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Of Magic and Might, Witches. Brigands. Member-driven plots.
|Marion Beau Pre||
Posted: Jun 24 2011, 11:08 AM
OF MAGIC AND MIGHT
"There is a storm brewing. A meeting, a head-on collision between hot-headed humans and cold-blooded witches..."
The Aridan people have gotten used to the witches who protect them; too used, perhaps. All but a few humans neglect to show the witches the proper respect…and if there’s anything that makes a witch angry, it’s disrespect.
There’s discontent among the humans. After one thousand years of relying on the witches, they finally want to pull their own weight—and that means getting rid of the magical influence in Arido. But with a young Empress on the throne, will the Court have enough backbone to stand up to the Clans?
But perhaps they should put off rejecting magical aid. Natural disasters have begun to plague towns all over the country. Receding seas in the fertile South make unloading imported goods difficult. Sandstorms destroy important forges in the metal-working West.
And then there’s the prophecy: “Hell will overtake the earth. A boy-witch will provide illumination. It is only with his help that Arido will be saved.” Extremely comforting…especially when one considers the fact that there has never been a male witch in Arido.
For one thousand years, the country of Arido has been the most powerful on the continent. The question is: can it survive the inner turmoil of magic and might?
Here's Looking at You
At Of Might and Magic, it's the members who drive the plot. This is where you come in. The information in this thread is a launch pad for your ideas and contributions. Collaboration is the name of the game. Don't be afraid to make any suggestions or toss any ideas out there, even if it seems kind of vague. The others will pounce on it and help you develop it into something awesome! If this sounds like the kind of roleplaying you're interested in, come join us at