms random traps randomly underneath half of the unoccupied panals on the field.
Use: 1

TreeBomb [Unusual/Bomb - Nature]
MB: 29
Rank: 5
User gets seeds to throw onto the ground. On the next turn, the seed grows into a WoodTower attack away from the User. If a seed gets hit by a Aqua attack after it is thrown, the WoodTower gets +3 Attack Power and moves faster.
Charges: 3

Tremor [Ground/Sonic]
MB: 38
Rank: 5
Causes the field to shake breaking all panels, and sending a seismic shockwave through all grounded opponents.
Charges: 1

Trident [Projectile]
MB: 15
Rank: 3
A bow forms as the User's hand, allowing the user to fire off volleys of spears.
Use: 3 Turns

TripleCrackOut [Unusual]
MB: 12
The User breaks one Panal, and the ones to the left and right.
Charges: 3

TriShot [VirusSummon/Beam]
MB: 14
Rank: 1
Summon a Cling Virus (40 Hp).

TwinFang [Projectile]
MB: 30
Rank: 4
User shoots off pairs of Fangs.
Use: 2 Turns

Twister [Unusual - Wind - Nature]
MB: 45
Rank: 2
The User's hand forms a giant fan cannon, and creates a Leaf Tornado, which strikes 5 times.
Charges: 1

Undershirt [Variable - Support]
MB: 15
User gains the UnderShirt ability. Attacks that would delete the User instead leave the user with 1 Hp. This ability fades when activated.
Use: Until Activated

UpwardLance [ObjectSummon/Unusual - Nature]
MB: 18
Rank: 3
Bamboo shoots up from under the opponent.
Charges: 2

Vamps [VirusSummon]
MB: 15
Rank: 2
User Summons a Vamper Virus (10 Hp)
Charges: 3

V-Bubbler [Beam - Aqua]
MB: 25
Rank: 1
User fires 3 shots, two higher than the third in a V pattern. When the shot strikes, it makes a very small explosion of bubbles.
Charges: 5

V-Electro [Beam - Elec]
MB: 25
Rank: 1
User fires 3 shots, two higher than the third in a V pattern.
Charges: 5

V-Heat [Beam - Fire]
MB: 25
Rank: 1
User fires 3 shots, two higher than the third in a V pattern. When each shot strikes, it makes a very small, firey explosion.
Charges: 5

V-Gun [Beam]
MB: 24
Rank: 1
User fires 3 shots, two higher than the third in a V pattern.
Charges: 5

VariableSword [Variable/Sword]
MB: 40
Rank: 5
User's hand forms a versitile VariSword that is capable of changing shape to CyberSword WideSword, LongSword, HeroSword, or LifeSword up to twice a turn. Once per turn, it can also be swung to throw a sonic boom. Regardless of form, VariableSword's damage ranking does not change.
Use: 2 Turns

Vine [Ground - Nature]
MB: 45
Rank: 2
Vines grow out from the ground underneath all enemies, wrapping around them and ensaring them. Ensared non-Nature enemies take doulbe damage from heat attacks.
Use: 1 Turn

VineWhip [Unusual - Nature]
MB: 28
Rank: 5
Navi's hand morphs into vine, allowing the navi to "whip" its opponents.
Uses: 2 Turns

VineSnare [ObjectSummon/Unusual - Nature]
MB: 25
Rank: 2
Vines emerge under the opponent trapping them for a turn. If they get hit by a fire attack, they take double damage (Unless Nature) and is released from the vine. The vine also releases if the target takes 50 damage.
Charges: 1

Voltz [VirusSummon - Elec]
MB: 40
Rank: 3
User summons a virus (60 Hp) that blasts nearby enemies with electricity in a Nova fashion.
Use: 3 Turns

VooDooDoll [ObjectSummon]
MB: 58
The User summons a VooDooDoll Object. The Doll opens a DarkHole Underneath, and deals damage to the nearest enemy of anyone that attacks it.
Use: 3 Turns

