Known Worlds, Worlds that have been Folded
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Several worlds/dimensions (herein called worlds) already have representatives living in Folder's Point. Each of the following worlds has had at least one person Folded over, be they PC or NPC. Members are encouraged to construct their own worlds, keeping in mind that fandoms are not allowed. Additionally, if you have an idea that is similar to one already posted, please contact the staff before creation. It's much easier to have one world filled with advanced technology/magic/unicorns than several. Originality is praised, and the more original your world, the more enticing.
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Earth Prime
Population: Moderate Technology Level: Modern - Present Earth Magical Level: None Environment: Fair-Moderate; mostly urbanized with stretches of natural habitat Overarching Government: Mixed States
Description: Earth as we know it. Fully breathable, normal oxygen enriched environment allows for a diverse section of life to exist. Countless species coexist within the planet, though only one species has achieved recognizable cognizant thought: Humans or Mankind. The rest of the species seem subservient or coexistent with Humanity, depending. Humanity itself squabbles a good deal with each other, relying on separate states known as "countries" to deal with one another. Each country has a separate ruler an its own unique form of government. There are several attempts at a centralized government, but the organizations are more loosely constructed, based more on cooperation and self policing than anything else. Science has traced civilization back roughly 12,000 years, though there are mixed opinions and religions based upon that fact. Said religions often conflict with one another, while still maintenance a tendency toward a deistic paradigm. No one religion exists overall. Because of these conflicts, it's difficult to place an exact starting date on civilization, though the scientific one is the commonly accepted answer. Cultures are so mixed and intermingled that it's difficult to pick any real overarching idea. Humans possess no special skills or abilities beyond standard use of tools and technology.
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Magique
Population: Scare to Moderate Technology Level: Primitive to Medieval Magical Level: Extremely High Environment: Extremely High; pockets of civilization in magically advanced cities, where often the cities themselves blend in to the environment. Overarching Government: Oligarchy
Description: In most of the obvious ways Magique is identical to Earth Prime. The geography more or less matches up, though the Oligarch caused their version of Antarctica to float many millennial ago, so instead of having a frozen country in the south, Magique has a floating continent. Otherwise, everything overlaps with Earth Prime. However, everything also has a different name. Magic exists on Magique, and everyone relies on it instead of the weaker forms of technology. Every resident of Magique boasts magical powers in some form or fashion, generally involving spells. Those with the most magical power are sent to appropriate Halls of Learning, where these skills are further honed. The greatest, most powerful magicians entered as part of the Oligarch, and these beings rule over the world. The Oligarch has existed for Time Immemorial, and rules in a mostly benevolent fashion. There is an organization known as the Rainbow Hand that functions as a military and police force for the Oligarch, specializing in assault magics above all else. There exists a great rift in the classes of Magique. Those with greater magical power are given greater wealth and privileges. This often extends to those with low magical power essentially enslaved to those with higher powers. This is considered the norm, however, and therefore rarely goes challenged. It is possible to climb the classes, though this requires increased magical ability, and that proves hard. The main race of Magique is humans, obviously. These humans happen to be of a magical bend, able to bend the world around them to their will. Their magic is based upon willpower, ergo the stronger your will, the better your magic. Each segment of society is trained in a slightly different form of magic, ranging from assault magic to the life giving kind. Rarely will someone specialize in more than one type; it simply requires too much will and study. Thanks to magic, a human of Magique will live roughly one hundred years and suffers from only one illness: severing, which involves being cut off from magical sources. Those Folded from Magique retain their magical powers and have proven to be the best magical scholars. They also have a great deal of trouble dealing with technology beyond simple machines, and their minds are usually firmly set in the class structure that has been part of them since birth. Furthermore, they have an increased chance of cases of severance, which will often leave a resident feeling lost and depressed. Suicide following severance is not uncommon. They do retain their long life and slow aging process, thus proving that at least their magic crosses dimensions.
