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Welcome to Rockman.exe Fusion Forums
Welcome to Rockman.exe Fusion v5
A Rockman (Megaman) dedicated to the fangame, Megaman Battle Network: Project Advent. You can learn more about Project Advent by heading over to its Information page.
About Project A.D.V.E.N.T
Project Advent is a fan-game based off of the Megaman.exe Battle Network Series created by Capcom. Out goal is create a game combining the best of EXE legacy into a single, action packed, thriller.
Our Official Supporters
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 Starforce 3, Half Decent!
lorx
Posted: Jul 14 2009, 08:03 AM


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It seriously is a half decent game. SF1 was a mess, SF2 less so but everything was so overpowered that it didn't matter much, but I actually had a game over or two in SF3.

Chips aren't too OP anymore...mostly, so the WiFi content isn't horrible. I'm actually glad I bought it. Well worth trading in the first two games, five bucks and N+.

The new battle-form-type-thing is a callback to MMBN3, with some 'new features' and such. Which I'm basically in love with, they did one thing completely right in this game, and that's the forms. Element-based forms are finally back in a way that makes me not bash my head into a wall. The styles don't separate Battle Style and Element, but it's close enough at least.

Doesn't take long to 100% though. I've had the game less than a week and I'm nearing completion.


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Untaken
Posted: Jul 14 2009, 01:43 PM


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I finished SSR 3 in 4 days and the quickest I've finished a game in is 3. I'm still going through the R bosses but I don't really fancy having to put in as much time as I did in BN5DS (read: 60 hours+) trying to get cards just to open a door. Still, the R bosses are proving to be a challenge to say the least.


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lorx
Posted: Jul 14 2009, 10:22 PM


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Collecting all the chips doesn't take long at all. Though you're not required to collect more than 150 total chips to fight all the R bosses. Only the first and last R bosses were actually kind of annoying, the rest I managed to beat first try.

I've killed all the R's, now I'm just kind of poking through the net looking for the last 17 S Chips so I can fight another boss.


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HamSammich
Posted: Jul 17 2009, 12:21 AM


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Beaten the game, now all that's left is to Card Farm to oblivion.

Just running a ParaSwrd style folder at the moment, until I get more chips. Of course, Action Replay would certainly allow me to afford more variety and the ability to experiment. Anyone know of any interesting ideas not revolving around status effects?

A MuTech Deck is seeming like the way to go ATM. Or perhaps a Freeze Deck. Any ideas?
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He Who Adds Order
Posted: Jul 17 2009, 01:09 AM


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SSR3 outdoes EXE3 in terms of sheer content, and if you aren't careful and don't strategize it quickly becomes harder than most EXE games(kinda like EXE3's rape or be raped bull, but with less annoying gimmicks for the bosses). Takes a hell lot more to get a full folder part box, as well. I'm pissed at NKG removal, since that was the best mod gear we've EVER gotten, and it's more or less the only thing that makes Burai Noise even possible.

Full 100% will make you tear your hair out(I mean, FULL, as in 6 omega parts, all icons including silver ones, 5 of each card, all records at lower than 12 sec, all levels of Satellite Server card archives unlocked in JP version) due to tedious requirements. Not joking. All in all, system-wise(except the first-person-ish view and limited movement) and boss-wise, it's the best SSR or EXE game we've had, personally.


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Untaken
Posted: Jul 17 2009, 10:46 AM


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I've seen a video of a US SSR3 with Noise Gear and it even says Noise Gear as well. It wasn't an emulator either...
http://www.youtube.com/watch?v=FG9epevInZw

I've now completed it completely but I need to beat the R bosses in under 12 secs and get three more Omega Pieces...


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lorx
Posted: Jul 17 2009, 03:33 PM


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I really enjoyed the gameplay of BN3 better though. More movement, and less powerful chips.

Currently my deck in SF3 can pull well over 1000 damage in less than two turns. From then on I can pull around 400-700 a turn until my enemy kicks the bucket. The game hasn't proven itself any soft of hard yet. Tedious to collect all the chips, but that's been in every BN and SF game so far anyway.


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He Who Adds Order
Posted: Jul 17 2009, 10:40 PM


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Just to remind people once again of what true 100% means for SSR3...You need to unlock the entire satellite server card and transformation archives(which require the JP version), 5 of every standard, 1 of every mega and giga, all R bosses in under 12 sec, all V3/SP/Omega/Sigma/ZZ/RR/BB bosses defeated, all Noise Changes leveled up completely with all their respective emails(which means legally obtaining them all), all keywords, maxed Kizuna Ryoku(1900), full Rezon Gear, full Noise Hand, all abliity waves, maxed HP, and all WarRock weapons. >.>;;

As for bosses in this game, it's unlikely they'll kill you if you're careful, true. But make a wrong move and in this game you're likely to die pretty damned quickly.

As for 1000 Damage, a lot of folders do that. You're not the only one.

As for US mod gear...move JP file to US. THAR.

Lastly, EXE3? Less powerful? Lolno. 2 and 3 had THE most broken setups imaginable, with just about every RFF Folder dealing some 1000 to 3000 damage in a single turn. EXE4 had Piledriver folders and Psycho Bouncer, but aside from that most other folders weren't nearly as powerful.


