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| ~Syberus~ |
Posted: Sep 9 2010, 06:22 AM
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HAHAHAHAHAHA~! Group: Admin Posts: 2,340 Member No.: 40 Joined: 18-September 04 |
Tag Name - The FreakAngels
Members - Phoenix, Carpenter Manager - T.H. Power Stable - Section 8 Repping - HPWA Combined Weight - 485 Hometown - Red Bank, New Jersey Alignment - Chaotic Entrance Music - "Freak" by Flipp Entrance A deep voice booms out "Time to Rise!" as the tron lights up with fiery, bleeding lettering spelling out "FreakAngels", Flipp's "Freak" starts to play, and a flash shot of Phoenix and Carpenter about to be attacked by the TKOW roster appears. Jack Nichelson says "Wait'll they get a load a me" and the arena lights drop to a dark orange. A fiery circle lights on the stage as the guitars kick up. Two men begin to rise out the fire as T.H. Power walks out the old fashioned way, briefcase in one hand, lightsaber cane in the other. Carpenter is trussed up in his old straitjacket, and is being held meatshield style, arm around his throat, by Phoenix, who is pointing his bat out to the crowd. Carpenter is struggling as they step over the fire and make their way down the ramp. Halfway down, Phoenix "loses" Carpenter, who bolts and slide-rolls into the ring. Carp climbs the ropes in two bounds and screams out to the crowd as Phoenix slides in. He moonsaults off the rope, lands in front of Phoenix, who undoes the straitjacket. Carpenter tosses the jacket into the crowd and raises his mask while Phoenix raises his bat. Specialty Finisher - Death Strike Description - Carpenter blind tags Phoenix then climbs the ropes as Phoenix sets the opponent. Carp bends over backwards as Phoenix gets on the second rope and grabs him in a reverse suplex. He hoists Carp up and drops back, turning in the air and propelling his body down into a moonsault style body splash. This move is highly dangerous for Carpenter and is only used when it is certain the move will connect, usually after a Phoenix Driver, and as such should not be kicked out of, roped, or interfered. Primary Finisher - Mercy Killing Description - Phoenix sets a ClahDAMN and Carpenter goes outside the ropes. Carp jumps and flips into the Lethal Injection as the opponent his the mat from the ClahDAMN. Secondary Finisher - Cranial Shock Therapy Description - Phoenix grabs the opponent from behind and hauls him into a nasty german suplex. He holds the bridge as Carpenter backs up the ropes. Phoenix uses the bridge, throws his legs over the opponent, straddles him and stands, dragging him through and hoisting him to a bent over standing position. Carp jumps off the second rope and drives the opponent back into the mat with a Dangerous DDT. Trademark Moves: Losin' Your Mind - After staggering an opponent, Phoenix (with manriki-gusari wrapped around his fist) and Carpenter (wearing his brass knucks) each run at a rope, bounce off and on the return put a flying fist into opposite sides of the opponents head. Chose Your Path - Phoenix wraps his manriki-gusari around an opponents throat and climbs to the top rope, yanking on the chain and hanging the opponent. Carpenter, brandishing both brass knucks, performs the 187 Pummeling, beating the opponents ribs and kidneys and laying in a discus hammershot to the side of his head. In-flight Movie (done when countering a double team, Carp is tagged in and climbs the ropes, Phoenix tosses him into a bodysplash on both opponents) WTF - Phoenix flapjacks an opponent into a dropkick from Carpenter. Two Faced - Both men climb the ropes and leap for a flying headbutt on the same opponent. Double-stuff Piledriver - Phoenix will set a piledriver close to his corner. Carpenter will grab the opponents legs and jump off the ropes, adding to the downward momentum. Carpenter sweeps the legs as Phoenix delivers a front roundhouse. Phoenix sweeps the legs as Carpenter delivers a spinning backkick. ------------------------------- About Your Character Ring Name - Phoenix Real Name - Quinn Collins Height - 6'6" Weight - 265 Hometown - Red Bank, New Jersey Alignment - Chaotic Face. No, really. He fundamentally believes in protecting what is right and those who are innocent, but he will use any methods he sees fit, and his targets may sometimes be questionable. Gimmick - Phoenix is a Kane marking former monk that's also an Irish Catholic priest. He's travelled the world adding different fighting styles to his repitore, and breaks out whatever is necessary to bring the fight to an opponent. Look - {Celeb looks - Steve Bacic} Over all a bit larger (musclewise) than WWE star Sean O'Haire, he is in great shape. His hair is wildly long, and he has a chin-only goatee. He has four tattoos. Right outer bicep - Harley bar and shield with a metal eagle perched on the bar, a tattered US flag as a background, and flames as a background for the whole piece. Right inner forearm - Celtic Cross with the name Daniel