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Vrai Quadrupède
Population: Extremely High Technology Level: Modern - Earth present Magical/Psychic Level: Standard - basic magical understanding Environment: Extremely High; huge tracts of undeveloped land left open for animal living Overarching Government: Theocracy Language Notes: similar language to Nihiven; exact same language as Jubate
Description: Again, the basic world of Vrai Quadrupede (henceforth referred to as VQ) is identical to that of Earth Prime. It boasts the exact same geography, continents, atmosphere, etc. The major difference being that the ruling races of VQ have been working steadily upon the environment, insuring that it is among the best known throughout the dimensions. There is no one lead race in VQ. Instead, every animal boasts an intelligence to rival humanity (some races of animal, such as cats, dolphins, and mongooses boast higher intelligence). The animals have the ability to speak in addition to an understanding of technologies. Furthermore, they possess basic psychic abilities, as each animal is capable of basic telekinesis, telepathy, and mind reading. Mind control has long since been forbidden by the ruling bodies. Said ruling body is the Church of Quadrepede. Said church believes that it receives orders directly from the Creator, who wants nothing so much as for all His/Her creations to coexist in perfect harmony with one another. The Creator's teachings instruct all the four legged to bond closely with that of a two legged, and for them to coexist in harmony. Oddly enough, the Church consists entirely of animals, with no human representation. It is considered blasphemous to purposefully harm a human that has not harmed an animal in return. There is intensive scripture based upon human/animal relations. As such, both humans and animals are treated with complete equality, and a strong emphasis toward getting along and treating one another with respect and deference is encourages. This goes so far as to include certain strictures for behavior among animals. For example, animals are not allowed to directly harm a human, nor are they allowed to ignore a human who desperately needs help (there's a strong emphasis on helping oneself according to the Animalidae church). one unique and important custom to note is that all animals must accept names given to them by humans. A given name is considered the highest honor an animal can receive, and as such, most of those names are badges of honor, sometimes even passed on to offspring. The name is supposed to reflect the animal's true nature and character, and is very much considered to be something earned. As of yet, no human from Vrai Quadrupède has been Folded into Earth Prime (in fact, one would probably need staff permission before one could create a human who has...) The animals that have been Folded retain their intelligence and ability to speak, as well as their psychic abilities. They also retain their religion as described above. The greatest confusion for a VQ resident exists in finding an Earth Prime animal, especially one of the same species. It is considered dirty to mate with an Earthling animal, and there are many other cultural taboos. The Folded from VQ have a tendency to be religious leaders, bureaucrats, and oddly enough, Knights of the Fold. Known Folded: Scamper "Tolbert"; Kanya Jones
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Futurama
Population: Extremely High Technology Level: Futuristic - far advanced from modern earth Magical/Psychic Level: None Environment: Extremely Low; almost entirely urbanized save for a few preserved refuges Overarching Government:Representative Democracy Language Notes: Dialect similar to Ai'lana
Description: The basic world and geography of Futurama directly matches that of Earth Prime, down to the continents and bodies of water, with one notable exception: due to extreme increases of technology, man made continents exist. To be more precise, two manmade continents exist: Atlantis and West Africa. The environment has received steady damage due to enhanced technology, and would be unbearable were it not for extreme measures taken by the inhabitants. Humanity exists as the main race of Futurama. In fact, many/most animals species have become endangered or extinct due to mankind's extremely high population. Animals mostly live within specially regulated compounds set aside and constructed for them. Even those are few and far between; most residents of Futurama never see any animal. Technology advanced at an incredible rate in Futurama, either that or it exists in some alternate timeline. It's difficult to say for certain. what is known is that most of the people who are born on Futurama boast a higher than average IQ, and an unusually high aptitude for machines and science. It is said that humanity on Futurama discovered gunpowder in its prehistory. Regardless of the myths and explanations, the reality is that Futurama exists as a high science utopia, with nearly every technological device a very real possibility. The ruling body of Futurama is a Parliament elected by the population. The entire world votes in each election for their candidates, thanks to technology being able to actually tabulate and make sense of votes. Said Parliament members are based upon a 4.3 year term limit, and act in cohesion to work