Title: Planning and Out of Character (OOC)
Kuja - March 20, 2011 07:56 AM (GMT)
So lets kick off the Arretia out of character by my asking "Yo, how should I start?"
I kind of want to just make some blasphemously long post about assassinating some nameless NPC noble or something. Though it doesn't leave a lot of room for other people to get involved unless they see Vuelo and try to stop him or something.
Sephiroth - March 20, 2011 02:11 PM (GMT)
Well, with that in mind, I could offer Marius, and Arretium, but in that case you'd have the entire Arretian army to deal with. : p Besides, considering the long term, there are only a few classes of nobles the Marquis would want dead: those who actually persecute Espers, and the pirates of Dengeld.
Which, if you wanted to try killing a Dengelder, would be fine with me. It would give Araun and possibly Rocia something to do. On the other hand that would make our very first thread a fight, and I don't know if we want that.~
Anyway, to be honest I am currently at a loss as to what to do; Marius is meant for political intrigue of which there cannot be any until we get some other nobles, and Araun is meant to follow Rocia's lead.
Seru - March 20, 2011 03:25 PM (GMT)
*Is currently working on Demosthene, and scurrying to try and not make him a blatant L5R rip*
I'll be along shortly.
Rosso - March 22, 2011 11:41 AM (GMT)
I'll make my second character today. As she's a wanderer, it should be easier to integrate her with people like Vuelo. I also have an idea for a thread in Dengeld that shouldn't be a fight (not at first), and that will be open for everyone.
Kuja - March 22, 2011 07:37 PM (GMT)
Always looking out for me~ Such a sweetheart.
Seru - March 22, 2011 11:09 PM (GMT)
I was unable to surpass Rosso's length, or attention to detail, but I hope it's good enough~
Far from my best work, sadly.
Sephiroth - March 26, 2011 08:44 PM (GMT)
I think that Kuja's next post will be the last for that thread. Idon't know if you want to describe him being brought to the room and changing or not, but let me know when you're ready for me to start the office thread.
Sephiroth - April 6, 2011 12:57 AM (GMT)
Whence this talk of bars in "Bandit Hospitality"? Vuelo is in a standard soldier's room, not a dungeon.
Kuja - April 6, 2011 12:57 AM (GMT)
I like the idea of them putting him in a cell. Maybe all the standard rooms are cells. xP[
Sephiroth - April 6, 2011 01:25 AM (GMT)
Cells wouldn't have beds ...
Meh. It isn't really my stronghold.
Kuja - April 6, 2011 03:14 AM (GMT)
What kind of terrible cell doesn't have a bed in it? That is just inhumane.
Sephiroth - April 6, 2011 04:00 PM (GMT)
Being inhumane is the point of dungeons.
Sephiroth - September 12, 2013 12:31 AM (GMT)
Would anybody be interested in restarting this?
Kain - September 18, 2013 11:18 AM (GMT)
I'd be interested in being a part of this side RP if it takes off. One question though, do any of the races age significantly different from each other? I don't want to present my character as having a reasonable age for a human, and yet be ridiculously old or young for my character's race.
Sephiroth - September 18, 2013 08:25 PM (GMT)
Hm... well, I think the childhood is all pretty much the same, but they do age differently
Aegyl live about as long as Humes (70 years)
Bangaa live twice as long as Humes (140 years)
Dwarves live to about 200, and have a slower maturation rate
Elves live about five centuries on average, although individuals can live significantly longer, some reaching a millennium.
Espers vary relative to the species they reflect, and how much magic they have, btu the minimum is 100 years, the average is probably about 150, and the normal maximum about 300 (though like Elves some Espers can live to be 1000). Maturation rates also vary somewhat according to species.
Moogles are short-lived, averaging about 50 years, and are usually mature by the time they're twelve or thirteen.
