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Aeris
Posted: Oct 7, 2009 - 7:10 PM


Level 1
*

Group: Members
Posts: 25
Member No.: 230
Joined: September 21, 2008



Character: (High Summoner) Braska

Overview:
Braska was young, and a firm believer in peace between the Spiran Races. A warm and caring individual, he never wanted anyone to get hurt. He simply wanted to see a calm among the intelligent races, hoping that, in such a peace Sin could be eradicated. Few, if any among the clergy, shared this belief. He attempted to reach out to the Al Bhed, and fell in love with Cid's, the Al Bhed's leader, little sister.

Within a few short months, the pair were married, Braska was disowned excommunicated from the church, and she was mostly disowned by her brother. Of the pair, Braska thoroughly believes that she lost more, but she never complained. Almost a year later, their daughter was born. Yuna, they called her. When Yuna turned six, her mother decided to try and make amends with Cid. She succeeded in her mission, but during the return trip, her ship was attacked by Sin. Whether she was mutilated or simply drowned is unclear. Braska received the news on Yuna's seventh birthday.

He withheld the knowledge from everyone for a full week, so that it would not get back to Yuna before he was ready to speak with her. Soon after, he dedicated himself to becoming a summoner, and the rest is history.

Braska is somewhat more withheld, than he once was. Even so, a waning smile can often be seen playing at his lips, as he reminisces , or as things remind him of his past. Even so, he is not depressive. He has moved on from his losses, and while he will never forget the sweet woman he loved, he understands that he must move on with his life. He would love to see Auron and Yuna again.

It has been several years since he has had to fight, but Braska has not lost his touch with his aeons. While he favors Bahamut, he is proficient with all of the temple found aeons.

RP Sample:
QUOTE
Braska stood on the dock, staring down into the water. This place was so peaceful, so beautiful. "This is where I want Yuna to grow up...a place like this." He whispered, more to himself than to someone else. He closed his eyes for a moment...and saw Yuna's mother. He shook his head sharply...clearing the image, or trying to.

He turned and walked, without a word, toward the temple. Things were pretty blurry for Braska as he moved through the Cloister of Trials.

Braska looked up, and and seemed startled to find that they had reached the chamber of the Fayth's door. "It looks like this is it." He said softly to his two guardians. He walked forward smoothly, even gracefully, and entered the chamber silently. They were in Besaid...and his journey was just beginning. Before he knelt, he looked around the small chamber, and his mind wondered to the reason he was here: To protect his daughter...and to avenge the Al Bhed woman he had fallen in love with.

Braska glanced around the small chamber one last time, as he knelt before the statues that were standing there, seeming so indifferent to it all. He bowed his head in prayer. His hands were in the traditional position for prayer, his eyes were closed. He focused his mind on the reason that brought him here, the final result that he wanted.

Braska was still deep in prayer when he knew he had been heard. He did not stop though. He focused his mind on the need To obtain a way to defeat sin, he focused all of his attention on that sentence, and waited. His eyes were pressed tightly shut as he continued to pray silently. After around two or three hours, he sat up, on his knees. He took a deep breath and sighed, he had done it. He had received his very first Aeon...Valefore.

Braska stood up slowly and opened the door before him. He stood on the steps for a moment looking at his guardians, then he stepped down. He walked forward. "It has begun. I have become a full summoner." He said in a quiet voice...but he did not sound happy...no not really. This moment was shadowed by the reasons that he had chosen to try to become a Summoner...this moment was shadowed by Death and by Sin, the bringer of it.


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Porom
Posted: Oct 15, 2009 - 1:58 AM


Level 2
*

Group: Members
Posts: 155
Member No.: 223
Joined: September 1, 2008



Character:
Rikku

Overview:
A sunny and upbeat young Al Bhed girl, Rikku seems to be a bottomless well of energy and throws that energy into every thing she does. Whether it's hunting for a rare item or helping out her friends, Rikku is always willing to give it her all. Some of this can probably be attributed to growing up in Spira, as the constant threat of being attacked by Sin meant each day could be your last. But despite the dangerous world in which she lived, the main thing that defines Rikku's personality is her optimism that each day will be better than the last and that nothing can go wrong if you give it your all to make the best of things.