toward a common goal. There are many hypotheses about whether or not there is a ruling body above the Parliament, but it is not common knowledge. Corruption exists in Futurama to an incredible extent, however. The prevalence of machinery and technology does act as an equalizer of sorts, but power is horribly imbalanced. Furthermore, the amount of land space is limited, and land is considered the highest of commodities. It is considered such a high commodity that those of Futurama have looked outside their own World for solutions. There exists a number of space stations with a populous, but what is most important is that Futurama is one of the few worlds that knows of other dimensions, and there are those that study rifts and such extensively. They do not have dimensional travel as of yet. All residents of Futurama Fold fairly well into Earth Prime. Generally they bring at least some of their technology over, and their prowess in working it gives them an advantage in dealing with Earthling technologies. However, they have absolutely no understanding of magics and have no other powers beyond their knowledge. Known Folded: Micaiah York
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Sarmartia
Population: Moderate Technology Level: Modern - Earth fifties Magical Level: None Environment: Extremely High; half urbanized, half natural Overarching Government: matriarchal monarchies; separate states
Description: A place where women are the ones to rule every single aspect of life. It's look is similar to earth, but the planet is much smaller than earth is, along with everything in it. The ones living there, the Sarmartians, are short and petite for Earth's standards, but fast and nimble enough. The population holds equally men and women, although women are always the ones to take charge. When a boy is born, he is immediately placed in an all boys school, where he is trained to become the perfect male companion, given how men are useless in war. He takes care of the household and children, leaving women to deal with the real jobs: carrying the children, giving birth and then going back to her job. Religion wise, they all have different views. The amount of gods is as vast as those on earth, although one particularly shines through which is Mother Gaia, creator of all. A female deity considered the mother of everything around and the one to give life to every being. The different lands of Sarmartia are all ruled my different queens. In Scyth, particularly, Queen Ainia protects one of the smallest countries. Planet Sarmartia is rich in natural resources and particularly efficient, but technologically speaking is not that developed in comparison to Earth. Last Karla knew, Scyth was in the middle of a war with it's neighbor country Pontus, fighting over the diamond mines at the border where both countries meet. Known Folded: Karla Alduino
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Tyr
Population: Moderate Technology Level: Age of Sail, roughly Magical Level: Light, basic understanding of spells Environment: Extremely High; many colonies of people with distinct districts of living Overarching Government: Racist "representative" government
Description: In basics, Tyr isn't grossly different from Earth. Still has the oxygen rich atmosphere, still has water, still has carbon based life forms. However, there are some dissimilarities in the creatures that inhabit the world as well as the plants that grow upon it. The geography consists of four separate continents, each of which is ran by a different state like government. Two major races exist on Tyr, called "Humes" and "Dreck." The Humes are nearly identical to Earth humans, except for the fact that they can develop magic through study and training. The Dreck look like humans most of the time. However, each Dreck has eyes of a different hue, usually reptilian. This is because Dreck have the ability to take on a dragon-like form. they do not become actual dragons as known in Earth myth, but instead remain humanoid. All Dreck that assume this form have whatever trace color exists in their eyes take over. Their skin hardens and scales generally appear throughout their body. Their hair either remains completely unaffected, grows, or disappears completely, depending on the Dreck. All Dreck grow talons and tails whenever they achieve their full form. teeth transform into fangs obviously meant for rendering flesh. All Dreck can also breathe fire, and they have a hotter than normal core temperature even when not transformed. Finally, Dreck are naturally resistant to magic, even when not fully transformed. The transformation from base form to dragon always results in violence from the Dreck. They slowly turn berserk, and more frequent transformations will result in a Dreck turning violent and mad. Dreck that go over the Edge are considered dangerous and usually put down as soon as possible. Perhaps because of this, or perhaps simply to establish a social order and blame someone, the Humes have placed themselves above the Dreck. All Dreck live in special "living quarters," which generally resemble either run down, ghetto-esque apartments or flat out caves. Several Dreck live atop one another, and it is not unknown for them to contract diseases or die from common causes. All Dreck are also to serve any nearby Hume with little question. They are clearly treated