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 Abilities
Zell
Posted: Apr 15, 2008 - 9:45 AM


Zell does what Zell wants.
*

Group: Members
Posts: 971
Member No.: 105
Joined: May 11, 2006



Zell Dincht
Equipped Weapon: Ehrgeiz

GF

Bahamut
Ifrit


Spells

Meltdown: Causes non-elemental damage and reduces enemy Vitality to None.
Haste: Causes Haste status
Curaga: Restores a high amount of HP.
Regen: Restores small amounts of HP at regular periods.
Firaga: Inflicts Fire-elemental damage to one enemy.
Triple: Allows three spells to be cast at once.
Tornado: Inflicts Wind-elemental damage to one enemy.
Protect: Reduces damage inflicted by physical attacks by half.

Limit Break

Burning Rave: Zell charges a massive sphere of battle aura around himself and then ignites both shoulders before finally driving his fist into the ground causing a fissure to rip across the ground and blow the target sky high dealing damage from the explosion and damage from the crash back to earth.

Meteor Barret: Zell runs at the target and delivers a kick that he then uses to push off them and launch himself into the air where he then charges aura in his right until he gathers the momentum to launch threw them with his fist and cause an explosion on the target.



Boltden Dragoon
Equipped Weapon: King’s Glory
Equipped Armor: Warriors Bangle (+20 Strength)
Equipped Accessory: Power Wrist (+10 Strength)

Materia

Double Cut MASTER
Speed plus MASTER
Ice MASTER
-Ice1
-Ice2
-Ice3
Restore MASTER
-Cure1
-Cure2
-Regen
-Cure3
Comet MASTER
-Comet1
-Comet2
Leviathan

Limit Breaks

Meteor Shot: Boltden jumps high into the air and charges energy into the blade of his spear and then unleashes it in a slash that burst into multiple shots that rain down on the enemy.

Merciless Vengeance: Boltden jumps back from the enemy and splits his one spear into six that circle around his body. He then rushes the enemy tearing away at them two spears at a time before finally jumping back again to combine the spears back together and charge through the enemy one final time.
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Zephit
Posted: Apr 19, 2008 - 10:05 PM


...Whatever.
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Group: Members
Posts: 4,629
Member No.: 67
Joined: September 12, 2005



Squall Leonhart

Weapon

Lionheart
Carried

Shear Trigger
Kept in spare

Renzokuken

Rough Divide
A running-slice in which the gunblade is swung upward with such force that the ground erupts underneath the target and propels the user high into the air.

Blasting Zone v2
The wielded blade's length is increased, as well as its power, through the focusing of energy down its length. Unlike in the original blasting zone where all the energy is wasted in one swing, the effect on the blade sustains for an amount of time equal to effort.

Junctioned Guardian Forces (GFs)

Alexander
Holy Judgement - Missiles of holy energy are launched high into the air and then rain down onto the opponent.

Bahamut
Mega Flare - A series of flare spells, followed by one large flarge spell. All of which ignore magical defenses.

Stocked Magic

Haste
Protect
Shell




Tidus

Overdrives

Energy Rain
Tidus charges energy into his blade and, after becoming airborne (usually), releases it as a non-elemental rain onto his opponents.

Blitz Ace
Tidus uses his sword as an aid to jump into the air and deliver a devastating sphere shot. Blitzball prefered, any object required.

Skills
Cheer
Flee
Provoke
Delay Attack
Delay Buster
Quick Hit

White Magic
Haste
Slow

Blitzball
Sphere Shot
Jecht Shot
Jecth Shot 2
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Black "Belt" Taijido
Posted: Apr 28, 2008 - 12:46 AM


ph34r t3h b31t.
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Group: Members
Posts: 971
Member No.: 102
Joined: April 10, 2006



Black "Belt" Taijido

Skills

Spin Fist: Attacks with spinning fists.

Repeating Fist: Punch repeatedly with one's fist.

Wave Fist: Attacks from afar by emitting battle sprits.

Stigma Magic: Recovers abnormal status by emitting the yin spirit.

