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Abilities
| Yuna |
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Level 3

Group: Moderator
Posts: 285
Member No.: 222
Joined: September 1, 2008

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Abilities for Yuna.
Dresspheres
Gunner Yuna's Default Dressphere, it allows her to fight at a range with two machina pistols, but makes her proficient with any type of gun.
Trigger Happy: Rapid Fire. Potshot: Charge a gun for more damage. Cheap Shot: Ignores defenses. Enchanted Ammo: Fires a bullet that does non-elemental magic damage. Target MP: A bullet that damages someone's ability to cast magic. Scattershot: The bullet hits multiple enemies. Tableturner: The stronger the enemy's defense, the stronger this shot.
Darkproof: Makes Yuna immune to Blind spells while a Gunner. Sleepproof: Makes Yuna immune to Sleep spells while a Gunner.
Trainer Summons Kogoro to help fight enemies and help allies.
Holy Kogoro: A holy element strike. Kogoro Freeze: Ice element strike. Kogoro Blaze: Fire element strike. Kogoro Shock: Lightning element strike. Kogoro Deluge: Water element strike. Kogoro Strike: Powerful attack that knocks the enemy away. Kogoro Cure: Heals an ally. Kogoro Remedy: Cures status effects. Pound!: Kogoro summons its allies to pound the enemy.
MP Stroll: Restores MP while moving.
Songstress Gives her the ability to sing and dance exceptionally well, while also giving her enchanting dances and songs.
Darkness Dance: Cast Blind on the enemy party. Samba of Silence: Cast Silence on the enemy party. Sleepy Shuffle: Cast Sleep on the enemy party. Slow Dance: Cast Slow on the enemy party. Breakdance: Cast Stop on the enemy party. Jitterbug: Cast Haste on allies.
Battle Cry: Raise ally's Strength. Cantus Firmus: Raise ally's Defense. Esoteric Melody: Raise ally's Magic. Disenchant: Raise ally's Magic Defense. Perfect Pitch: Raise ally's Accuracy. Matador's Song: Raise ally's Evasion.
Abilities for Etoille.
Red Mage: Thunder Blizzard Fire Shell Protect Cure Silence Doublecast
Fencer: Swarmstrike - Inflicts Poison Shadowstick - Reduces Speed Featherblow - Extremely Accurate Swallowtail - Hits everyone around Manastrike - Strikes MP Piercing Blow - Strikes two enemies infront Nighthawk - Ranged strike
Spellblade: Poison Blade Oil Blade Sleep Blade Slow Blade Confusion Blade Stun Blade - Inflicts Immobilize. Maim Blade - Inflicts Disable.
Equipment for Etoille.
| QUOTE | Weapon: Scarlette - A bright red rapier that supposedly never dulls. Armor: Crimson Regalia - The blood-red clothing Etoille normally wears. Resistant to Fire. Accessory: Phoenix Pinion - The feather in Etoille's cap, supposedly plucked straight from the mythical bird.
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Abilities for Lavian.
Paladin Deriving a combination of Light-imbued skills and Holy Magicks, the Paladin makes for a powerful combination of spell and sword.
Abilities Saint's Cross - A strike that sends shockwaves of Holy Energy out in cardinal directions of Lavian.
Hallowed Bolt - Channeling Holy Energy into her sword, Lavian summon's forth a bolt of lightning upon her foe. May inflict Silence.
Searchlight - Lavian summons forth a small orb of Holy energy that fires bullets of purifying Light at her opponents.
Paladin Force - After stunning her opponent with a Holy-powered blast, Lavian runs her opponent through with her blade.
Guard - Designating an ally as her target, Lavian has the ability to appear between them and any source that would deal them harm instantaneously, such as a harmful weapon or spell.
Spells Cure Cura Life Protect Shell Sacrifice (Cure all status ailments from a target, but become inflicted with them yourself.)
Equipment for Lavian.
| QUOTE | Weapon:  Anastasia - A longsword that can easily be wielded with one hand or both. It is a blessed, ancient blade referred to as a 'Godsblade', a relic given to Lavian upon her induction to the Lionsguard. It deals Holy damage.
Armor: Minerva Plate - Lavian's armor, practical yet designed to bring out her feminine aspects.
Accessory: Aegis Armlet - A small bracelet featuring a woman with hair made of snakes that wrap around the band. It sits around Lavian's arm and grants immunity to Stone. |
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| Auron |
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Level 2