with animals. This is because the common mythos is that Dreck have no souls. the myths state that long ago there was only one race: the Created. The Created lived in harmony and peace. Then a being objected, a being known as Draco. Draco struck a deal with the Powers Below, and sold his soul for power. In exchange, Draco became a Dreck. He then converted a large section of the Created, resulting in a cultural and religious split. since then, Tyr has been. The Humes all have representative governing bodies known as "collectives." Each collective rules over one continent, and once per year they all gather for a Grand Collection in which international affairs are conducted. These are the people who rule. Lately there has been some discussion regarding the situation of Dreck, but nothing more than discussion has happened. Chances are life will remain the same as ever on Tyr... Known Folded: Josiah Clacher (Dreck); Benedict Seymour (Hume)
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Aria
Population: Moderate Technology Level: Post Modern Magical Level: None Environment: Fair-Moderate; mostly urbanized with stretches of natural habitat Overarching Government: Mixed States
Description: The world of Aria could almost be mistaken for Earth, a few hundreds years ahead in the time line. Technological advancement has progressed steadily, introducing commodities such as holographic communication, hovering vehicles and improved artificial intelligence but it looks nothing like the futuristic ideals set by earth’s society. Politics work roughly the same, the world’s geographic structure is a near perfect match and a few extra gadgets aside, life is just about the same… that is, if you live inside a comic book. Several centuries ago, a flu epidemic broke through and spread at an alarming rate, affecting the population on a global level. Health specialists called it H1N1, society called it the Swine Flu. Regardless, the death toll became important enough for the government to take action and put a stop to the pandemic. Every country ordered citizens to receive their flu shot, therefore putting an end to the spread and getting the situation back under control. While the event may seem rather insignificant compared to world-wide wars and disasters in Aria’s long history, scientists believed it was what triggered it, the P-Genome. Referred to as the P-Genome, or Perfect Genome, it took an entire century before it was discovered, evolving and mutating within human beings. Only a handful of cases were reported early on but as time went by, several more “Enhanced” humans began to surface. These superior beings were, for the most part, your average human on the outside but under the flesh and bones boiled powers unlike anything that had ever been seen before. Some could manipulate the elements, others read minds or even manipulate the very fabric of time. They would be attributed the title of “Super Humans”, both admired and feared by the rest of the population. The unprecedented effects of the flu vaccines could never be reproduced in laboratories, but the P-Genome could be transmitted to the super human’s offspring. Just like every human is born with a different personality, so were super humans and as such, not all of them were willing to put their superhuman abilities to good use. Some had a much more sinister agenda, seeking riches, dominance and, in some extreme cases, mass destruction. In an effort to defend the human society from these masterminds of evil, the Super Humans rallied together and formed an organization known as the Vanguard. Children displaying Superhuman abilities were recruited in the Vanguard’s training facilities and modeled into becoming a Super Hero of the modern days. Only they could take a stand against the corrupted Super humans, or Super Villains as they were later labeled. The Villains retaliated to the Vanguard in force and some of them formed organizations of their own, each with their own nefarious ambitions. Life as we know it was threatened world-wide and the Enrollment Law was set in place. Every child displaying super human abilities of any kind were to be enrolled automatically in the Vanguard and shaped into a model citizen, proud defender of the people. The government’s initiative provoked a mixed reaction from the Super Human community, on one hand loathing the idea of being forced into the life of a Super Hero and on the other, understanding the threat posed by the Super Villain’s actions. A group of rebels was formed, La Résistance, to battle against the government’s ruling which they deemed unfair. Both Super Humans and regular folks banded together in an effort to overthrow the current governing forces, quickly earning the label of terrorists. Caught in-between the conflicts between Heroes and Villains, they chose to take a neutral stand. It is believed they maintain contacts within both factions, but the movement has kept a low-profile and so far evaded the government’s wrath successfully. Aria is a world of constant struggles, opposing the Political leaders, Vanguard, Villains and La Résistance on a daily basis. Many heroes and villains alike chose to keep their identity secret, living normal lives under the spotlight and adopting their alter egos’ identity as the curtain falls. Known Folded: Lexis Belmont; Kaena Taures; Dorion Taures; Evan Bridges, Lux