Chakra: Restore HP and MP by focusing one's mind on vital pressure points and blood vessels.
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Seifer
Posted: May 8, 2008 - 7:20 PM


Level 1
*

Group: Members
Posts: 7
Member No.: 219
Joined: May 6, 2008



Seifer's Abilities

Weapon-Hyperion

Spells-
Firaga
Thundaga
Blizzaga
Cura
Silence
Blind
Aero
Haste

GFs-
Shiva
Diablos

Limit Breaks-
Zantetsuken Reverse-Seifer summons powerful physical strength and performs three deadly slices from his blade.

Bloodfest-Seifer scorches the enemy party, then carves a cross with his gunblade, igniting powerful fire-elemental damage.
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Saaji
Posted: Aug 28, 2008 - 10:30 PM


Heroic play boy
*

Group: Members
Posts: 7,497
Member No.: 5
Joined: September 12, 2004



Max Abilities:

Equipment:
Primary Weapon: Spear
Secondary weapon(s):Kodachi, Gloves

Materia

Black Bolt[same as bolt materia but the lightning is all black]
–currently unused slot
–currently unused slot
–currently unused slot
–currently unused slot

Elemental (sometimes bonded to Black bolt)
Speed plus
MP Turbo (sometimes bonded to Black bolt)



Limit Breaks:
Chou Kuroi Inazuma[trans~Super Black Lightning]
Fueled by the anger and rage in his heart, and brought out in moments of dire need Max can conjure up a sinister black lightning aroumd himself which he focus into a single high power attack or use as a improvised barrier for himself. The final option with the super black lightning is for Max to let it surge through him and increase all his paraemters two fold for a short time period.

Nameless
Only truly possible if Max receieves an energy surge from the Chou Kuroi Inazuma, Max initially knocks his opponnet airborn and strikes at the speed of lightning several times before smashing his foe downwards to the ground with a strike unleashing the remaining amount of black lightning at his foe.
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Yuna
Posted: Sep 22, 2008 - 6:55 PM


Level 3
*

Group: Moderator
Posts: 285
Member No.: 222
Joined: September 1, 2008



Abilities for Yuna.

Dresspheres

Gunner
Yuna's Default Dressphere, it allows her to fight at a range with two machina pistols, but makes her proficient with any type of gun.

Trigger Happy: Rapid Fire.
Potshot: Charge a gun for more damage.
Cheap Shot: Ignores defenses.
Enchanted Ammo: Fires a bullet that does non-elemental magic damage.
Target MP: A bullet that damages someone's ability to cast magic.
Scattershot: The bullet hits multiple enemies.
Tableturner: The stronger the enemy's defense, the stronger this shot.

Darkproof: Makes Yuna immune to Blind spells while a Gunner.
Sleepproof: Makes Yuna immune to Sleep spells while a Gunner.

Trainer
Summons Kogoro to help fight enemies and help allies.

Holy Kogoro: A holy element strike.
Kogoro Freeze: Ice element strike.
Kogoro Blaze: Fire element strike.
Kogoro Shock: Lightning element strike.
Kogoro Deluge: Water element strike.
Kogoro Strike: Powerful attack that knocks the enemy away.
Kogoro Cure: Heals an ally.
Kogoro Remedy: Cures status effects.
Pound!: Kogoro summons its allies to pound the enemy.

MP Stroll: Restores MP while moving.

Songstress
Gives her the ability to sing and dance exceptionally well, while also giving her enchanting dances and songs.

Darkness Dance: Cast Blind on the enemy party.
Samba of Silence: Cast Silence on the enemy party.
Sleepy Shuffle: Cast Sleep on the enemy party.
Slow Dance: Cast Slow on the enemy party.
Breakdance: Cast Stop on the enemy party.
Jitterbug: Cast Haste on allies.

Battle Cry: Raise ally's Strength.
Cantus Firmus: Raise ally's Defense.
Esoteric Melody: Raise ally's Magic.
Disenchant: Raise ally's Magic Defense.
Perfect Pitch: Raise ally's Accuracy.
Matador's Song: Raise ally's Evasion.



Abilities for Etoille.