written on the horizontal bar and the date 6/29/97 on the vertical. This is NOT public knowledge, as he keeps this area covered at all times. Left hand - Latin word "Veritas" meaning Truth. Right hand - Latin word "Aequitas" meaning Justice. Wrestling Attire: Phoenix wears a full leather black-red sleeveless bodysuit with a phoenix on the chest. Dark red fingerless leather biker gloves, dark red leather gauntlet covering the left forearm, dark red leather straps running from his left glove nearly to his armpit over his inner arm. Kane-style (open-mouth) leather mask, except the black is a deep orange. His manriki-gusari is always wrapped around his waist. Outside of Ring Attire: Pretty much the same, though the mask will be replaced by Oakley sunglasses or a special PowerArmor mask, and he'll wear one of a number of tshirts; either his own, HPWA, Jets, Hitmen, or Harley Davidson. Entrance Music - "Phoenix" by Stratovarious Entrance: The arena lights drop to a dark orange. A flash shot of Phoenix delivering the Death Pyre to Soulfly at TKOW Holiday Hell 2005. *GONG!* Fog rolls out and a circle of fire lights on the stage. A flash shot of Phoenix crushing Cobryn with a steel chair. *GONG!* A deep voice booms out "Time to Rise!" as the tron lights up with fiery lettering spelling out "Rise Like the Phoenix", and a flash shot of Phoenix's bloody bruised and battered entrance at the final match of the Memorial Cup plays on the KhaosTron. *GONG!* The stage and turnbuckles explode with flame pyro as 'Phoenix' by Stratovarious blares out, and fast motion clips play of Phoenix delivering the Phoenix Driver to a bevy of opponents, including D-Matic, Matt Griffen, Soutter, Adam Haven, Johnny Styles, Syberus, Clench, Dustin Hughes, Dan Stein, Tobias Burden, Dave Rave, Mars, David Sadler, Soulfly, Dusty Dynamite, and Jace Mingla. Phoenix rises through the circle of flames, down on one knee, head on his fist, wearing his "FMP" vest and his Rosary. He stands up as the crowd roars and begins making his way down towards the ring as the haze dissipates, arms outstreched, playing up the crowd with a huge smile. He slides into the ring, hops up and hits the turnbuckle to the second rope, pounding his chest and thrusting his arms back out to the sides, then he points straight up with a single middle finger salute as the corner behind him explodes in fire. Phoenix hits all four corners, then pulls off the vest, dropping it in the last corner, and hangs the Rosary over the ringpost. Specialty Finishers are to be used at the Owners discretion. Specialty Finisher - Down In Flames Description - Suicide Phoenix Driver off the top rope (Phoenix stands on the top rope with the opponent on his shoulder, then delivers the Phoenix Driver). Specialty Finisher - ClahDAMN Description - Compacting Rising Flames (Last Ride start for the lift into Batista's Demon Bomb) Raised powerbomb into a sit-out powerbomb.* Primary Finisher - Phoenix Driver Description - Death Valley Driver, Pimpdrop, Spicolli Driver (Phoenix hoists the opponent onto his shoulders, then holding them there he turns 180 degrees, listening to the crowd pop, and finally hops, falling sideways and driving the opponents head, neck, and shoulders into the canvas. Alternate: Vertical suplex, opponent falls to his shoulders and he hits the PD. Alternate: Double powerbomb, hoist them back up as if for a third, but rolls them over his shoulders and hits the PD. Alternate: Has them on his shoulder, runs and slams them backfirst into one or more corners (up to all 4) then hits the PD out of the corner. Alternate Holds the leg and pins after the impact. Secondary Finisher - Hellfire Description - (Previously known as "PX-Slam") Toss&Chokeslam from SD!4, from behind pick up for backbody drop, then release, turn in midair and chokeslam Hardcore Finisher - Death Pyre Description - (Previously known as "Through Hellfire & Brimstone") Phoenix sets up a table, lays a chair dead center, and lights the thing on fire thanks to the lighter fluid and zippo he carries along with his bat in his cloak, which is of course ringside. (Occasionally, for flare at PPV's, he may spray down the table and the chair with fluid, then call his turnbuckle pyro and use it to light the chair, which he'll use to light the table.) He'll set the opponent up on the top rope, climp to the second or top rope, lift them up and execute Hellfire off the top rope through the flames. Rebirth: - If Phoenix is in a good match that's actually testing him, which has been rare, he's trained with Gabriel Hunglestein on a set "comeback trail" ala Brat Hart, one that's obvious for the crowd to pick up on but largely impossible to escape. The CT starts off with, predictably, the Xing Buster. A simply executed move, Phoenix's exemplary strength makes this manuver hurt, A LOT, and is a quick momentum changer. He forces his opponent to their feet and drives them with the X DDT, then heads upstairs for a Flying Headbutt. Once he regains