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Mixe
Population: Low Technology Level: Primitive Magical/Psychic Level: developed powers; see description Environment: very high; communities aim for low impact Overarching Government: Elder based Oligarchy
Description:Mixé is an underdeveloped place compared to this world. It's a huge planet, mostly covered with water, and only small islands scattered around the world. The sky is pink, with behavior similar to earth, particularly damp and it's temperatures raise slightly higher than those of this world. It's sky had two different moons, both much smaller than the one on earth, and both glowing blue. The water is too pink, sometimes red, depending on which hemisphere you are in. Potable water is very limited in such a place. Its islands are rich in fruits and plants that would be considered tropical here. Aquatic animals are far bigger than those on this world, but mammals don't grow bigger than a panther. People from Mixé, although limited in technology given how scattered population is, have developed powers, thanks to this different atmosphere and evolution, to control their earth's life forms. They have powers of healing, energy drawn, empathy and have a very symbiotic relationship with other living things. They are usually calm by nature, living mostly in peace and quietly. They are very good swimmers and do enjoy having baths. Religion is very vast and different in each island. In Chocolá, particularly, they worship earth itself, or Mother Ixchel, creator of everything. A variety of lower gods follow her, since they worship everything they can't understand. Magic, rain, water, plants, everything has it's own god or goddess and is worshiped religiously. As religion is that important, so is purity and couples are bonded for life. Anyone who breaks that sacred pact is thrown away from town and forced to live alone. Government is something very similar to Oligarchy, having the oldest men and women of the island make the most important decisions. People are peaceful enough to accept anything they order, and they pretty much aren't all that unfair when it comes to their people. Sure, some wars have developed. When those times come, the Mixé use animals and weapons made of little iron and stone. Known Folded: Chel Akna
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Sclero
Population: Scarce to Moderate Technology Level: Primitive Magical Level: Moderate Environment: Harsh; colonies dotting large wastelands Overarching Government: separate, self-ruled colonies
Description:A harsh and unforgiving world, it's surface consists almost entirely of one massive mountain range. The planets ocean boiled away millions of years before, leaving salt flats thousands of miles across at the planets equator, and any other bodies of water are limited to shallow, salty seas squeezed in between the mountains. The weather is equally unpleasant, with strong winds and extremely high temperatures. The planet's sentient species is a hardy, reptilian humanoid which calls itself the Kin. Living two and a half times as long as the average human, the Kin are tall and reed thin – six feet considered short for one of their kind. They tend to be quick on their feet and able to climb and squeeze through small spaces. Their faces are reassuringly humanoid, with dark eyes and quite angular features, but their skin is rough with patches of scales that can vary in colour, although the shades tend to be rather subdued. It can occur that a Kin can be born with a complete covering of scales, but social etiquette forbids any mention of it. It is considered extremely rude to comment on a colony members scales. Thanks to their planets extremely dangerous climate, the Kin live underground in permanent 'colonies' hewn out of the rock. The population is larger than would be anticipated, and families squeeze together in cubby holes lining long tunnels, or live stacked one atop another in caverns resembling beehives. Minerals and ores are very common, and are considered absolutely worthless as a currency, preferring to trade goods directly rather than use money. All furniture and usable equipment is metal or stone, whilst food and clothing are grown closer to the surface in stifling incubation chambers, siphoning water from underground streams and lakes. The Kin are omnivorous, but largely eat fungus and roots and have solid square teeth for grinding the vegetation. Politically, there is no real government or sovereignty, with each colony forming its own system. However, mob rule is prevalent, with decisions being made by shouting crowds and enormous meetings of Kin, rather than a select few. Punishments tend to be severe, and 'an eye for an eye' is an accepted method of retribution. However, despite colonies occasionally bickering for space, living in such close quarters forces the Kin to be social – if a little short-tempered. Fights and arguments are undertaken for fun, and music is a huge part of society, with hundreds of Kin gathering in one place at a time to raise an almighty racket. Although their lives often depend on their quick wit and resourcefulness, Kin technology is ramshackle and crude, and electrical objects don't even exist. Instead, the Kin use magic to make up for their lack of technology. Caves are lit by magical fire as well as the natural phosphoresce, and personal use is largely practical, augmenting ones strength or stoke the forges. However, it is considered extremely bad form to use ones magic as a weapon – although using it to boast or look threatening is as frequent as a cat bristling its fur. Known Folded: Ota Tokek