Red Mage:
Thunder
Blizzard
Fire
Shell
Protect
Cure
Silence
Doublecast

Fencer:
Swarmstrike - Inflicts Poison
Shadowstick - Reduces Speed
Featherblow - Extremely Accurate
Swallowtail - Hits everyone around
Manastrike - Strikes MP
Piercing Blow - Strikes two enemies infront
Nighthawk - Ranged strike


Spellblade:
Poison Blade
Oil Blade
Sleep Blade
Slow Blade
Confusion Blade
Stun Blade - Inflicts Immobilize.
Maim Blade - Inflicts Disable.

Equipment for Etoille.
QUOTE
Weapon: Scarlette - A bright red rapier that supposedly never dulls.
Armor: Crimson Regalia - The blood-red clothing Etoille normally wears. Resistant to Fire.
Accessory: Phoenix Pinion - The feather in Etoille's cap, supposedly plucked straight from the mythical bird.



Abilities for Lavian.

Paladin
Deriving a combination of Light-imbued skills and Holy Magicks, the Paladin makes for a powerful combination of spell and sword.

Abilities
Saint's Cross - A strike that sends shockwaves of Holy Energy out in cardinal directions of Lavian.

Hallowed Bolt - Channeling Holy Energy into her sword, Lavian summon's forth a bolt of lightning upon her foe. May inflict Silence.

Searchlight - Lavian summons forth a small orb of Holy energy that fires bullets of purifying Light at her opponents.

Paladin Force - After stunning her opponent with a Holy-powered blast, Lavian runs her opponent through with her blade.

Guard - Designating an ally as her target, Lavian has the ability to appear between them and any source that would deal them harm instantaneously, such as a harmful weapon or spell.

Spells
Cure
Cura
Life
Protect
Shell
Sacrifice (Cure all status ailments from a target, but become inflicted with them yourself.)

Equipment for Lavian.

QUOTE
Weapon: user posted image
Anastasia - A longsword that can easily be wielded with one hand or both. It is a blessed, ancient blade referred to as a 'Godsblade', a relic given to Lavian upon her induction to the Lionsguard. It deals Holy damage.

Armor: Minerva Plate - Lavian's armor, practical yet designed to bring out her feminine aspects.

Accessory: Aegis Armlet - A small bracelet featuring a woman with hair made of snakes that wrap around the band. It sits around Lavian's arm and grants immunity to Stone.
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Porom
Posted: Sep 24, 2008 - 1:36 AM


Level 2
*

Group: Members
Posts: 152
Member No.: 223
Joined: September 1, 2008



Abilities for Rikku:
Thief (Default Dressphere)
Steal - Steals an item from the enemy.
Pilfer Gil - Steals gil from the enemy.
Pilfer HP - Steals HP from the enemy to add to her own.
Pilfer MP - Steals MP from the enemy to add to her own.
Flee - Allows the party to escape from a difficult battle.

Alchemist
Mix - Mixes two items to create a variety of effects.
Phoenix Down - Can make a Phoenix Down to use during the battle.
Potion - Can make a Potion to use during the battle.
Hi-Potion - Can make a Hi-Potion to use during the battle.
Chemist - Recovery items used have doubled effects.
Elementalist - Elemental attack items have doubled effects.

Lady Luck
Bribe - Bribes one target with Gil to leave the battle
Two-Dice - Attacks with a pair of dice that inflict damage based on the roll.
Attack Reels - Attacks by rolling slots to attack physically
Magic Reels - Attacks by rolling slots to use a magic attack
Luck - Increased luck.

Abilities for Freya Crescent:
Abilities:
Accuracy + - Freya's skill with her lance means her strikes are less likely to miss entirely.
Dragon Killer - Freya deals additional damage against dragon and dragonkin.
High Jump - The height of Freya's leaps, and thus damage, when Jumping is greater than the norm.
Long Range - Whether in the front lines or the rear guard, Freya is equally effective when attacking.

