Nationstates 2
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"If it had worked, it would have been perfect!"

Group: Admin Mk2
Posts: 4877
Member No.: 158
Joined: Jan 5 2005

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| QUOTE (Social Democratic Confederation @ Apr 21 2008, 08:15 PM) | | Maybe we'll win our former members back... |
Depends who they are, to be honest.
I assume we'll also be attempting to re-use this forum?
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Miiros |
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Capital of Debauchery

Group: The 500 Club
Posts: 614
Member No.: 497
Joined: Mar 16 2006

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| QUOTE (Vocenae @ Apr 21 2008, 02:23 PM) | War , trade, alliances, etc.
Most likely it'll be a damn CyberNations clone. |
I hope it's not. CyberNations is fun, but in a different way from NationStates. You can't get the same quality of RP on CN. Things just aren't open enough and you need to join an alliance to survive. Hell, even an alliance won't keep you safe anymore. The alliance needs to be in a mutal defense bloc with other alliances. I don't want to see NationStates turn out like that although with the introduction of war, diplomacy will definitely become more important.
One of the things I most liked about NationStates was that each region could be a community of nations with its own politics, wars, and economy. I hope they find a way to preserve this system and make regions more important. It'd be really interesting and realistic and add a new level of relations to consider. You'd have to worry about regional and inter-regional relations.
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