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Nihiven
Population: Technology Level: Magical Level: Environment: Overarching Government:
Description: Much like the Pangaea of long ago on Earth the land of Nihiven is one vast spanse of land. Most of the land is dense jungle but there are large plains where the vaalerrong dwell along with many other species. Beneath the jungle dwells another world where the Nightwalkers live and prosper. With the Nightstalkers living above land most of the Walkers fear going to the surface in fear of being torn to shreds. The relationship between the Walkers and Stalkers did not used to be so tense in all actuality it used to be quite close. The two species used to be inseparable and in the history tomes it shows paintings of the two having a kind of pact that could bind sophisticated and beast. The Nightstalkers primarily live as feline like beasts that can reach up to twelve feet in length not including the tail. Some, not all, but some Nightstalkers grow to a certain degree of power or intelligence and are able to shift between beast and humanoid form. This is rumored to be how the Nightwalkers were made, that a family group of Stalkers refused to return to their animal forms. The Walkers are highly sophisticated beings and have obtained a civilization close to that of Earth if not a little beyond it. On the other hand Stalkers are much like tribes found in Third world countries in Earth with very little by the means of technology. Though the focus more on nature does not mean they are unintelligent. Both species have mental powers but the Walkers tend to be stronger than the Stalkers who simply use the mental abilities to communicate. The Stalkers are highly skilled hunters, fast, agile, and seem to melt into the shadows themselves. Each Stalker is born with a different type of tail that can shift into a type of weapon of sorts. Such as elongated tails used as whips, spiked tails, or tails that resemble scorpion stingers. The tails usually appear as normal feline tails either fluffy or slender. Walkers have developed different mental abilities and use this in defense against the strength against the beasts. Some, but not all, can also shift into a beast form but it will be smaller than natural NightStalkers and will not have shiftable tails. Known Folded: Tomomi
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Heidenloth
Population: Sparse Technology Level: Steam Age Magical Level: None Environment: Mostly arboreal, with occasional cities and fields Overarching Government: Split factions; vampires and werewolves Language Notes:
Description: Considerably smaller than Earth Prime, Heidenloth counts no more than a million inhabitants grouped into various communities. There are two distinct countries, separated by an arbitrary border, each with their own ruling body, laws and society. The world’s surface is mostly covered in lush forests, not of the tropical sort but rather the type that can survive the colder climates which persist all year long. Rivers, for the most part, flow underground, not too far from the surface, nourishing the trees above. There is no such thing as day and night cycles in Heidenloth, for the world is shrouded in perpetual darkness, the astral body acting like a sun warming the planet to bearable living conditions but its light never piercing through the thick fog always looming over the fresh soil. Technological advancement is quite unique to this world in the sense that it does not fit in any particular Earth time-line. Cities of Ravenlust, the first country, reminds of London at the peak of steam age, while villages of Abragorth feels like rural communities from the early years of 1800. The people of Ravenlust are very much reliant on technology while their rivals live in simplicity, shunning modern apparels much like the Amish back on Earth. Perhaps it would be interesting to note at this point that the two societies in question consist of vampires and were beasts, respectively. The people of Ravenlust are quite renown for their sophistication and love of beauty, eternal beings feeding off the blood of mortals for sustenance known in Earth’s folklore as vampires. It is believed their ancestors, thousands of years ago, performed an ancient ritual to shroud the world in darkness and thus allow their kind to walk the surface freely. It was the turning point for the vampire’s society, quickly taking over what was once a human’s realm and claiming it as their own. Their ruling was unmatched until the were beasts came out in force, chasing the intruders out of their ancestral grounds, out of Abragorth. Citizens of Ravenlust aren’t unlike the vampires of Earth’s modern culture, sensitive to the sun’s UV rays and very much allergic to garlic and religious trinkets. They are not governed by one ruling body but instead divided in clans, or families. The strongest house dominated the rest, their domination often challenged by the lesser families. While the Were beasts of Abragorth united against the vampires to reclaim their homeland, they were quick to divide once more into