Over her time as both a guardian and a sphere hunter, Rikku has picked up a truly remarkable assortment of diverse skills. As an Al Bhed, she has a natural knack for creativity and invention, and her particular talent is in chemistry, with the ability to create all sorts of potions and medicines from the most unlikely of materials. She does not, however, have her people's gift for machinery, instead tending to destroy whatever machine she touches whether she means to or not. But Rikku's true gift is her natural agility, which she first employed as a thief of both relics and summoners, and later honed as one of Spira's busiest Sphere Hunters.

Due to her speed, Rikku's preferred weapons are a pair of oversized knives with circular targes built into the handles, allowing them to serve as both weapon and shield on the fly. Though lacking stopping power, the light weapons let her maximize her speed and make her a hard target to hit back as she weaves back and forth.

RP Sample:
QUOTE
Rikku had been convinced that if she was a Sphere Hunter in Spira, there was no reason she should have any trouble hunting marks in Ivalice. It was the same principle and involved the same skill sets. All she had to do was beat up fiendish monsters and collect awesome rewards, just like the old days!

"You can count on me! I'll beat that mean old mark and be back before you even have time to finish your drink!" she had told the man who had made the petition for aspiring hunters. She'd puffed her cheeks when he doubted her, even when he said he expected a whole clan instead of a single girl. "Trust me! There were only three of us in the last group I was in and we had no problems with even the biggest meanies! So I can handle some little monster on my own, easy."

That was what she'd thought, at least. No one had told her what kind of monster it actually was. She covered her head, hiding behind the tree she'd ducked behind. "Awwww, why did it have to be a..." she trailed off, biting her lip and peeking out from behind the tree. Two yellow eyes and a forked tongue greeted her from just a few feet away as her eyes widened. Like a bolt of lightning, she was on her feet even before she cried out, "SNAKE SNAKE SNAAAAAKE!"

Maybe a clan isn't the worst idea in the world, Rikku thought as she dashed for safety, waving her knives behind her to discourage the large serpent from pursuing.


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Auron
Posted: Oct 15, 2009 - 11:47 AM


Level 2
*

Group: Members
Posts: 105
Member No.: 244
Joined: April 24, 2009



Character: Kefka Palazzo
Overview: A failed experiment can have extreme consequences and the proof is Kefka Palazzo. He was the first human test subject to be infused with Magitek, and although the experiment initially was a success and he obtained the power to wield magic, the process was flawed and it had some dangerous side effects on his psyche, twisting his mind and personality over the years, warping his senses and transforming him in a sadistic, ruthless and destructive man.

While serving under Emperor Gestahl as Court Magician, Kefka plotted behind the emperor's back, manipulating people, attacking villages and taking questionable decisions by himself. He forced a Slave Crown on Terra Branford, a mysterious young girl, and ordered her to retrieve the Esper Valigarmanda from the caves of Narshe. The most famous of these questionable acts, however, is the poisoning of Doma's water supply against the wishes of General Leo, commanding officer at the occasion. During the siege of Doma Castle, Leo was aiming for a peaceful solution, but Kefka grew impatient and decided to poison the city's water, a deep that killed most of the inhabitants.

Through intricate ploys and manipulation of the Espers, Kefka was able to raise the Floating Continent containing the Warring Triad, long forgotten statues that were once the three Gods of Magic. Finally revealling his true colors, the sadistic clown killed Emperor Gestahl and disturbed the delicate balance of the statues, unleashing an unimaginable amount of magical power and reshaping the world. Imbued with the power of the statues, Kefka ascented into Godhood.

And it was then that his personality and his goals changed again. Holding the knowledge of a God, Kefka came to realise the ephemerality of life. He became nihilistic, believing that there is no purpose or meaning in life, since it will ultimately come to an end. Set on freeing humanity by destroying it, Kefka was confronted by the Returners in his tower and was defeated after a bitter fight.

With his defeat, the power of magic left the world, which could once again savour peace. But what happened to Kefka after his downfall is a mystery never elucidated.

Sample P.S. This was the scenario I was asked to describe the previous time I played Kefka
QUOTE (Before Doma)
A pair of vividly colored shoes crossed the broad doorway with firm steps, making short muffled noises and carrying along a most peculiar man, owner of a fashion sense that was his and his alone. He wore make up on his face and around his eyes, which almost made him look like a clown, along with a fancy and complex attire, put together in such a way that certainly made him look like one.