Group: Members
Posts: 92
Member No.: 244
Joined: April 24, 2009

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AURON'S ABILITIES this is for the fallen
Equipment Masamune Genji Bracer
Skills Power Break Armor Break Magic Break Mental Break
Special Guard Sentinel Threaten Entrust
Overdrives Tornado: Auron spins with his blade in hands, creating a powerful tornado that elgulfs his enemies. He then throws his jug at the tornado, creating a huge explosion and turning everything into a fiery hell.
Banishing Blade: Auron drinks from his jug and spits the beverage on his sword as an offering to the spirit of the blade. A dark energy gathers around the blade together with spinning circles of rune-like characters. Swing the blade down with all his might, Auron hurls four dishes of energy at his enemy.
KEFKA PALAZZO'S ABILITIES you sound like chapters of a self-help booklet
Equipment Stardust Rod Rainbow Robe
Magicite Alexander (usually equipped) - Pearl, Shell, Safe, Dispel, Remedy Starlet - Cure, Cure 2, Cure 3, Regen, Remedy Bahamut - Flare
NOTE: Due to a strange and unique reaction between Kefka's inner magitek and Bahamut's magicite, summoning the Dragon has a possibility of failing, and even if it does work it is a terrible strain on Kefka's body.
Innate Magic(All of these have the same power of a level 3 spell) Round and Round Ice Back and Forth Fire Here and There Bolt
Innate Ability Whacko! (passive) - Due to the flawed experiment Kefka underwent to obtain his magic skills, his magic has unpredictable and strange trajectories and side-effects that are completely outside Kefka's control.
Desperation Warring Triad: Kefka absorves the traces of the Warring Triad's magic left in his body and becomes the Light of Judgement for some seconds, unleashing a fierce and wild holy magic attack.
BALTHIER'S ABILITIES call me old fashioned, but I was hoping for a treasure that we could measure
Equipment Formalhaut, equipped with Bloodsword Dueling Mask Brave Suit Hermes Sandals
Technicks Libra Achilles Charm Shear Wither Telekinesis
Magicks
White Magicks Curaga Esunaga Dispelga Holy
Time Magicks Haste Slow Stop
Green Magicks Protect Shell Bravery Faith
Arcane Magicks Bubble
Quickenings [i](Will edit with descriptions as soon as possible) Fires of War Tides of Fate Element of Treachery
Esper Ultima
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| Seru |
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Vampire

Group: Members
Posts: 16
Member No.: 247
Joined: October 7, 2009

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Selferas carries Four swords: Blood Sword, Icebrand, Rune Blade, and a Coral Sword.
Selferas’ Abilities:
Abilities:
Arts of War:
Rend Helm: A Terrific blow meant to shatter a foes Helm
Rend Armour: A Crushing strike meant to sunder his foes Armour
Rend Weapon: A Vicious Slash, with the aim to cleave through a foes Weapon
Rend Shield: A Hideous maneuver, removing a foes Shield from them.
Jump:
Selferas takes to the skies, gaining the true High Ground, and slams into his foe with all his might.
Throw: Selferas has mastered all the skills of a Ninja, but neglects using them apart from Dual Wield, and Water Walk.
Dark Sword:
Sanguine Sword: Calling upon the forces of darkness through his sword, Selferas drains the Life from his foes, his vampiric nature feeding him with strength to suck the life from his foes.
Infernal Sword: Less used, but just as potent, Infernal Sword sucks the Magical energy from Selferas’ foes bodies. He Usually uses this either before or after a spell to recover his low energy reserves.
Crushing Blow: Selferas lashes out, possibly halting his foe in his tracks.
Abyssal Blade: For a great investment of Selferas’ life energy, he can cause all foes within a cone in front of him to take damage.
Unholy Sacrifice: For an unthinkable investment of Selferas’ life force, he unleashes a wave of Darkness around him.
Due to his Race, Selferas has learned a single Aberrant spell, Unholy Darkness, the tainted version of the mighty Spell, Holy. To use this spell terrifies Selferas, making him open himself to the Pit in order to awaken that magical strength.
Notes: Selferas was Anemic in life, attributing to his low amounts of Magical energy. He kept these shallow magical reserves, but now can replenish them in Undeath with blood. His Pale skin, and demeanour all result from this disease, as did his calm attitude, afraid of expending to much energy in his pursuits. While he built up physical stamina, he never got rid of his low magical energy supplies.
As a Vampire, Selferas was granted several innate abilities, such as the ability to Shapeshift into a bat, become Mist, Superhuman Strength and Speed, and the ability to detect living beings around him by Smell. His senses are Acute, but just border superhuman, instead of being beyond that.
Layout:
Reaction: Vanish: If Selferas is assaulted, he will vanish into the Shadows, drawing on his training in the Ninja Arts
Support: Dual Wield: Selferas wields two blades Simultaneously
Movement: Water Walking: Selferas can walk, and stop on water, remaining on top of it with little trouble.
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| Cyric |
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Level 2