Dragon Skills
Lancer - Syphons the health and magic of one enemy using a strike of her lance
Reis' Wind - Can call on a holy dragon to accelerate the healing of her party.
Luna - Uses the light of the moon to drive friend and foe into a berserk frenzy
Dragon's Crest - Attacks multiple enemies with the power of dragons she's slain.
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Paine
Posted: Mar 26, 2009 - 5:04 PM


I SEE YOU.
*

Group: Moderator
Posts: 777
Member No.: 185
Joined: June 30, 2007



Paine's Abilities


Warrior - Default

Weapon: Sword

Attacks
Flametongue: Fire-based attack.
Ice Brand: Ice-based attack.
Thunder Blade: Thunder-based attack.
Liquid Steel: Water-based attack.
Excalibur: Holy-based attack.

Support Abilities
Assault: Casts Berserk, Haste, Protect, and Shell on the party.
Sentinal: Decreases damage taken for one turn/post.
SOS-Protect: Casts protect on self when in critical state.

Alchemist

Weapon - Gun

Items
Hi-Potion: Makes a hi-potion instantly.
X-Potion: Makes a X-potion in 1 post.
Mega-Potion: Makes a Mega-potion in 2 posts.
Elixir: Makes an elixir in 2 posts.
Remedy: Makes a Remedy in 1 post.
Ether: Makes an Ether instantly.
Phoenix Down: Makes a Phoenix Down in 1 post.

Support Abilities
Chemist: Increases potency of restorative items.

Black Mage

Weapon: Staff/Rod

Spells
Fire: Minor Fire-based spell.
Water: Minor Water-based spell.
Firaga: Fire-based spell.
Waterga: Water-based spell.
Blizzaga: Ice-based spell.
Thundaga: Thunder-based spell.

Support Abilities
MP Absorb: Restores some casting endurance.
Focus: Increases magic power for caster.




Elena's Abilities

Primary Weapon: Gun
Secondary Weapon: Some hand-to-hand combat

Limit Break
Bomb: Elena throws something flammable, shoots it, and it explodes, causing heavy damage to anyone nearby.

Materia - All Mastered
Fire
Fire
Fire2
Fire3

Restore - All
Cure
Cure2
Regen
Cure3

Time - All
Haste
Slow
Stop

Ifrit
Phoenix
Deathblow




Rinoa's Abilities

Weapon: Blaster Edge

Magic
Curaga
Holy
Triple
Esuna
Protect
Shell
Haste

GFs
Siren
Tonberry

Limits
Wishing Star - Rinoa calls Angelo, who aids her in attacking her current opponent(s).
Angelo Recover - Rinoa calls Angelo, who runs in and rouses a fallen ally.
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Auron
Posted: Apr 25, 2009 - 8:37 AM


Level 2
*

Group: Members
Posts: 92
Member No.: 244
Joined: April 24, 2009



AURON'S ABILITIES
this is for the fallen

Equipment
Masamune
Genji Bracer

Skills
Power Break
Armor Break
Magic Break
Mental Break

Special
Guard
Sentinel
Threaten
Entrust

Overdrives
Tornado: Auron spins with his blade in hands, creating a powerful tornado that elgulfs his enemies. He then throws his jug at the tornado, creating a huge explosion and turning everything into a fiery hell.

Banishing Blade: Auron drinks from his jug and spits the beverage on his sword as an offering to the spirit of the blade. A dark energy gathers around the blade together with spinning circles of rune-like characters. Swing the blade down with all his might, Auron hurls four dishes of energy at his enemy.


KEFKA PALAZZO'S ABILITIES
you sound like chapters of a self-help booklet

Equipment
Stardust Rod
Rainbow Robe

Magicite
Alexander (usually equipped) - Pearl, Shell, Safe, Dispel, Remedy
Starlet - Cure, Cure 2, Cure 3, Regen, Remedy
Bahamut - Flare

NOTE: Due to a strange and unique reaction between Kefka's inner magitek and Bahamut's magicite, summoning the Dragon has a possibility of failing, and even if it does work it is a terrible strain on Kefka's body.