But looks aside, the reputation of Kefka Palazzo preceded him. He was one of the generals of the empire, known among the troops for his eccentric behavior and for being quite sadist, sadist to the point that it seemed like madness. It's not that he wasn't eccentric or sadist or cruel or even mad. It's just that there was more about him than what meets the eye.

Even now he stood few meters from the heavy oaken door that two guards had closed behind him, having just had a most important meeting with Emperor Gestahl. He had a troubled expression showing from beneath his make up, as though something was really bothering him or he was conceiving some kind of plan. He looked stern and worried and that air of being a clown was gone from his face. But out of the blue, before the guards could say or ask anything, the general erupted into maniacal laughter. It really startled and frightened the two soldiers; whatever they were expecting, it surely wasn't that.

Some days later Kefka watched Doma Castle from the military camp. It was already late in the night and there was none awake save those that were on guard duty. A cold gust of wind blew his colorful cape and hair backwards. Like that time in castle, the general's face was stern and trouble, and he looked much older than he indeed was as darkness stretched through his face. The man was lost in thought.

"So the day has arrived. But poison? I wonder if this is the right thing to be done... No. I shouldn't question my decisions." Kefka's expression began to change. As he thought further about the matter, his face was slowly becoming more dire, more cruel. "It's for a greater good and besides I should not care about this rebel scum. They deserve it! Destruction is the ultimate beauty Only through destruction creation is possible!"

And he laughed. But he laughed to fool himself, as deep inside he felt torn. No matter how much he believed that indeed the people of Doma deserved to die, he felt terrified and he felt excited, and the idea of uncountable lifeless bodies falling to the ground made him pleased. And that made him even more terrified. He shivered.

But still Kefka laughed. Laughed because he didn't accept the way he felt. Laughed because he was insane, because the feeling was making it even worse, driving his moments of lucid thinking away. Laughed because it was the only thing that there was to be done. And as he laughed the idea that those weaklings really deserved to die grew stronger and stronger inside him.

His laughter made one of the guards, a cadet that had just recently joined the army, come his way. "General Kefka, sir, excuse me but are you okay?" asked he asked, aparently quite afraid and a bit worried.

"I've never felt better," the general answered, and still laughing he entered his tent. "Tomorrow will be a day to remember..."


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Porom
Posted: Oct 26, 2009 - 5:18 PM


Level 2
*

Group: Members
Posts: 155
Member No.: 223
Joined: September 1, 2008



Character:
Freya Crescent

Overview:
A seemingly reserved soldier of the kingdom of Burmecia, Freya is revered as one of the few to achieve the elite title of dragon knight, an exalted position shared only by a select few. Because of this, she was known amongst her people as one of their greatest warriors, exceeded only by legends such as Sir Fratley of Burmecia and Captain Beatrix of Alexandria. However, the outward appearance of a lone and aloof dragoon conceals a passionate heart that is fiercely loyal to her friends and loved ones. If not held back, she would rush to the ends of the earth to protect those she cares about, and face even insurmountable odds without a second thought. She was willing to travel the entire world searching for her former love, Sir Fratley, upon his departure, no matter the time or consequences involved, and would have never thought twice about her decision had events not intervened.

This dedication is one of Freya's strengths as well as her weakness, as while it drives her on it can also be used against her. Despite her serious appearance, Freya's heart is generally worn on her sleeve, unprotected against assail. Tragedy and loss weigh heavily on her, and when she fails in her duty to protect others, the guilt can be a crushing blow to her resolve. Despite this, however, she is usually able to pick herself up from despair and fight on, because there are still other people and things she holds dear.

As a dragon knight, Freya is a skilled warrior with her chosen weapon, a long spear that she is equally comfortable using on the ground or in the air. As both a Burmecian and a dragoon, she is capable of nearly superhuman leaps, even exceeding those of already agile thieves like Zidane, although she cannot match their overall dexterity. Unlike typical dragoons, though, she is also trained in rudimentary magical arts that allow her to call on the strength of actual dragons she has slain or encountered in the past, making her a versatile force on the battlefield.

