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> Hardkore World Title Holders

Welcome to Hardkore World



Hardkore World Heavyweight Champion:
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Bobby Nowa

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 The FreakAngels, Phoenix and Carpenter
~Syberus~
Posted: Sep 9 2010, 06:22 AM


HAHAHAHAHAHA~!


Group: Admin
Posts: 2,340
Member No.: 40
Joined: 18-September 04



Tag Name - The FreakAngels
Members - Phoenix, Carpenter

Manager - T.H. Power
Stable - Section 8
Repping - HPWA

Combined Weight - 485
Hometown - Red Bank, New Jersey

Alignment - Chaotic


Entrance Music - "Freak" by Flipp
Entrance
A deep voice booms out "Time to Rise!" as the tron lights up with fiery, bleeding lettering spelling out "FreakAngels", Flipp's "Freak" starts to play, and a flash shot of Phoenix and Carpenter about to be attacked by the TKOW roster appears. Jack Nichelson says "Wait'll they get a load a me" and the arena lights drop to a dark orange. A fiery circle lights on the stage as the guitars kick up.

Two men begin to rise out the fire as T.H. Power walks out the old fashioned way, briefcase in one hand, lightsaber cane in the other. Carpenter is trussed up in his old straitjacket, and is being held meatshield style, arm around his throat, by Phoenix, who is pointing his bat out to the crowd. Carpenter is struggling as they step over the fire and make their way down the ramp.

Halfway down, Phoenix "loses" Carpenter, who bolts and slide-rolls into the ring. Carp climbs the ropes in two bounds and screams out to the crowd as Phoenix slides in. He moonsaults off the rope, lands in front of Phoenix, who undoes the straitjacket. Carpenter tosses the jacket into the crowd and raises his mask while Phoenix raises his bat.


Specialty Finisher - Death Strike
Description - Carpenter blind tags Phoenix then climbs the ropes as Phoenix sets the opponent. Carp bends over backwards as Phoenix gets on the second rope and grabs him in a reverse suplex. He hoists Carp up and drops back, turning in the air and propelling his body down into a moonsault style body splash. This move is highly dangerous for Carpenter and is only used when it is certain the move will connect, usually after a Phoenix Driver, and as such should not be kicked out of, roped, or interfered.

Primary Finisher - Mercy Killing
Description - Phoenix sets a ClahDAMN and Carpenter goes outside the ropes. Carp jumps and flips into the Lethal Injection as the opponent his the mat from the ClahDAMN.

Secondary Finisher - Cranial Shock Therapy
Description - Phoenix grabs the opponent from behind and hauls him into a nasty german suplex. He holds the bridge as Carpenter backs up the ropes. Phoenix uses the bridge, throws his legs over the opponent, straddles him and stands, dragging him through and hoisting him to a bent over standing position. Carp jumps off the second rope and drives the opponent back into the mat with a Dangerous DDT.


Trademark Moves:
Losin' Your Mind - After staggering an opponent, Phoenix (with manriki-gusari wrapped around his fist) and Carpenter (wearing his brass knucks) each run at a rope, bounce off and on the return put a flying fist into opposite sides of the opponents head.

Chose Your Path - Phoenix wraps his manriki-gusari around an opponents throat and climbs to the top rope, yanking on the chain and hanging the opponent. Carpenter, brandishing both brass knucks, performs the 187 Pummeling, beating the opponents ribs and kidneys and laying in a discus hammershot to the side of his head.

In-flight Movie (done when countering a double team, Carp is tagged in and climbs the ropes, Phoenix tosses him into a bodysplash on both opponents)

WTF - Phoenix flapjacks an opponent into a dropkick from Carpenter.

Two Faced - Both men climb the ropes and leap for a flying headbutt on the same opponent.

Double-stuff Piledriver - Phoenix will set a piledriver close to his corner. Carpenter will grab the opponents legs and jump off the ropes, adding to the downward momentum.

Carpenter sweeps the legs as Phoenix delivers a front roundhouse.