packs once the threat had been dealt with. Each pack is led by a single figure, most often the strongest or eldest of the group, depending on the species involved. It is rare to see different breeds coexisting, save for those with similar mindsets such as wolves and their canine cousins or felines as a whole. Packs going at war with one another is a familiar occurrence in Abragorth, fighting over resources or territories. While were beasts care not about the sun, they do tend to go into frenzies when the moon is at full. They also have a weakness to silver, regardless of which form they are in, and it is the one material truly capable of harming them. They are known to live up to a 1000 years, although their constant warmongering tends to shorten their life expectancy. A were beast has three forms they can take, the first being referred to as their “True Form”. When hunting, they usually choose to shift into their raw animal shape, looking like a bigger, sometimes even colossal version of their specie. The “Hybrid Form” looks like a humanoid version of their breed, usually bigger in size than the average man or woman. Last but not least is the “Human Form”, perhaps the weakest yet smartest of the 3. While in their human shape, they look like your average mortal, losing their ancestral strength but not their quick regenerative powers. When the vampires took over, not every human was enslaved and imprisoned within Ravenlust. A few of them survived and formed a community of their own, a society of hunters. Armed with crossbows, blades and the occasional pistol, they hunt both vampires and were beasts alike in an effort to reclaim their home. While not nearly as numerous as they once were, they still present a mortal threat to the unwary monstrosity. They built a few sanctuaries, scattered throughout both countries, and aided by faith in their ever watchful God, they hunt the invaders relentlessly and without discrimination. Known Folded: Cerebus
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Geist
Population: Moderate to Heavy Technology Level: Modern Magical Level: low/none Environment: Moderate Overarching Government: Mixed States Language Notes:
Description: In many ways, Geist is identical to Earth Prime - more a parallel to this planet rather than a different world entirely. The countries and general landscapes are the same, and it is as diverse as Earth Prime in it's races and cultures. It isn't entirely parallel: the people there are unique, not altered versions of the people on Earth Prime. However, the people of Geist - known as Geisters, or more colloquially as Spooks - differ in one crucial manner: when a baby is born, there is not one consciousness inhabiting the body, but two. The personalities inhabiting the body are labelled as Primary and Transcendiary. The Primary Consciousness is the most obvious: it is the voice you hear and the smile you see, the one who controls where the body goes, how it looks and the decisions it makes. The Transcendiary Consciousness takes care of less mundane affairs. This consciousness works on a higher plane, able to detect forces that the Primary cannot. While the conscious,working body sees nothing, the inner pair of eyes examines a given situation and in it's own separate voice offers advice and points out what the Primary's eyes may have missed. It can work out information far faster than the mundane mind, although it discloses this information at it's own will. Because of this, a relatively slow Spook may suddenly become insightful and witty when given information from the Transcendiary, or may carry out two tasks at once due to both consciousnesses working together. The link usually goes one way: the Primary still aware of their surroundings, but receiving tips from their other self. But it is still common for a Geist-Man or Woman to withdraw into themselves, no longer aware of their surroundings while they carry out whole conversations in their head. The partnership tends to bolster health and strength, giving them a longer lifespan. However, there is always a risk in further Consciousnesses developing: beings that are inclined to hurt rather than help. Because of this, the governments of Geist - whilst elsewhere mirroring that of Earth Prime - has developed a police force to combat such an event. Those displaying signs of extra consciousnesses are typically locked away, for their own good as well as everyone else's. As this usually occurs in the old, it usually isn't a problem, but angrier, more rebellious sorts are not unheard of. It can occur that the Force has to cut down a rogue Geister, and the system isn't always appreciated. Known Folded: Ruth Matthesen
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Administrator
 
Group: Admin
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Kryton/Mayuka
Population: A thousand after the great war. Technology Level: Primitive for today's standards, but developed on nature understanding. Magical Level: None. Environment: Most of the planet is covered by oceans. Most of the habitable land is covered with at least one meter of water, which is where the Krytons live. There is dry land, but it's scarce, mostly frozen and inhabited by the Mayuk. Overarching Government: Different Monarchies, with one overall Congress. Language Notes: Sounds like a mix between Klingon and Japanese. Odd, I know.