RP Sample:
QUOTE
The port city of Graszton was a crossroad for people and goods from throughout Ivalice. The exotic was almost commonplace, and so, it was among the most comfortable places in the area for those who would otherwise stand out. In the pubs, this tolerance was even higher. Almost no one even looked up when a tall, slender crimson-clad figure stepped in, their face concealed by the lowered brim of a tall red hat and their build unmistakably different from that of a hume.

Taking a seat at the front, they raised one hand to call the bartender to serve a drink, offering a couple of gil cupped in the palm of a pale blueish gray hand. An eyebrow was raised on the part of the hume at the counter, but gil was gil, and so they turned back to pour a pitcher. Meanwhile, a conversation went on at the table behind the figure.

"I'm tellin' you, no one's goin' to accept the job!" one of the two men sitting at the table complained, his voice raised as he slammed his mug on the table in a huff. "Who in their right mind is going to throw their whole clan at a mark like that!?"

"Well, yes, I know it's asking a lot, but we won't be able to deliver the shipment your men unloaded unless it's eliminated from our route," his drinking partner answered, comparatively more calmly and shaking his head. "But I really think if the price is right--"

"The price? The price, he says! An' what price do you think is right for dealin' with a dragon that big!?" he said, shaking his head. "We barely got enough gil 'fer one person 'til we clear this job, never mind a whole clan, and that's if we gave 'em all we got.  No one is stupid enough to go up against a dragon on their own."

There was a soft chuckle from behind the two men. The red-coated figure at the bar turned slightly in their seat, lifting the brim of their hat with one hand. The two men stared at the sight. They'd seen plenty of unusual races in their travels through Ivalice, but never one with hair as white as a viera's, and the narrow snout of a rat. A smirk tugged at the lips of the stranger.

"You're quite mistaken. I've known several foolhardy enough to challenge even the greatest dragons on their own, whether out of chivalry or arrogance," Freya Crescent remarked with a fond look, shaking her head as the expression fled like a ghost before she continued softly. "Or merely because they have nothing left to warrant caution. I'll take the job, whatever the price."

The dragon knight stood up from her seat, one hand reaching for the lance on her back. It would not be the first dragon she slain. Nor, with her fortune, would it be the last.


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Zell
Posted: Nov 4, 2009 - 1:31 AM


Zell does what Zell wants.
*

Group: Members
Posts: 975
Member No.: 105
Joined: May 11, 2006



Character: Judge Magister Gabranth

Overview: Once the most powerful judge in the Archadian military he seemed to be the perfect soldier, loyal, unflinching, and authoritative. But, underneath his armor laid a broken man, one who was driven by nothing more than hatred for the brother that abandoned his homeland and his family. Even hatred towards himself for siding with the enemy that took his home and his honor.

Gabranth finds himself caught in an inner struggle between his duty as a Judge Magister and his honor as a knight, he is tormented by this struggle constantly and it drives him into a rage when he sees that Basch has retained his honor even having abandoned his homeland and family.

Gabranth fights using two swords, a short sword “Highway Star” and a long sword “Chaos Blade” that lock together at the base of the handles to form a longer dual bladed sword. His power and ability come from the hate and determination that drive him, causing his attacks and abilities to be far stronger than those of the other judges. His drive becomes so powerful at times that he will continue to fight even if his body is broken and bleeding as long as he can suppress his hate with another victory the price matters not.

RP Sample:
QUOTE
Aboard the Ifrit the sound of metal could be heard clanking through the halls, Gabranth was making his round through the ship. As he walked the hallowed halls the images of the execution of Judge Drace ran through head over and over again. “Please protect Lord Larsa”.” I promise I will.”
Finally he stopped and stared out one of the windows, they were returning to the city after the funeral of the Emperor. “I must protect Larsa for them both. I swear I shant let harm befall him.” Gabranth turned and continued down the hall.
After reaching an intersection he stopped to allow a food crew to pass through as they did Gabranth watched them walk down the main corridor. He then stopped one of the soldiers passing by. “When did Lord Vayne dine last?” the soldier flipped though some papers and finally pulled a schedule out. “1400, sir, why do you ask?” Gabranth placed his helmet on and pulled his sword out before linking them together. “Gather the others and head to Lord Vayne’s lodging!”
Gabranth hurried down the hall, as he approached the door to Vayne’s room he was attacked by one of the men on the food crew. “Archadia won’t have this land!” Gabranth simply stared from beneath his helm before felling the man. Nothing more than simple rebels. Voices could be heard from inside the room. “Give it up Vayne! You can either eat the poison or have us remove your head ourselves!” Vayne sat behind his desk and simply laughed. “Why don’t you accept my answer from him?” Vayne pointed to the Judge standing in the doorway. “You dogs shall perish this day!” Gabranth broke his swords apart and stood ready to vanquish them.

