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Pretty much agreed with Othin. For safest Fire Emblem playing, take extended breaks after the Jugdral games before playing any of the others. Except maybe FE3.
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I love the art style of Jugdral. And also, for those of you on an emu, use your turbo button. Duh. I just hold it down while the units move and let go when the battle starts.
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@Othin, its mainly the AI actually. FE4's AI is dumb as shit, once you figure out how to work them, FE10 actually puts psuedo human thought into the move, and the AI difference murders you. Plus there is quality of units to take into consideration, going from a lord that is almost impossible to kill, to one that dies if a unit 10 levels down from her get near enough to attack.
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In FE10, they always attack the unit that they can bring to the lowest HP, or one incapable of counterattacking. No one with human thought would ever act so predictably.
In FE4, the AI tries to fuck with you. It normally acts much like the AI of later games, except for the fact that they usually ignore enemies they can't hit. Sometimes, though, they gang up on a completely random unit, just because you wouldn't expect them to. Both of those changes are closer to human thought than FE10's AI could ever be.
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I've seen baiting, walling, and tons of other things by FE10's AI
FE4 normally attacks the units on a detremental terrain first, only switching if they can kill another unit. It seems like they are randomly ganging up on a unit, but after I paid attention, It was because I put that unit on a road. Easy way to fuck them up midgame first gen, put sigurd on a road, they gang up on him, and they usually die.
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QUOTE (Arc @ Nov 1 2009, 08:23 PM)
FE4 normally attacks the units on a detremental terrain first, only switching if they can kill another unit. It seems like they are randomly ganging up on a unit, but after I paid attention, It was because I put that unit on a road. Easy way to fuck them up midgame first gen, put sigurd on a road, they gang up on him, and they usually die.
Is it really the enemies who are being fucked up in that scenario?
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Sigurd at midgame, Note, midgame, usually has enough defense, they can usually only do one or two damage to him, with over 45-50 health, 1-2 damage over 10 enemies brings him down to half, and they usually all die. You walk up with one of your two competent healers, and they fully heal him. Yes, they get fucked up.
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mages aren't common until Chapter 4, and then, that is late First Gen, 2 and 3 are mid First gen.
FE4s AI is good for that game, but compared to the new games, you can fuck with it much more easily. But, usually if it fucks you over, it fucks you over harder than the newer games.
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Sigurd dodges axes, and swords bounce off him. He's somewhat less effective at combating the rest of the weapon types. Both bows and lances can do quite decent damage to him, on top of the former being impossible for him to counterattack effectively and the latter being difficult to dodge.
Regardless, I never said Sigurd is the one who gets fucked up in that scenario, either. Remember, this is FE4 we're talking about.
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QUOTE (Arc @ Nov 2 2009, 04:07 PM)
you implied it, and unless you are meaning other units that aren't getting that experience, I don't see who you can mean by that.
That's exactly what I'm referring to. In FE4, many of your units have severe experience problems. Sigurd is a rare exception to this, level-capping extraordinarily quickly. Experience is always better than no experience, especially when it passes on to the second generation and when the game as a whole has such an unbelievably strict Exp rank.
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That is true, but you can easily get by just using the units you plan to pair, with a few exceptions. Then as long as you don't fuck up too badly, they should all promote.
About the only unit I usually wish had more experience is Ethlin.
I didn't say it would be good for your ranks, just that you fuck up the enemies. Learn to read what I say.
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Eh, its a small enough number you can generally deal with it. Also, as long as you aren't being a fucking imbecile and pairing shitty people, they shouldn't have too hard of a problem gaining experience.