Group: Members
Posts: 80
Member No.: 245
Joined: May 8, 2009

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Cyric Anwell's AbilitiesNote: These abilities come from synthesized magicite. Cyric's equipment allows for a great deal of versatility and support, but the spells his equipment emulates are not as strong as the real deal. Pistol AmmunitionMagi Shot: Standard non-elemental damage. Fire Shot: A slow shot that explodes. Bio Shot: Close-Range poison shot. Break Shot: A shot that can petrify the area it hits. Slow Shot: A shot that does minimal damage but slows the enemy. Rifle AmmunitionMagi Shot: Standard non-elemental damage. Thunder Shot: Highly accurate shot with great distance and a probability of piercing armor. Ice Shot: Mid-Range spread shot that freezes the area it strikes. Silent Shot: Mid-Range sonic wave that can silence an enemy. Magitek GlovesRend Earth: A hit to the ground that causes quake. Gravity Cross: Punches that can weaken the enemy. Stop Strike: A melee attack that has a chance to stop the enemy in their tracks. Drain Grasp: A hold that can absorb the life force of an enemy. Curative Touch: Healing ability close to Cure. Magitek Armor: StrikerEsper's Grace: The Striker model of magitek armor does not have the overwhelming power or defense of the original series, but sports enhancements for a lighter fighter. The Striker model gives the effects of Protect, Shell, and Haste, but only at a 1/4 of the power of the real spells. Magi ControlNote: This is the power Cyric and his team gained from their experimentation. They were not infused enough with magic to be able to cast their own spells. Magicite Creation: Through a meditive state, Cyric can synthesize magicite that he uses for his weapons and armor. Cyric can also influence the properties of the magicite during creation, allowing him to create his different ammunitions and abilities for his gloves. These shards can only be used in Cyric's equipment. They can not be used to cast magic by themselves. Desperation MoveOverload-Striker: Pushes the power of his armor to unsafe levels, greatly increasing strength, speed and defense at the cost of completely draining the armor's magicite. This ability only lasts for a short time, because once the magicite is drained, the Striker armor ceases to function and Cyric loses all latent abilities of the armor, such as Esper's Grace. Edit: Attached pic of pistol and will follow up with rifle.
Attached Image

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| Kain |
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Level 1

Group: Members
Posts: 9
Member No.: 252
Joined: November 14, 2009

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Kain
Equipment
Mithril Spear Mithril Sword Mithril Helm Mithril Armor Mithril Gloves
Combat Skills
Attack- Attack a single target. Item- Use item in inventory. Retreat- Attempt to flee from battle.
Spells
Cure- Heals Allies Thunder- Zaps enemies with lightning.
Transportation
Walking- Simple ground based travel at average speed. Wyvern- Flying mount and Kain's childhood friend. Can travel quickly with 1-2 riders, average speed with 3-4 riders, and slowly with 5 riders.
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