Innate Magic(All of these have the same power of a level 3 spell)
Round and Round Ice
Back and Forth Fire
Here and There Bolt

Innate Ability
Whacko! (passive) - Due to the flawed experiment Kefka underwent to obtain his magic skills, his magic has unpredictable and strange trajectories and side-effects that are completely outside Kefka's control.

Desperation
Warring Triad: Kefka absorves the traces of the Warring Triad's magic left in his body and becomes the Light of Judgement for some seconds, unleashing a fierce and wild holy magic attack.



BALTHIER'S ABILITIES
call me old fashioned, but I was hoping for a treasure that we could measure

Equipment
Formalhaut, equipped with
Bloodsword
Dueling Mask
Brave Suit
Hermes Sandals

Technicks
Libra
Achilles
Charm
Shear
Wither
Telekinesis

Magicks

White Magicks
Curaga
Esunaga
Dispelga
Holy

Time Magicks
Haste
Slow
Stop

Green Magicks
Protect
Shell
Bravery
Faith

Arcane Magicks
Bubble

Quickenings [i](Will edit with descriptions as soon as possible)
Fires of War
Tides of Fate
Element of Treachery

Esper
Ultima
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Seru
Posted: Oct 16, 2009 - 1:37 AM


Vampire
*

Group: Members
Posts: 16
Member No.: 247
Joined: October 7, 2009



Selferas carries Four swords: Blood Sword, Icebrand, Rune Blade, and a Coral Sword.


Selferas’ Abilities:

Abilities:

Arts of War:

Rend Helm: A Terrific blow meant to shatter a foes Helm

Rend Armour: A Crushing strike meant to sunder his foes Armour

Rend Weapon: A Vicious Slash, with the aim to cleave through a foes Weapon

Rend Shield: A Hideous maneuver, removing a foes Shield from them.

Jump:

Selferas takes to the skies, gaining the true High Ground, and slams into his foe with all his might.

Throw: Selferas has mastered all the skills of a Ninja, but neglects using them apart from Dual Wield, and Water Walk.

Dark Sword:

Sanguine Sword: Calling upon the forces of darkness through his sword, Selferas drains the Life from his foes, his vampiric nature feeding him with strength to suck the life from his foes.

Infernal Sword: Less used, but just as potent, Infernal Sword sucks the Magical energy from Selferas’ foes bodies. He Usually uses this either before or after a spell to recover his low energy reserves.

Crushing Blow: Selferas lashes out, possibly halting his foe in his tracks.

Abyssal Blade: For a great investment of Selferas’ life energy, he can cause all foes within a cone in front of him to take damage.

Unholy Sacrifice: For an unthinkable investment of Selferas’ life force, he unleashes a wave of Darkness around him.

Due to his Race, Selferas has learned a single Aberrant spell, Unholy Darkness, the tainted version of the mighty Spell, Holy. To use this spell terrifies Selferas, making him open himself to the Pit in order to awaken that magical strength.

Notes: Selferas was Anemic in life, attributing to his low amounts of Magical energy. He kept these shallow magical reserves, but now can replenish them in Undeath with blood. His Pale skin, and demeanour all result from this disease, as did his calm attitude, afraid of expending to much energy in his pursuits. While he built up physical stamina, he never got rid of his low magical energy supplies.

As a Vampire, Selferas was granted several innate abilities, such as the ability to Shapeshift into a bat, become Mist, Superhuman Strength and Speed, and the ability to detect living beings around him by Smell. His senses are Acute, but just border superhuman, instead of being beyond that.

Layout:

Reaction: Vanish: If Selferas is assaulted, he will vanish into the Shadows, drawing on his training in the Ninja Arts

Support: Dual Wield: Selferas wields two blades Simultaneously

Movement: Water Walking: Selferas can walk, and stop on water, remaining on top of it with little trouble.
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Braska
Posted: Oct 16, 2009 - 4:40 AM


Level 1
*

Group: Members
Posts: 24
Member No.: 230
Joined: September 21, 2008



Braska's Abilities

Equipment
-Sage's Staff
Once a battle, it can be touched to either an ally or enemy and it casts regen on the target. This is especially effective against undead creatures. Notably, this effect can not be used on Braska himself.