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Untaken
Posted: Jul 18 2009, 05:18 AM


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HWAO, not everyone would know how to move save files. As for Kizuna Ryoku, WTH is that? Not everyone know Japanese and you do have to remember that a lot of stuff was taken out of the US version of SSR 3...


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lorx
Posted: Jul 18 2009, 06:22 AM


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QUOTE (He Who Adds Order @ Jul 17 2009, 07:40 PM)
Just to remind people once again of what true 100% means for SSR3...You need to unlock the entire satellite server card and transformation archives(which require the JP version), 5 of every standard, 1 of every mega and giga, all R bosses in under 12 sec, all V3/SP/Omega/Sigma/ZZ/RR/BB bosses defeated, all Noise Changes leveled up completely with all their respective emails(which means legally obtaining them all), all keywords, maxed Kizuna Ryoku(1900), full Rezon Gear, full Noise Hand, all abliity waves, maxed HP, and all WarRock weapons. >.>;;

As for bosses in this game, it's unlikely they'll kill you if you're careful, true. But make a wrong move and in this game you're likely to die pretty damned quickly.

As for 1000 Damage, a lot of folders do that. You're not the only one.

As for US mod gear...move JP file to US. THAR.

Lastly, EXE3? Less powerful? Lolno. 2 and 3 had THE most broken setups imaginable, with just about every RFF Folder dealing some 1000 to 3000 damage in a single turn. EXE4 had Piledriver folders and Psycho Bouncer, but aside from that most other folders weren't nearly as powerful.

1000dmg compared to most of the HP counts of bosses I'm finding = Very, very short battles.

Why 5 of every standard? I wouldn't think 'being able to make a folder using any and every chip possible' would count towards 100%. Also, importing saves from JP versions is a bit...much. The JP and En games are different, I'd assume most people in EN-based countries are playing the En version, and thus have a different list they need to complete to 100%. Max HP/Full Weapons falls under "Collecting all the Items" type of deal. That I can understand being in a 100% list. Still leaves a lot needed to 100% I suppose.

Kizuna Ryoku is the only thing there I don't recognize I think. English?

.

Aren't you talking PA's in BN 2 & 3? Besides a couple of cheap combos, some of which are still around in SF3, most of the chips themselves were less powerful from what I can remember.


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He Who Adds Order
Posted: Jul 18 2009, 09:34 AM


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Kizuna Ryoku=Link Power. Sorry about that.

The Chips themselves having lower base power mean jack squat when the entire focus of EXE was strategy and combos for higher damage(unlike SSR, where it's more focused around reflexes and timing). And well...lower damage REALLY means jack squat when you have the means to hit up to 5 times a turn or more.

And sadly, aside from the Satellite Server Archives and Noise Gear the EN games are the same as the JP games. Even the save files are compatible. And Capcom's supposedly going to make a downloadable unlock code for the Noise Gear and Satellite Server archives as well if suspicions floating around the blogs are spot-on. Which just means hell for completionists and strategists due to the sheer size and potential of the gear. If they don't...They chucked out a good 50% of the game's systems(Not joking here, the White Card codes are just the tip of the iceberg), and I'm sorry they did that, as it's what made SSR3 really stand out from 1 and 2, even making online battles unpredictable and giving you a fighting chance against hackers for once.

Even I've yet to hit full 100% on this, and I've had the game for months now. Still have to go through Transformation Archives, get a working Rezon setup with dummy brothers for full 1900 LP, beat Sigma Bosses, and Acid Ace BB and/or Red Joker RR.

Also, have fun playing consecutive battles until you get the AJ Star.

This post has been edited by He Who Adds Order on Jul 18 2009, 09:41 AM


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lorx
Posted: Jul 18 2009, 09:25 PM


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I do think SF3 is extremely good for an SF game, leagues beyond Sf1 & 2. I remember Rezon Cards and how they work, bu I haven't heard so much about Noise Gear besides it exists. It'd be nice if they gave us a complete game for once out of the box no?

I'd think that all Noise Form Emails & Link Power Max wouldn't be part of 100%'ing, but it seems to be something that would be up to opinion; I get where you're coming from with that.

Lol at hacking SF2, you didn't even need to in order to break that game. It defined overpowered in my eyes.

That would be why I loved MMBN though. You did need reflexes in late-game (BN3 Forte, love trying to dodge the flurry of electrical bolts without chip help), but the main arena of battles was based around strategy until they broke the system in later games where chips got way too powerful.

.

My final SF3 deck could hit 5 times theoretically, but it's doubtful. Matching up things to 'spam' was much easier 'in the old days'. MMBN1 was hilarious to spam in, with the 10chip limit per deck. 10 Hero Sword, 10 FghtrSword, and 10 of whatever the first stage was, that was my deck in that game.


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giver336
Posted: Jan 29 2010, 12:54 PM


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I agree, SSR3 was a very good game, if you got all 8 stars, you still had another tough boss to fight. I enjoy games like this. Hopefully we would get a starforce/SSR4 (hopefully not as bad as BN4)


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Untaken
Posted: Jan 30 2010, 05:58 AM


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Agreed. It'd mean more concept art which is win for spriters like myself but it'd also mean there's a chance a lot could get taken out or some seriously bad ideas come up. CoA will get involved and ruin it somehow. I just hope if a SSR4's made that they get kept out of it and have a decent translator.


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