Phoenix sweeps the legs as Carpenter delivers a spinning backkick.


-------------------------------


About Your Character
Ring Name - Phoenix
Real Name - Quinn Collins

Height - 6'6"
Weight - 265
Hometown - Red Bank, New Jersey

Alignment - Chaotic Face. No, really. He fundamentally believes in protecting what is right and those who are innocent, but he will use any methods he sees fit, and his targets may sometimes be questionable.

Gimmick - Phoenix is a Kane marking former monk that's also an Irish Catholic priest. He's travelled the world adding different fighting styles to his repitore, and breaks out whatever is necessary to bring the fight to an opponent.

Look - {Celeb looks - Steve Bacic} Over all a bit larger (musclewise) than WWE star Sean O'Haire, he is in great shape. His hair is wildly long, and he has a chin-only goatee.

He has four tattoos. Right outer bicep - Harley bar and shield with a metal eagle perched on the bar, a tattered US flag as a background, and flames as a background for the whole piece. Right inner forearm - Celtic Cross with the name Daniel written on the horizontal bar and the date 6/29/97 on the vertical. This is NOT public knowledge, as he keeps this area covered at all times. Left hand - Latin word "Veritas" meaning Truth. Right hand - Latin word "Aequitas" meaning Justice.


Wrestling Attire:
Phoenix wears a full leather black-red sleeveless bodysuit with a phoenix on the chest. Dark red fingerless leather biker gloves, dark red leather gauntlet covering the left forearm, dark red leather straps running from his left glove nearly to his armpit over his inner arm. Kane-style (open-mouth) leather mask, except the black is a deep orange. His manriki-gusari is always wrapped around his waist.


Outside of Ring Attire: Pretty much the same, though the mask will be replaced by Oakley sunglasses or a special PowerArmor mask, and he'll wear one of a number of tshirts; either his own, HPWA, Jets, Hitmen, or Harley Davidson.

Entrance Music - "Phoenix" by Stratovarious
Entrance:
The arena lights drop to a dark orange. A flash shot of Phoenix delivering the Death Pyre to Soulfly at TKOW Holiday Hell 2005.

*GONG!* Fog rolls out and a circle of fire lights on the stage. A flash shot of Phoenix crushing Cobryn with a steel chair.

*GONG!* A deep voice booms out "Time to Rise!" as the tron lights up with fiery lettering spelling out "Rise Like the Phoenix", and a flash shot of Phoenix's bloody bruised and battered entrance at the final match of the Memorial Cup plays on the KhaosTron.

*GONG!* The stage and turnbuckles explode with flame pyro as 'Phoenix' by Stratovarious blares out, and fast motion clips play of Phoenix delivering the Phoenix Driver to a bevy of opponents, including D-Matic, Matt Griffen, Soutter, Adam Haven, Johnny Styles, Syberus, Clench, Dustin Hughes, Dan Stein, Tobias Burden, Dave Rave, Mars, David Sadler, Soulfly, Dusty Dynamite, and Jace Mingla.

Phoenix rises through the circle of flames, down on one knee, head on his fist, wearing his "FMP" vest and his Rosary. He stands up as the crowd roars and begins making his way down towards the ring as the haze dissipates, arms outstreched, playing up the crowd with a huge smile.

He slides into the ring, hops up and hits the turnbuckle to the second rope, pounding his chest and thrusting his arms back out to the sides, then he points straight up with a single middle finger salute as the corner behind him explodes in fire. Phoenix hits all four corners, then pulls off the vest, dropping it in the last corner, and hangs the Rosary over the ringpost.


Specialty Finishers are to be used at the Owners discretion.
Specialty Finisher - Down In Flames
Description - Suicide Phoenix Driver off the top rope (Phoenix stands on the top rope with the opponent on his shoulder, then delivers the Phoenix Driver).

