Keystone Elite Wrestling
FAQ VERSION 5.1 (heavily revised 04-16-2002, revised again 02-22-2005, rerevised 07-18-2006)
Written by Mike Beeby for the UWF originally and many thanks to him!
Updated/revised by Bob Morris
Special thanks to The Bastardnomicon, written by Kyle Lee
Frequently Asked Questions
2. WHAT IS THE KEW?
3. THE SHOWS
5. BEHIND THE MICROPHONE
7. MISCELLANEOUS RULES
8. THE TITLES
9. THE APPLICATION
As with most FAQ lists, this should pretty much cover any questions you
might have about Keystone Elite Wrestling, its subsidiaries,
spinoffs, offshoots and stock holdings. Okay, scratch the last one.
2. WHAT IS THE KEW?
-A- THE BASICS
The KEW, or Keystone Elite Wrestling, is a fantasy e-wrestling
federation. The main purpose of an e-wrestling federation (e-fed for
short) is to allow its members the chance to control a wrestling
character of their own creation, interact with other members and
characters, control their career, etc. The KEW is not an actual
wrestling organization, it's for entertainment purposes only.
The KEW was created in May of 2005 as a business venture by Kenzer Publishing. Apparently, David Kenzer felt there was a need to fill in wrestling-land...and he thinks KEW is just the group to do it.
In June 2006, Commissioner Katie White, perceiving a lack of support from the publishing company, bought out Kenzer's interests and broke for greener pastures away from their control.
-C- WHO RUNS THE KEW?
In the real world, the KEW is run by Katie White (so far!). I've been active in e-w since 2001, working in what's probably the longest e-fed out there today (the UWF, start date 1996) as well as MBC, LEW, PPW, Re-Raw, NAWC, WAR & RCW. Yeah, the abbreviations probably don't mean much to you. ;)
In the fantasy world of the KEW however, it is also run by Commissioner Katie White. The fantasy White is a lot tougher than Yours Truly. The gal doesn't take crap from anyone. And while she tends to reign in most excessiveness from the heels, neither is she particularly inclined to go out of her way to help out the faces. Whatever her agenda is, she's not sharing it yet.
Idealized version of moi? ;) Maybe...
3. THE SHOWS
Currently the KEW offers two shows, The Lion's Den and War Cries
-A- THE LION'S DEN
The Lion's Den is the big bi-weekly show, complete with full match write-ups and
_some_ in-ring flashes. Most of the notable weekly happenings take place on
this program, which usually features between 4 and 6 matches a week.
The hosts for The Lion's Den are Jackie Trainor and Phil Anderson.
-B- WAR CRIES
War Cries is the flash show before The Lion's Den. Here, the wrestlers can use this air time to talk about their upcoming matches, opponents, the KEW...Life, The Universe & Everything. It is hosted by "Big" Al Lieberman.
Well, we'll burn that bridge if/when we come to it. Expect a tentative 3-4 PPVs a year.
5. BEHIND THE MICROPHONE
-A- Jackie Trainor
The lead announcer on The Lion's Den, Jackie got her start running the successful wrestling website "Highspots & Hot Shots" before she was brought in by Commisioner White. Despite her relative youth, Jackie is quite knowledgable in the facts and isn't afraid to open her mouth to set things straight...something which annoys Phil Anderson to no end. That, and her biting wit. In any match, Trainor is usually supporting the faces.
-B- Phil Anderson
Phil is the color man for The Lion's Den and seems to take pride in being an obnoxious jackass. While you can't argue about the man's "personality", many wonder why he was hired. An inveterate gambler and wanna-be poker player, rumors still persist that Phil owed either David Kenzer &/or Katie White a LOT of money and is working off the debt this way. Anderson is unapologetically behind the heels, with the more clever ones being his favorites.
-C- "Big" Al Lieberman
"Big" Al is the overall backstage interviewer and host of War Cries. He gamely tries to go wherever he can in pursuit of the story and tries not to back down from the tough questions. Unfortunately, despite his size, he does tend to get pushed around a lot and isn't well-respected by the heels. He's not naive by any sort, it's just very rare that he's ever allowed to get in any kind of zinger or last word.
-A- Rob Morton
Morton is the senior referee on staff within the KEW, and the least likely
to put up with heel shenanigans. He's not the biggest guy in the world,
but generally lays down the law whenever he has to.