himself following the headbutt, he waits on the opponent then hits whatever finisher is deemed appropriate. Other Finishers Only if used in conjunction with the Comeback Trail. Otherwise they are Trademarks. Xing Breaker (Xing Buster *Batista Spinebuster* off the top rope. PX sets the opponent crotched on the top rope in the corner, then hops to the apron and climbs while pulling the opponent up. Once he's standing on the top rope with the opponent up on his shoulder, he hops off, bending forward and following the opponent to the mat in this modified spinebuster. Very difficult, very dangerous, very painful.) P-X Stunner (rather than the traditional finger/gutkick/stunner of SCSA, Phoenix catches a right hand from his opponent with his left, sends a palm strike to their face, turns into the opponent, taking the right arm into an armbar with his own right arm, then back elbows the opponents face, grabs the head, and hits the Stunner) To the PAIN (sets opponent on the top rope facing the audience, steps out throught the ropes and either A: climbs the ropes and pulls them up, chokeslamming them into the ring and following them to the mat, or B: pulls them off the top rope and jumps off the apron, chokeslamming them to the floor) Rising Flames (raised powerbomb, driving the opponent to the mat as hard as he can, IE Last Ride with a bit more impact) falling Tiger Driver (Double Underhook powerbomb, falls to a brainbuster and a compact pin) Burnout (Million Dollar Dream, rough standing sleeper) Trademark Moves: Xing Buster (Batista's spinebuster. Used to show off Phoenix's power, his temper, and his knack for high-impact) Xing Crusher (catches the opponents right leg, grabs them by the throat, hoists them up then chokeslams them down into a sitout powerbomb) X DDT (sets a DDT, grabs the waist and hoists the opponent off his feet. swivels and drives their skull to the mat) Phoenix Splash (we're talking the high fly twist splash, rare move) Fire Flight (Swanton Bomb) the Rings (Rings of Saturn) Utilizing his knowledge of Xing Yi Quan, occasionally Phoenix will break out a series of Palm Heels, hitting his opponent on the arms, chest, gut, legs, while dodging the oppponents attempts to punch, kick, or grab him, then finish off with a PX-Stunner Phoenix will launch a number of Curved/Side knees, then run, bounce off the ropes, roll towards his opponent hitting a crooked arm lariat, then immediately drop his leg onto the opponents head. Wrestling Style - Rough, Power General Moves: Curved/Side Knee Hammer punch Palm heel Mongolian chop Crooked arm lariat (from a discus spin) Knuckle throst thrust Power break (power out of tieups, whether he uses a simple shove or one of his other takedowns) Over the Shoulder Arm Drag Arm Drag to Leg Throw (Judo Flip Toss) Flapjack Side Headlock Takedown Evenflow DDT Inverted DDT Doublearm DDT Stalling Jumping Piledriver Scoop Slam Piledriver Stuff Piledriver Neckbreaker Swinging Neckbreaker (standing or off a run) Front Bearhug Slam Running Yakuza Kick Side Effect Back Mat Slam Belly to Belly Suplex Tilt-a-whirl Sideslam Brainbuster Suplex Gutbuster (single or multiple) Backbreaker (single or multiple) Flapjack Fistdrop SuicidePlex (superplex off the top with both men standing on the ropes) Top-rope Lariat Flying Headbutt (his mask both intensifies the attack and helps protect against the pain of landing) Huston Hangover (leaps off the top rope in a front flip, landing a legdrop) Standing Crossface Torture Rack ~List up to three strengths your character possesses.~ 1. Above Average Power - Phoenix seems to be a bit stronger than you'ld expect him to be. He's displayed a number of feats of strength in the past. 2. Above Average Resiliancy - Phoenix comes from a hardcore background and tends to soak up damage like a sponge. 3. Temper - Though he tries to start matches in a good mood, a couple of hard shots set him off, which kicks in the adrenaline, boosting his power, impact, and resiliancy. It's been known to take alot to overcome the "berserker rage" he gets into. ~List up to three weaknesses.~ (For every strength above, you must have at least one weakness.) 1. Speed - Phoenix has some decent speed for a man his size, but he's no lightweight. 2. Temper - Technically this is weakness also, causing mistakes to slip through easier. 