Specialty Finisher - ClahDAMN
Description - Compacting Rising Flames (Last Ride start for the lift into Batista's Demon Bomb) Raised powerbomb into a sit-out powerbomb.*


Primary Finisher - Phoenix Driver
Description - Death Valley Driver, Pimpdrop, Spicolli Driver (Phoenix hoists the opponent onto his shoulders, then holding them there he turns 180 degrees, listening to the crowd pop, and finally hops, falling sideways and driving the opponents head, neck, and shoulders into the canvas.

Alternate: Vertical suplex, opponent falls to his shoulders and he hits the PD.

Alternate: Double powerbomb, hoist them back up as if for a third, but rolls them over his shoulders and hits the PD.

Alternate: Has them on his shoulder, runs and slams them backfirst into one or more corners (up to all 4) then hits the PD out of the corner.

Alternate Holds the leg and pins after the impact.

Secondary Finisher - Hellfire
Description - (Previously known as "PX-Slam") Toss&Chokeslam from SD!4, from behind pick up for backbody drop, then release, turn in midair and chokeslam

Hardcore Finisher - Death Pyre
Description - (Previously known as "Through Hellfire & Brimstone") Phoenix sets up a table, lays a chair dead center, and lights the thing on fire thanks to the lighter fluid and zippo he carries along with his bat in his cloak, which is of course ringside. (Occasionally, for flare at PPV's, he may spray down the table and the chair with fluid, then call his turnbuckle pyro and use it to light the chair, which he'll use to light the table.) He'll set the opponent up on the top rope, climp to the second or top rope, lift them up and execute Hellfire off the top rope through the flames.

Rebirth: - If Phoenix is in a good match that's actually testing him, which has been rare, he's trained with Gabriel Hunglestein on a set "comeback trail" ala Brat Hart, one that's obvious for the crowd to pick up on but largely impossible to escape. The CT starts off with, predictably, the Xing Buster. A simply executed move, Phoenix's exemplary strength makes this manuver hurt, A LOT, and is a quick momentum changer. He forces his opponent to their feet and drives them with the X DDT, then heads upstairs for a Flying Headbutt. Once he regains himself following the headbutt, he waits on the opponent then hits whatever finisher is deemed appropriate.

Other Finishers
Only if used in conjunction with the Comeback Trail. Otherwise they are Trademarks.
Xing Breaker (Xing Buster *Batista Spinebuster* off the top rope. PX sets the opponent crotched on the top rope in the corner, then hops to the apron and climbs while pulling the opponent up. Once he's standing on the top rope with the opponent up on his shoulder, he hops off, bending forward and following the opponent to the mat in this modified spinebuster. Very difficult, very dangerous, very painful.)

P-X Stunner (rather than the traditional finger/gutkick/stunner of SCSA, Phoenix catches a right hand from his opponent with his left, sends a palm strike to their face, turns into the opponent, taking the right arm into an armbar with his own right arm, then back elbows the opponents face, grabs the head, and hits the Stunner)

To the PAIN (sets opponent on the top rope facing the audience, steps out throught the ropes and either A: climbs the ropes and pulls them up, chokeslamming them into the ring and following them to the mat, or B: pulls them off the top rope and jumps off the apron, chokeslamming them to the floor)

Rising Flames (raised powerbomb, driving the opponent to the mat as hard as he can, IE Last Ride with a bit more impact)

falling Tiger Driver (Double Underhook powerbomb, falls to a brainbuster and a compact pin)

Burnout (Million Dollar Dream, rough standing sleeper)

Trademark Moves:
Xing Buster (Batista's spinebuster. Used to show off Phoenix's power, his temper, and his knack for high-impact)

Xing Crusher (catches the opponents right leg, grabs them by the throat, hoists them up then chokeslams them down into a sitout powerbomb)

X DDT (sets a DDT, grabs the waist and hoists the opponent off his feet. swivels and drives their skull to the mat)

Phoenix Splash (we're talking the high fly twist splash, rare move)
Fire Flight (Swanton Bomb)

the Rings (Rings of Saturn)

Utilizing his knowledge of Xing Yi Quan, occasionally Phoenix will break out a series of Palm Heels, hitting his opponent on the arms, chest, gut, legs, while dodging the oppponents attempts to punch, kick, or grab him, then finish off with a PX-Stunner

Phoenix will launch a number of Curved/Side knees, then run, bounce off the ropes, roll towards his opponent hitting a crooked arm lariat, then immediately drop his leg onto the opponents head.