-B- Curtis O'Brien
The next-in-command of the referee corps, O'Brien takes his job less
seriously than the other officials and is willing to sit back and just
let the wrestlers settle their differences. He's the least likely to
rule a countout or disqualification in a match.
-C- Andrew Deitz
Deitz is relatively inexperienced as a referee, and most of the
time flat out misses half the action in the ring. The most physically
fit of the referees, he's able to avoid being knocked into moreso than
his fellow refs but it doesn't make his calls any more accurate.
-D- Maureen Carter
Ring announcer, cute and bubbly. Not really much more complex than that.
Roleplays are a major component of creating and guiding a character. The
better the quality of your roleplay, the better the chances of getting a
push(so long as the roleplays are part of an angle). Use your judgement
with regards to content, but keep this in mind: anything that you
wouldn't see on real life television won't get run on The Lion's Den
either. If you have to use profanity, [BLEEP] it out or don't use it at
all(within reason, the normal words you hear on TV are alright to use).
Racism, gratuitous sex, extreme violence, these are the main things to
avoid. If you have a question about doing something in a roleplay, ask
the fedhead if it's okay, don't just go ahead and do it assuming that it
The fedhead has the right not to use an RP if she feels the content is
questionable, and might send the roleplay back to allow the opportunity
of a re-write. It's rare, but it happens.
Handlers are encouraged to contact each other about working storylines, but bear in mind that the fedhead and vice president may have input in some things. The vice president will also work to help handlers who need a storyline to find one. Bear in mind that, if you do agree to take part in a storyline with another handler and then fail to roleplay, you risk having said storyline ending sooner than you may have planned and losing matches as a result. So if you agree to a storyline with another handler, stick with it and stay active.
Understandably, real-life issues could get in the way of your participation, but if that does happen, kindly notify the fedhead so she may make adjustment as needed. If you feel you need time off and your characters must remain inactive for a period of time, just tell the fedhead and your characters will not be booked for matches until you are ready to return to activity.
7. MISCELLANEOUS RULES
-A- ALL DECISIONS ARE FINAL, NO REFUNDS
All booking decisions are final. There's a method behind the madness,
even if you don't always see it. Any questions you might have with a win
or a loss can be brought up to the fedhead, but if it's just to whine
that you should have won because you were better, save your breath. And
it doesn't do any good to whine to people who aren't the fedhead either.
-B- THAT TIME HONOURED TRADITION
If you decide to leave the KEW and are currently a champion of some sort,
you will be made to drop the title to another wrestlers. Save for
extremely rare occasions (determined by the fedhead, not the handler),
nobody will be allowed to vacate a title upon their leaving the fed. Likewise, if you are a challenger to a title and you decide to leave right before you were to face off for a belt you will still be made to put over the champion you were to face in some way.
-C- IT'S ONLY FUN UNTIL SOMEONE LOSES AN EYE
Sneak attacks are permitted within reason, but no serious injuries to
other wrestlers or characters will be allowed unless it's talked over
with other handlers first.
-D- ANGLES MAKE THE WORLD GO ROUND
The KEW works on the basis of angles, as opposed to wins and losses.
Storylines are the ultimate determining factor in how matches are booked,
even though quality of flashes and strats are taken into account. Just
because a character might go on a winning streak it doesn't mean they
will automatically rise up the rankings. At some time, you WILL lose.
And existing angles override outside strategies and run-ins, if two
handlers have a match scheduled and an outside party decides to interrupt
for the hell of it, that run-in will be ignored.
-E- NO TOUCHING THE NPC'S
The non-player characters, or more specifically, the announcers, officials and other people who the fedhead handles may not be injured or physically harmed in an angle without permission of the fedhead, and if you seek such permission, you better have a very good reason for why you are doing such an angle. As a matter of fact, all usage of NPC's require permission to use them, except for the interviewers, but keep in mind that the interviewers must be made available for everyone, so no attacking them. And if you do get permission to use an NPC other than an interviewer in a flash, please remember to stay true to their characters. If you don't, the fedhead reserves the right to edit such flashes.