Also this being a medievalish setting, people are expected to be emotionally mature at a younger age. So I'm going to list the cultural norms for "maturity":
Aegyl, Bangaa and Humes: 16
Espers: Depends on culture -- 16 for those follwing Human standards, 18 for those following Krystal's
Elves take so long because while their bodies mature at the same rate as Humes' they have a lot more to absorb before they are considered sufficiently educated. In each case, assuming you are civilised, your coming of age will be marked by some ritual and a special party.
Seifer - October 11, 2013 09:36 PM (GMT)
|QUOTE (Kuja @ Mar 20, 2011 - 3:56 AM)|
| So lets kick off the Arretia out of character by my asking "Yo, how should I start?" |
Thanks for kicking that off, past me.
Sephiroth - October 14, 2013 12:14 AM (GMT)
Nobody ever actually said they were interested in restarting this. xD In this topic anyway.
You should start by making an in-character thread. : p I'd suggest setting it in Clavis so that Kain has something to reply to. As of right now, there's nobody whom Marius can interact with, so I can't play him. I'll be working on making some more characters.
In the grander scheme of things, I had an idea of an over-arching plot focusing on Marius' desire to restore the Empire, beginning with a conflict with Cariath. To do that properly we'd need Arretian and Cariathite people. Of course we can go in another direction if people have some other ideas.
Quill - October 26, 2013 07:09 PM (GMT)
by the by, if my character happens to have a gunblade (and I mean a real gunblade, that can shoot from afar or slice people), can mine be some kind of gunner/warrior hybrid? I'd forgo the heavy armor advantage if that'd help.
Also, can alchemists pretty much be engineers?
You shoud be asking in the Arretia forum discussion thread. : p I don't think people want Spam cluttered up with side rp chat.~ But hopefully they'll indulge an answer.
Hm. Warriors don't necessarily have heavy armour anyway. For that matter they aren't limited to mêlée combat, it's just what they specialise in. Meanign that whatever hand-to-hand combat style they utilise is where their special abilities come into play, just like marksmanship is where a gunner's special abiltiies focus. Siiince the abilities are supposed to derive from dedicated training, I think you should pick one skillset or the other. You can have the gunblade though and have the mundane skills of both ranged and hand-to-hand combat.
I also realised in answering this that I never defined what level the firearms were at. Given that it's a renaissance type setting basically I'd say really old-fashioned, but that doesn't jibe with guns being more accurate than bows. Unless that was a mistake and I meant less. Hrm.
And what do you mean by engineer? o.o 'Cause anybody can be an engineer ...
Aha, well, if firearms are supposed to be less reliable like that, I'll probably go melee focus with gunner basic abilities??? But given how FF treats guns I'd suggest keeping the description as is, since I can't recall them ever being akin to muskets or whathaveyou.
As for the engineer, I kind of mean an inventor type like the Cids in general. I'm guessing you're saying any class can do this kind of thing?
Sephiroth - October 27, 2013 02:00 PM (GMT)
|QUOTE (Quill @ Oct 26, 2013 - 2:09 PM)|
| [QUOTE]Aha, well, if firearms are supposed to be less reliable like that, I'll probably go melee focus with gunner basic abilities??? But given how FF treats guns I'd suggest keeping the description as is, since I can't recall them ever being akin to muskets or whathaveyou. |
They are definitely old-fashioned in appearance in FFXII, which is the prime inspiration for Arretia. : p In that game, they function ... sort of like old-fashioned guns, being the slowest weapon. But I think I will leave it that guns are accurate but with a shorter range than bows, just also that they fire only one shot per round. No repeating or automatic guns.~
|As for the engineer, I kind of mean an inventor type like the Cids in general. I'm guessing you're saying any class can do this kind of thing?|
I suppuse. I hadn't given a lot of thought to how classes overlap with civilian jobs, to be honest. I suppose I'd have to judge it on a case-by-case basis with reasonability -- it would be easier to train Warrior skills while working a farm than study the magic arts, for instance.
In this instance. : p Arretia isn't that mechanised, so an engineer wouldn't have a lot of work and could thus have more time for practice. I don't know that any of the classes really have "synergy" with engineering -- alchemists deal with chemicals and magic, not mechanics, so. If anything gunners would be the most natural one, since (breech-loading, which is what I imagine) guns are more mechanical than most weapons.