-Silver Bangle

Summoning:
Braska is fully capable of summoning all of the main Aeons, those being the ones found within the temples. He admittedly does have a preference for Bahamut, however he will attempt to summon the Aeon most suited to the fight before falling back on the dragon.

Aeon List
Valefore
Ifrit
Ixion
Shiva
Bahamut

Spells:

+Cure
+Cura
+Curga
+Esuna
+Protect
+Reflect
+Shell
+Dispel
+Regen
+NulBlaze
+Nultide
+Nulfrost
+Nulshock
+Life
+Slow
+Haste
+Holy

Overdrive

Dragon's Call
When in critical condition, Braska can summon a furious Bahamut into battle at full health and in overdrive mode. The first action preformed by the Dragon is, without fail, megaflare.
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Cyric
Posted: Oct 19, 2009 - 1:46 AM


Level 2
*

Group: Members
Posts: 80
Member No.: 245
Joined: May 8, 2009



Cyric Anwell's Abilities

Note: These abilities come from synthesized magicite. Cyric's equipment allows for a great deal of versatility and support, but the spells his equipment emulates are not as strong as the real deal.


Pistol Ammunition
Magi Shot: Standard non-elemental damage.
Fire Shot: A slow shot that explodes.
Bio Shot: Close-Range poison shot.
Break Shot: A shot that can petrify the area it hits.
Slow Shot: A shot that does minimal damage but slows the enemy.

Rifle Ammunition
Magi Shot: Standard non-elemental damage.
Thunder Shot: Highly accurate shot with great distance and a probability of piercing armor.
Ice Shot: Mid-Range spread shot that freezes the area it strikes.
Silent Shot: Mid-Range sonic wave that can silence an enemy.

Magitek Gloves
Rend Earth: A hit to the ground that causes quake.
Gravity Cross: Punches that can weaken the enemy.
Stop Strike: A melee attack that has a chance to stop the enemy in their tracks.
Drain Grasp: A hold that can absorb the life force of an enemy.
Curative Touch: Healing ability close to Cure.

Magitek Armor: Striker
Esper's Grace: The Striker model of magitek armor does not have the overwhelming power or defense of the original series, but sports enhancements for a lighter fighter. The Striker model gives the effects of Protect, Shell, and Haste, but only at a 1/4 of the power of the real spells.

Magi Control
Note: This is the power Cyric and his team gained from their experimentation. They were not infused enough with magic to be able to cast their own spells.
Magicite Creation: Through a meditive state, Cyric can synthesize magicite that he uses for his weapons and armor. Cyric can also influence the properties of the magicite during creation, allowing him to create his different ammunitions and abilities for his gloves. These shards can only be used in Cyric's equipment. They can not be used to cast magic by themselves.

Desperation Move
Overload-Striker: Pushes the power of his armor to unsafe levels, greatly increasing strength, speed and defense at the cost of completely draining the armor's magicite. This ability only lasts for a short time, because once the magicite is drained, the Striker armor ceases to function and Cyric loses all latent abilities of the armor, such as Esper's Grace.


Edit: Attached pic of pistol and will follow up with rifle.

Attached Image
Attached Image
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Cyric
Posted: Nov 6, 2009 - 10:30 PM


Level 2
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Group: Members
Posts: 80
Member No.: 245
Joined: May 8, 2009



Rifle.

Attached Image
Attached Image
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Kain
Posted: Nov 20, 2009 - 7:42 PM


Level 1
*

Group: Members
Posts: 9
Member No.: 252
Joined: November 14, 2009



Kain

Equipment

Mithril Spear
Mithril Sword
Mithril Helm
Mithril Armor
Mithril Gloves

Combat Skills

Attack- Attack a single target.
Item- Use item in inventory.
Retreat- Attempt to flee from battle.

Spells

Cure- Heals Allies
Thunder- Zaps enemies with lightning.

Transportation

Walking- Simple ground based travel at average speed.
Wyvern- Flying mount and Kain's childhood friend. Can travel quickly with 1-2 riders, average speed with 3-4 riders, and slowly with 5 riders.
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