-F- THIS AIN'T XPW, YOU KNOW
In our quest to cut back on the amount of extreme, or hardcore, matches and the usage of weapons, said extreme and hardcore matches are going to be kept to a minimum and such wild gimmick matches are preferred not to take place on every card, with some leeway given for PPVs. Bear in mind that this isn't an "extreme" fed so don't go overboard with stuff. Also, weapons that are deemed to be too dangerous will not be allowed for usage in matches, angles or anything like this. Check with the fedhead if you have questions.
-G- PLEASE DO NOT FEUD WITH THE PEOPLE IN CHARGE
What this rule refers to is our preference to stop doing "wrestler vs. person in charge" angles. There's been more than enough of these angles done in e-wrestling and real life wrestling as a whole and the decision has been made to stop these for the time being. Please see the rules as well on using NPC's and get permission if you think you have a flash that has a good reason to have one of the top office holders in the KEW to be part of it. However, such flashes should advance storylines, such as getting a match booked between two rivals, and should not result in building to "wrestler vs. person in charge" angles.
-H- IF YOU DON'T ASK THE QUESTION, YOU WON'T GET THE ANSWER
Questions about anything, if you ever have them, should always be directed to Katie White.
8. THE TITLES
-A- THE WORLD HEAVYWEIGHT CHAMPIONSHIP
The big one, this is what all characters should eventually be striving
for. The KEW Heavyweight Championship can be considered one of the
biggest titles of all time.
-B- THE WORLD TAG TEAM CHAMPIONSHIP
Comparable to the singles title of the same name, this is the biggest
prize tag teams can aim for. With one of the most illustrious lineages
in wrestling history, these are considered the holy grail for tandems.
-C- OTHER BELTS?
Other titles may be added later should there be a need/demand for them.
9. THE APPLICATION
Send all forms to email@example.com
Keystone Elite Wrestling
Character Creation Sheet v.4.1©2002
AOL IM Nickname:
Real Name(if different):
Character History and Biography
In this section, please give a detailed description of what sort of
character this is, the type of gimmick he/she uses, and if possible, a
past history in e-wrestling. The more detailed this is the better the
chance of acceptance.
Your Character's Appearance
Please be as descriptive as possible in this section. Does he/she/it
have any tattoos, scars, noticeable marks, etc? What is his/her/its
hair and eye colour? Is he/she/it muscular, slim, chunky? Be sure to
include a sample idea of the type of clothing your character would wear
outside the ring, for street clothes.
Please write up a description of your character's entrance. Be as concise as possible when dealing with fan interaction, the lighting, the pyro effects, the wrestler's mood, etc. However, there is no need to use the ENTIRE lyrics of your wrestler's theme song in the entrance. Just the first couple of stanzas is fine; just the song's title and who performs it only would be better. B)
-if you wish, you can list 10 to 20 of the moves your wrestler uses
often, or cite real life examples of wrestlers to give us an idea of
what your character is like.
Strengths (max. of three...please be descriptive yet realistic. Strengths like "does not feel pain" and "will never EVER submit or tap out" will more than likely have you tap out to an Atomic Noogie next card out. Good examples could be "pure power--the guy's a gym rat and it shows" or "a high amount of endurance--doesn't tire easily")
Weaknesses (max. of 3...again, be descriptive yet realistic. Silly weaknesses like "fears puppies" or strengths disguised as weakness like "doesn't know when to quit" will more than likely result in you jobbing out to a black labrador retriever. Good examples could be "inexperienced--he's a rookie and it shows", "bum left knee" or "poor brawler")
IMPORTANT NOTE: Sadism as a strength &/or weakness will not be accepted as a viable option. Frankly, it's been done to death, imho.
Description of the finishing maneuver:
Signature Moves (list 3-5):
What, if anything, will he/she do during matches?:
IMPORTANT NOTE: Managers/valets/hangers-on who are billed as being just as skilled/expert in wrestling, martial arts or any other type of assorted badassery ESPECIALLY when you want your wrestler to be a badass/monster/tough guy will NOT be accepted. You want a big tough bodyguard if you're running a cowardly little weasel? That's acceptable -- within reason. You want someone just as tough or capable of taking a wrestler out on his own just as well as your own guy? Run a tag team instead.
Partner (don't forget to submit his info as well):
Tag Team Finisher:
Description of Team Finisher:
Please attach a sample roleplay of your work for this character.
Preferably it would be an introductory roleplay for KEW, but a flash
from another fed is also permissible.