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 FFXI Ability Changes
Seoras
Posted: Nov 16, 2010 - 5:57 PM


Joke Sig-Maker
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So, I've gone through at the behest of some of our members interested in making FFXI characters and updated our ability list. There's still room for improvement, I'm sure - and if you want to make an XI character and feel that this list discriminates against your character, be sure to let me know!




Pick one character class to be used.

Mages may have twenty spells of their chosen class. Paladins and Dark Knights are allowed five white or black magic spells. Summoners may have ten summons, with each summon having three abilities/spells. Blue Mages are allowed eight Blue Magic spells.

You may choose 4 Job Abilities, and each may be used twice a battle.

You may choose 2 Weapon Skills from your chosen weapon, and each may be used once a battle. Your 2-hour skill is treated as a limit break, and may be used every other battle.

Note: This section is still under revision. For now, please follow these guidelines, but they may change. XI characters will be notified if it does.

If you need help making a set of balanced character abilities, PM Seoras.
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