Vulcan [Projectile]
MB: 30
Rank: 1
Hand forms into the Gatling Gun appearance of a Vulcan. Shooting low powered attacks, once the first shot is fired, Shots are fired until ammo is used up.
Charges: 12

WallWalk [Ground - Support]
MB: 22
User gains the ability to walk on walls.
Use: 3 Turns

WebBall [Unusual/Projectile]
MB: 14
Rank: 2
User fires a ball of sticky web at the opponent.
Charges: 1

Wheelie [VirusSummon]
MB: 28
Rank: 3
User Summons a Wheelie virus (70 Hp)
Use: 3 Turns

WhirlPool [Unusual/Ground - Aqua]
MB: 20
User creates a small Whirlpool that deletes low HP virii that get caught inside.
Use: 2 Turns

WhiteCapsule [Variable - Addon]
MB: 30
This BattleChip attaches to another, adding a Paralysis effect (Standard) to the battlechip. BattleChip Attacks that last more than one turn only have the Paralysis effect on the first turn, and those with more than 2 charges only get it for the first 2
Charges: 1

WhiteWeb [Ground]
MB: 25
Rank: 1
The User creates a line of SpiderWebs that damage and entangle foes.
Charges: 1

WideBlade [Sword]
MB: 40
Rank: 6
User's hand forms a large, orange Energy Sword that favors defense.
Use: 3 Turns

WideShot [Projectile - Aqua]
MB: 25
Rank: 5
The User shoots off a wide and fareaching blast of water.
Charges: 3

WideSword [Sword]
MB: 35
Rank: 5
User's hand forms a large Energy Sword that favors defense.
Use: 3 Turns

WindSword [Sword - Wind]
MB: 35
Rank: 4
User's hand forms a wide WindSword that favors defense. Once per turn, the user may perform WindRack that pushes enemies back with a single slice of the sword.
Use: 2 Turns

Wind [VirusSummon - Wind]
MB: 15
User Summons a Wind virus (200 Hp) that pushes enemies away.
Charges: 1

WoodNose [Unusual - Nature]
MB: 15
Rank: 3
User's Nose grows into large proportions and becomes Nature. User may extend Nose to twice its present length as a Jab.
Use: 3 Turns

NaturePowder [Beam/Ground - Equip - Nature]
MB: 30
Rank: 4
User's Hand forms a large green ElemCannon that shoots off sprays of Powder. This attack forms Grass panals if shot at the ground.
Use: 3 Turns

Warpfang [Melee/Poison]
MB: 43
Rank: 4
User manifests long fangs, warps (Up to a Normal AreaGrab) in front of the foe and then bites him. Poison's the opponent for 2 turns (2%).
Use: 2 turns

WoodTower [Unusual - Nature]
MB: 15
Rank: 5
User sends out a WoodTower which can change its path up to 45 degrees in either direction.
Charges: 3

Worm [VirusSummon - Nature]
MB: 15
Rank: 1
User Summons 2 small spiked caterpillars (20 Hp) that, when close to an enemy, roll into balls and dash tackle.
Charges: 1

Wrecker [Breaker - Piercing]
MB: 39
Rank: 8
User throws a WreckerBall that pierces physical defenses, breaking Panals.
Charges: 1

Yo-yo [Sword/Breaker/ObjectSummon - Piercing]
MB: 15
Rank: 3
User forms a giant yo-yo and can throw it, damaging everything in its path, then coming back to the user.
Use: 3 Turns

ZapRing [Projectile - Elec]
MB: 10
Rank: 1
User fires a fast ring that can paralyze (standard). This attack does light damage.
Charges: 2



Skin Summorien designed by Zeus00 of the IF Skin Zone.
Back to Top ^^^

Hosted for free by InvisionFree (Terms of Use: Updated 7/7/05) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.3079 seconds | Archive
Affliates
Zeta Op
Theme World: A General Chat Forum
Brand new Affliate Code!