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Kain
Posted: Nov 17, 2009 - 9:18 PM


Level 1
*

Group: Members
Posts: 9
Member No.: 252
Joined: November 14, 2009



Character: Kain (FF2)

Overview: Kain is one of the few survivors of the Deist Massacre, which took place when he was a child. After the Massacre, he met a Dragoon by the name of Ricard. Kain immediately saw Ricard as a role model, for Kain's father was a great Dragoon Knight who had died in the Massacre. After Ricard's death and the defeat of the Emperor; Kain claimed the last of the wind drakes, or wyverns as they're called in FF2, and (possibly) became an outstanding young Dragoon Knight.

RP Sample: Kain stood at the edge of the airship, gazing into the endless skies. He held his helmet under his right arm, letting his long blond hair fall to his sides. He looked behind him to see his faithful wyvern companion looking back.
He didn't really know why he was needed in this time of peace. He knew that Queen Hilda was on a diplomatic mission to Palamecia to speak with the new Emperor, and he was there to protect her should things get violent. The details of how he became emperor were somewhat suspicious. Kain found it hard to believe that Emperor Leon's entire family could have all died of "Sudden Illness". "There may have been use of some sort of poison."
"Poison..." Kain shudered as he recalled the screams of agony filling the halls of Castle Deist. Nor could he forget the mass invasion the Empire had launched after all the wyverns were dead. "Wait here until it's safe," he remembered his father telling his mother and himself, who were hidden in a secret chamber. Eventually, the Empire had left all the residents of Deist for dead and moved on for "more important business."
Kain was shaken as a large explosion impacted the airship. "It's a trap!" he heard one of the guards call out. Without hesitation, Kain readied his spear and mounted his wyvern companion, ready for battle.

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Auron
Posted: Nov 25, 2009 - 11:19 AM


Level 2
*

Group: Members
Posts: 105
Member No.: 244
Joined: April 24, 2009



Character: Balthier (Real Name: Ffamran mied Bunansa)
Overview: Born as Ffamran mied Bunansa, Balthier was the third son of Doctor Cid, a prominent researcher of the Archadian Empire. Doctor Cid's influence with the Archadian Emperor and Senate and his own abilities earned Ffamran a position as a Judge, the powerful and influent generals of the Archadian Military, at the tender age of sixteen. But as he grew up, the boy started noticing that his father's research and his obsession with Nethicite was making him deranged, it made him notice that his father's sanity was slipping as the man started talking to someone who wasn't there.

However, due to his general insatisfaction with his father's research and with Archadia itself, Ffamran left his position, his country and his name behind. He stole a prototype airship from a Archadian hangar (that was the Strahl, though he customised the aircraft to such an extent over the years that it no longer resembles the original design) and, under the new name of Balthier, he became a sky pirate. During his travels he met an outcast viera, Fran, with whom he decided to partner, perhaps because he could relate with her problems and worries, since both had cast away their pasts. The hume-viera duo managed to make a name for themselves as sky pirates over the years, and the handsome bounty they had upon their heads started to attract a huge number of head hunters.

But even in his new life Balthier was haunted by his father and his reaseach on Nethicite. Quite ironically, he set his eyes on the Goddess Magicite, a heirloom of the Dalmascan Royal Family that turns out to be the piece of Nethicite called the Dusk Shard. It was during this stunt in Rabanastre's Palace that he met Vaan and became involved in his and Princess Ashe's story, which had Nethicite in its very core. This journey with princess and thief led Balthier to realise that his father wasn't as insane as he had originally thought – rather, he had been talking to the Occurian Venat, who convinced Cid that what he was doing was in mankind's best interests.