Wrestling Style - Rough, Power

General Moves:
Curved/Side Knee
Hammer punch
Palm heel
Mongolian chop
Crooked arm lariat (from a discus spin)
Knuckle throst thrust

Power break (power out of tieups, whether he uses a simple shove or one of his other takedowns)
Over the Shoulder Arm Drag
Arm Drag to Leg Throw (Judo Flip Toss)

Flapjack

Side Headlock Takedown

Evenflow DDT
Inverted DDT
Doublearm DDT

Stalling Jumping Piledriver
Scoop Slam Piledriver
Stuff Piledriver

Neckbreaker
Swinging Neckbreaker (standing or off a run)

Front Bearhug Slam
Running Yakuza Kick
Side Effect
Back Mat Slam
Belly to Belly Suplex
Tilt-a-whirl Sideslam
Brainbuster Suplex
Gutbuster (single or multiple)
Backbreaker (single or multiple)
Flapjack

Fistdrop

SuicidePlex (superplex off the top with both men standing on the ropes)

Top-rope Lariat

Flying Headbutt (his mask both intensifies the attack and helps protect against the pain of landing)
Huston Hangover (leaps off the top rope in a front flip, landing a legdrop)

Standing Crossface
Torture Rack


~List up to three strengths your character possesses.~
1. Above Average Power - Phoenix seems to be a bit stronger than you'ld expect him to be. He's displayed a number of feats of strength in the past.
2. Above Average Resiliancy - Phoenix comes from a hardcore background and tends to soak up damage like a sponge.
3. Temper - Though he tries to start matches in a good mood, a couple of hard shots set him off, which kicks in the adrenaline, boosting his power, impact, and resiliancy. It's been known to take alot to overcome the "berserker rage" he gets into.

~List up to three weaknesses.~ (For every strength above, you must have at least one weakness.)
1. Speed - Phoenix has some decent speed for a man his size, but he's no lightweight.
2. Temper - Technically this is weakness also, causing mistakes to slip through easier.
3. Angel - Phoenix doesn't cheat. He doesn't like to do anything remotely heelish, and he'll even stop fighting a match to help someone getting jumped.

Strengths/ Weakness

Power: Awesome
Stamina: Awesome
Brawler: Great
Martial Arts: Great
Lucha Libre: Zero
Ring Awareness: Good
Technical: Average
Speed: Poor
Hardcore: Great
Athletic Ability: Poor
Daredevil: Poor
Ground Attack: Zero


--------------------------------------------


About Your Character
Ring Name - Carpenter
Real Name - Connor Murphy Collins
Nickname - The Deranged One

Team - The FreakAngels
Stable - Section 8
Manager - T.H. Power

Height - 6'2"
Weight - 220
Hometown - Nutsville

Alignment - Depends
Gimmick - Schitzo. The thing of it is, he's out of his mind most of the time, deranged to the point of total instability, just steps shy from becoming a murderous psycho. Wrestling is the last chance. He'll stay on the attack until he's DQ'd or unconcious. He's unrelenting in every way and cares about nothing. He recently began following his brother Phoenix's lead, by choice, for reasons unknown to all but him...

Look - Carpenter's face is heavily bandaged, leaving only his eyes showing. He's very skinny, yet surprisingly resiliant and occasionally very strong. He has a full arm tribal style tatoo on his right arm.

Wrestling attire - Carpenter wears no shirt, black leather pants, black boots, and his hands, up to and including his forearms are taped up. He has a metal mask that he usually wears while fighting, completely white with eyeholes (hockey mask style, no airholes). The metal mask remains hooked to his belt until he's about to enter the ring. When he takes the mask off the belt, it reveals two heavy brass knuckles attached to his belt.