Incidentally, most engineers are Moogles, followed by Humes. Cid Zeppelin is Arretia's resident Cid, but apart from his name and residence I haven't made up anything hard about him.
Quill - October 27, 2013 07:20 PM (GMT)
|QUOTE (Sephiroth @ Oct 27, 2013 - 8:00 AM)|
| In this instance. : p Arretia isn't that mechanised, so an engineer wouldn't have a lot of work and could thus have more time for practice. I don't know that any of the classes really have "synergy" with engineering -- alchemists deal with chemicals and magic, not mechanics, so. If anything gunners would be the most natural one, since (breech-loading, which is what I imagine) guns are more mechanical than most weapons. |
But an engineer could, in theory, invent new siege weapons or somesuch, right? As far as alchemy having no synergy with mechanics, I'd have to beg to differ. After all, guns wouldn't work without gunpowder, but they also wouldn't work without the internal mechanisms of said firearm as well.
So where does Cid live, anyway? So we don't have an overlap of genius inventors in the same area.
Sephiroth - October 27, 2013 08:40 PM (GMT)
|QUOTE (Quill @ Oct 27, 2013 - 2:20 PM)|
| But an engineer could, in theory, invent new siege weapons or somesuch, right? As far as alchemy having no synergy with mechanics, I'd have to beg to differ. After all, guns wouldn't work without gunpowder, but they also wouldn't work without the internal mechanisms of said firearm as well.|
So where does Cid live, anyway? So we don't have an overlap of genius inventors in the same area.
True that alchemists make gunpowder, but gunners don't make and maintain gunpowder the way they presumably have to maintenance their guns. I dunno -- I suppose a chemist could have some use for mechanical knowledge and vice versa. I just don't see alchemists as caring for machines per se.
I'm tempted to tell you to read the background information. : p Cid lives in Arretium and is the Royal Engineer. Though honestly Arretia is so small that anybody is going to overlap. After all the zeppelins were a joint invention of Cid and the Moogles of Thorel.
I need to finish the timeline. >>; I need to hurry up and finish all of the changes/additional info I have to the info.
Kain - November 1, 2013 09:03 PM (GMT)
Perhaps a high-ranking figure in one of the factions could make some very questionable political decisions, upsetting the fragile alliance between the major factions.
Sephiroth - November 3, 2013 02:51 AM (GMT)
Well, hm. That sounds similar but different to what I already have suggested. At least, Marius would say his decisions are not questionable, but both legitimate and necessary to restore Arretia's place as the suzerain of the Empire, even if they lead to war.
I was hoping to roleplay that out, to some extent, though we don't have the characters for it and if it helps we could assume it is going on in the background, or even that the two states are already at war. But I'm not sure it does help with our present cast?
Perhaps the Duke of Clavis could be up to somehting. Since Kain's character is a Clavian, that would more directly affect him, and I'm assuming Miles can be anywhere.
Kain - November 4, 2013 01:19 AM (GMT)
Regardless of the outcome, the Duke's actions could be the tipping point that influences Marius to take action on his ambitions.
Sephiroth - November 6, 2013 10:57 PM (GMT)
Marius' ambition is an integral part of his character, and he has his own plas on how to accomplish them. What it would do is change his plans, and presumably divert him from focusing on Cariath to focusing on Clavis.
Either way though I don't see that either is going to work as an opening plot, because both are political in nature. And apart from my own, we don't have political characters and I am assuming that nobody else wishes to make them. So perhaps a different approach is in order, such as a more focused local threat/adventure.
And I realise that the way the rules are formulated it sounds as if the main RP's character limitations apply, whereas they do not. So I'll go edit that in.
Kain - December 12, 2013 01:33 PM (GMT)
There are pirates in the Sunrise Sea region if I'm not mistaken. Perhaps the RP can begin with some pirate themed action-adventure and delve into political intrigue later...