Balthier decided to try to convince his father that his plans were insane and followed him to the Pharos at Ridorana Catarat. There, Doctor Cid died after summoning the Esper Famfrit, believing up to his last breath that what he was doing was the right thing to do. Decided to atone for his father's sins, Balthier set out for the Sky Fortress Bahamut with Vaan and the others to defeat Vayne. Balthier and Fran stayed behind after the fight to prevent the fortress from falling over the city of Rabanastre and though they succeeded, they were believed to have died in the crash. It is only a year later that he returns to reclaim his airship, the Strahl, and leave Vaan a message in which he claimed to be going after the Cache of Glabados. This adventure leads Balthier to the floating island of Lemures, where manages to free the souls of the aegyl by destroying the Auralith.

RP Sample:

QUOTE (Inside the Sky Fortress Bahamut)
"This is the true role of a leading man, I suppose."

Balthier was standing in one of the fiery colored and noisy corridors of the Sky Fortress Bahamut. I say standing just for the lack of a better word, I admit, because standing still in the corridor of a falling fortress was no easy task. He struggled to hold on to one of the handrails as he slowly progressed by the metalic catwalk.

"I must remember this," he said to himself – since he and Fran had gone their separate ways inside the fortress – when he finally reached the engine room of the gargantuan fortress. "Next time I want to play the hero, I should make sure it is one of the tales in which the hero does survive. Well, any self-respectiong leading man would not complain, would he?"

Still struggling against those crooked and inclinated floors, the sky pirate approached the flashy red button – it is impressive how these big fortresses always have a flashy button for the emergency systems – on the control panel in from of him. Steam was roaring from a hole in one of iron tubes in the wall and I must say that because of some mere centimeters Balthier escaped from having his hot self burned.

"I supposed that this situation calls for a 'Here goes nothing'," Balthier thought as he pressed the red button, hoping it would indeed start up Bahamut's engine.





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Seoras
Posted: Nov 27, 2009 - 3:17 AM


Don't MAKE me paint your portrait!
*

Group: Members
Posts: 1,884
Member No.: 52
Joined: May 6, 2005



What the hell, why not.

Character: Relm Arrowny

Overview: Relm never knew her mother and father - all she knows is that she was born in Thamasa and has lived there all her life. She spends most of her time with Strago, her guardian, and the people in small, secluded village of Thamasa. Due to the village's well-kept secret of magic, she is very familiar with magical beings and items in general, though her ability to keep the secret is open to interpretation.

During the adventures of FFVI, it is discovered that Relm is an accomplished painter, as well as a Pictomancer in her own right. After the apocalyptic events of the Floating Continent, Relm is commissioned to paint a magic portrait for a man named Owzer, who intends to use it to gain power. With the help of the party, she fights him off, and then continues on to Kefka's tower, where they finish the madman once and for all.

Relm tends to be a loud-mouthed, somewhat sassy young girl who always seems to have something to say, especially if she has the opportunity to be biting or chiding. Through all of this, though, she has her companion's best interests at heart.

She routinely threatens to paint your portrait - at this point, you know she's serious, as a "portrait" could come to life and attack you...

RP Sample:

QUOTE

There were PEOPLE in there, and Strago wasn't letting her see.

There was only so much Relm could hear through the door, but what she could hear sounded pretty interesting - she kept hearing words like "Esper" and "Magic"... And it sounded something like the people on the other side, perhaps, could use magic, though she didn't know what an Esper was, specifically - she had heard of them before, but always in vague, old people sort of discussions that she generally didn't find interesting enough to listen in on. These people sounded strong though - and she heard what sounded like a dog. The slight girl tested the door handle with her non-paintbrush hand - unlocked. The old man hadn't thought far enough ahead to lock the door to keep her from barging in, and she would make him pay for that and maybe get to be a part of the conversation, too!

Taking a deep breath, she opened the door, and, in her loudest voice, proclaimed "So, can you people use magic, too?"

The look on the stranger's faces were almost as priceless as Strago's, though his face quickly turned to something between anger and confusion. It was obvious to her he hadn't forseen this at all, and now he was busy, attempting to hush her and guide her back upstairs, while all the while trying to politely usher the guests out.

I don't care how much trouble I'll get in... That was SOOO worth it!


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