Outside of Ring Attire - Usually the same, but restrained and maskless. He wears a black leather dress/coat (Neo in the 2 Matrix sequels).

Entrance Music - "Raining Blood" by Slayer
Entrance:
Raining Blood hits, the drums pounding lightly in the backdrop of the sound of a thunderstorm for a half minute, and then lightning hits the top of the KhaosTron and the screen "explodes" as the guitars jam, revealing the name "Carpenter" written in dripping blood. The curtain parts as two orderlies wheel out Carpenter, who is strapped to an electric chair. As they reach the top of the ramp, the orderlies unsnap the restraints and run backstage.

Carpenter slowly stands and streches his joints before sauntering towards the ring, his eyes glaring as he looks around. As he gets halfway down the ramp he pulls his mask off of his belt, revealing two large brass knucks, and puts the mask over his bandaged face. He saunters the rest of the way to the ring, sliding in slowly. He moves to the far corner and sits down on the mat, arms on the ropes.


Specialty finishers are to be used at the Owners discretion.
Specialty Finisher - Death Row
Description - From behind he locks in a standing Katahajimi (Tazzmission). He steps a bit to one side and drops the opponent chest first to the mat, keeping the hold on in a Crippler Crossface style.

Primary Finisher - Lethal Injection
Description - Springboard Shooting Star Legdrop (usually done like the West Coast Pop, springboarding in off the top rope from the apron)

Secondary Finisher - Judgement
Description - Starts as if he's going for a Stunner, but, while holding onto the head, jumps back and over the opponent, all the way into a sitout reverse ddt.

Hardcore Finisher - The 187 Pummeling
Description - He rips the two heavy brass knucks off of his attire and puts both on, then goes to work. No less then six shots (4 body 2 head) with the final shot ALWAYS a spinning axe handle to the side of the head.

Trademark Moves:
Headbutt (a headbutt with a metal mask is a rather nasty move)
Flying Headbutt (see above)
Leg Breaker (holding leg drag into a ankle lock or an indian deathlock)

Wrestling Style - Highrisk, highimpact. If it's dangerous to him OR his opponent, he'll do it, more than once.

General Moves
arm breaker
arm wrench
arm drag
atomic drop
pendulum backbreaker
tilt-a-whirl backbreaker
airplane spin w/toss face first
spinning clothesline
standing dropkick
leg drag
russian leg sweep
front russian leg sweep
body slam
monkey flip
neck breaker
swinging neck breaker

Suplexes:
vertical
stalling
snap
belly to back cradle
half nelson
double arm
cobra clutch
front
german

DDT's:
running
dangerous
impact
double underhook

Submissions:
abdominal stretch
ankle lock
argentine back breaker
step over face lock
standing texas cloverleaf
inverted surfboard

Turnbuckle (standing):
missile dropkick
corkscrew plancha
corkscrew dropkick
flipping neckbreaker
tornado ddt

Turnbuckle (ground):
swanton
diving elbow
moonsault


~List up to three strengths your character possesses.~
1. Above Average Intellect. He's smart and clever and planned fourteen steps ahead already.
2. Above Average Resiliancy
3. Insane - He'll do things most people won't, just for the thrill of it.

~List up to three weaknesses.~ (For every strength above, you must have at least one weakness.)
1. Power. He's not a strong guy.
2. ?? - He'll fight to hurt, not to win. He'll use "illegal" tactics and weapons with glee. In normal matches, this is a serious problem.
3. Insane - He'll do things most people won't, just for the thrill of it.

Strengths/ Weakness

Power: Zero
Stamina: Good
Brawler: Good
Martial Arts: Poor
Lucha Libre: Great
Ring Awareness: Good
Technical: Good
Speed: Great
Hardcore: Awesome
Athletic Ability: Poor
Daredevil: Awesome
Ground Attack: Zero


--------------------
MassaDrago (01:26:16): Kilroy just linked me the weirdest shit ever

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