3. Angel - Phoenix doesn't cheat. He doesn't like to do anything remotely heelish, and he'll even stop fighting a match to help someone getting jumped. Strengths/ Weakness Power: Awesome Stamina: Awesome Brawler: Great Martial Arts: Great Lucha Libre: Zero Ring Awareness: Good Technical: Average Speed: Poor Hardcore: Great Athletic Ability: Poor Daredevil: Poor Ground Attack: Zero -------------------------------------------- About Your Character Ring Name - Carpenter Real Name - Connor Murphy Collins Nickname - The Deranged One Team - The FreakAngels Stable - Section 8 Manager - T.H. Power Height - 6'2" Weight - 220 Hometown - Nutsville Alignment - Depends Gimmick - Schitzo. The thing of it is, he's out of his mind most of the time, deranged to the point of total instability, just steps shy from becoming a murderous psycho. Wrestling is the last chance. He'll stay on the attack until he's DQ'd or unconcious. He's unrelenting in every way and cares about nothing. He recently began following his brother Phoenix's lead, by choice, for reasons unknown to all but him... Look - Carpenter's face is heavily bandaged, leaving only his eyes showing. He's very skinny, yet surprisingly resiliant and occasionally very strong. He has a full arm tribal style tatoo on his right arm. Wrestling attire - Carpenter wears no shirt, black leather pants, black boots, and his hands, up to and including his forearms are taped up. He has a metal mask that he usually wears while fighting, completely white with eyeholes (hockey mask style, no airholes). The metal mask remains hooked to his belt until he's about to enter the ring. When he takes the mask off the belt, it reveals two heavy brass knuckles attached to his belt. Outside of Ring Attire - Usually the same, but restrained and maskless. He wears a black leather dress/coat (Neo in the 2 Matrix sequels). Entrance Music - "Raining Blood" by Slayer Entrance: Raining Blood hits, the drums pounding lightly in the backdrop of the sound of a thunderstorm for a half minute, and then lightning hits the top of the KhaosTron and the screen "explodes" as the guitars jam, revealing the name "Carpenter" written in dripping blood. The curtain parts as two orderlies wheel out Carpenter, who is strapped to an electric chair. As they reach the top of the ramp, the orderlies unsnap the restraints and run backstage. Carpenter slowly stands and streches his joints before sauntering towards the ring, his eyes glaring as he looks around. As he gets halfway down the ramp he pulls his mask off of his belt, revealing two large brass knucks, and puts the mask over his bandaged face. He saunters the rest of the way to the ring, sliding in slowly. He moves to the far corner and sits down on the mat, arms on the ropes. Specialty finishers are to be used at the Owners discretion. Specialty Finisher - Death Row Description - From behind he locks in a standing Katahajimi (Tazzmission). He steps a bit to one side and drops the opponent chest first to the mat, keeping the hold on in a Crippler Crossface style. Primary Finisher - Lethal Injection Description - Springboard Shooting Star Legdrop (usually done like the West Coast Pop, springboarding in off the top rope from the apron) Secondary Finisher - Judgement Description - Starts as if he's going for a Stunner, but, while holding onto the head, jumps back and over the opponent, all the way into a sitout reverse ddt. Hardcore Finisher - The 187 Pummeling Description - He rips the two heavy brass knucks off of his attire and puts both on, then goes to work. No less then six shots (4 body 2 head) with the final shot ALWAYS a spinning axe handle to the side of the head. Trademark Moves: Headbutt (a headbutt with a metal mask is a rather nasty move) Flying Headbutt (see above) Leg Breaker (holding leg drag into a ankle lock or an indian deathlock) Wrestling Style - Highrisk, highimpact. If it's dangerous to him OR his opponent, he'll do it, more than once. General Moves arm breaker arm wrench arm drag atomic drop pendulum backbreaker tilt-a-whirl backbreaker airplane spin w/toss face first spinning clothesline standing dropkick leg drag russian leg sweep front russian leg sweep body slam monkey flip neck breaker swinging neck breaker Suplexes: vertical stalling snap belly to back cradle half nelson double arm cobra clutch front german DDT's: running dangerous impact double underhook Submissions: abdominal stretch ankle lock argentine back breaker step over face lock standing texas cloverleaf inverted surfboard Turnbuckle (standing): missile dropkick corkscrew plancha corkscrew dropkick flipping neckbreaker tornado ddt Turnbuckle (ground): swanton diving elbow moonsault ~List up to three strengths your character possesses.~ 1. Above Average Intellect. He's smart and clever and planned fourteen steps ahead already. 2. Above Average Resiliancy 3. Insane - He'll do things most people won't, just for the thrill of it. ~List up to three weaknesses.~ (For every strength above, you must have at least one weakness.) 1. Power. He's not a strong guy. 2. ?? - He'll fight to hurt, not to win. He'll use "illegal" tactics and weapons with glee. In normal matches, this is a serious problem. 3. Insane - He'll do things most people won't, just for the thrill of it. Strengths/ Weakness Power: Zero Stamina: Good Brawler: Good Martial Arts: Poor Lucha Libre: Great Ring Awareness: Good Technical: Good Speed: Great Hardcore: Awesome Athletic Ability: Poor Daredevil: Awesome Ground Attack: Zero -------------------- MassaDrago (01:26:16): Kilroy just linked me the weirdest shit ever
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