Description: Kryton is a small moon of the great planet Lukah, all covered in clean, pure water, with only a few frozen lands showing. While the planet has an atmosphere similar to Earth, there is also an undiscovered element in the air known as 'Kalch' which facilitates the local living beings to assimilate oxygen without deteriorating. This allows any animal, plant or Kryton to live longer. The Krytons are humanoids with blue, thick and smooth skin that allows them to swim freely and fast through the blue oceans of Kryton. While they do need oxygen to live, they also need to be constantly covered in water or their skin will dry. Thin and tall by nature, the Krytons are one of the two existing rational races of the planet. While the Krytons know their planet as 'Kryton', their sworn enemies, the Mayuk call the planet 'Mayuka'. Each specie has it's own language, culture and religion. The Mayuk and the Krytons have fought over the planet for centuries, which stops them from developing like most cultures would. Land is scarce for the Mayuk, and there's a lot of land that could be drained and used for agriculture and other activities. If it wasn't for the fact that the Krytons live there. The fight over land is a constant battle in Kryton, both species hating each other thanks to the many legends and old stories they make up from the other. From the two, the Krytons are by far the less violent or strong. A great war soon started, over the biggest land Nkwai. It was easy for the Mayuk to win the land over the Krytons. Most were killed and forced to flee to smaller cities. The Krytons adore light, considering it both fearful and powerful. They believed that, just like water, light gave life. Since the planet Lukah reflected the nearest star, Mai, appearing larger than the other light sources, they would adore it, calling it 'god' and saluting it each and every day.
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Administrator
 
Group: Admin
Posts: 132
Member No.: 1
Joined: 19-August 10

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Eades
Population: sparse; small pockets of densely populated areas Technology Level: Mediocre - Earth 1800s Magical Level: high Environment: crumbling cityscapes, extreme variation where cities do not exist Overarching Government: separate states Language Notes: many different languages
Description: Eades is a planet torn apart by a war. It is fairly earth-like, but there is a plethora of different species occupying the planet, and it is also a considerably larger planet in comparison and covered in separate cities. The different species inhabiting the cities have all been created separately by a different God, and worship the God that created them. Generally, these species are humanoid in appearance, with some slight differences. The planet's complex set of Gods who are always trying to kill one another and gain complete control over the world. It really has become something of a great mess. The different species inhabiting the planet vary greatly in shape, size, and customs, often having powers coinciding with the specified aspect of the world aligned to their God. After a long outbreak of war and chaos, the planet has been reduced to ruins. The different species live in clusters in small, nearly destroyed cities. The Gods that were fighting against each other so long ago have been considerably weakened or killed off by the other Gods. The races are no longer willing to fight for their aligned God, and are rapidly turning away from them. The temples of the Gods have been destroyed, their priests and messengers scattered to war ravaged lands beyond the city, or killed. There is peace as the different races begin to pick up the pieces of their destroyed world, and begin to unite themselves under one flag. Character’s Role: Sammael was one of the several creations of the God of Plague and Famine, who decided he wanted to have something a bit larger than a microbe to toy with one day. Sam's soul purpose was once to run around and spread disease and horribleness where ever he did go, but once his creator was killed, he seemed to snap out of his monstrous, heart-eating, disease-spreading rampages. Of course he has occasional relapses...
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