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Posted: Sep 24 2009, 05:49 AM


Dark Armor
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Don't go immediately from or to this and FE10.

It just doesn't work, either way you get murdered for about an hour until you get used to the differences in AI again.

Nothing makes you feel more like an idiot than getting killed on easy chapters because you weren't used to the AI.
.:Ice:.
Posted: Oct 31 2009, 11:48 AM


'Choo lookin' at?
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You got it.
.:Othin:.
Posted: Oct 31 2009, 12:13 PM


Has anyone really been far even as decided to use even go want t
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The AI isn't the real difference; it's the overall quality of the game.
.:Ice:.
Posted: Oct 31 2009, 12:15 PM


'Choo lookin' at?
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Pretty much agreed with Othin. For safest Fire Emblem playing, take extended breaks after the Jugdral games before playing any of the others. Except maybe FE3.
.:Red Mage:.
Posted: Oct 31 2009, 03:47 PM


Canada's OWN Super Hero!(Well, we made Superman too, but
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I played FE4 and 5 then PoR right afterwards. Biggest difference to me was that PoR was at least tolerably fast and Jugdral was harder.
.:Yuglyoshi:.
Posted: Nov 1 2009, 09:02 AM


thats what hitler said
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Yeah I was wondering if other people though this too, and apparently RM does. The Jugdral games are soooo slow-moving.
.:Ice:.
Posted: Nov 1 2009, 10:03 AM


'Choo lookin' at?
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Yugs, haven't you only played about 2 chapters of FE4?

Holy War spans more than 20 years, and the timeskip is only 17, IIRC. Not what I'd call slow-moving.
.:Red Mage:.
Posted: Nov 1 2009, 12:04 PM


Canada's OWN Super Hero!(Well, we made Superman too, but
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I think we mean maps, not story.

And damn are they slow. Good games, but slow.
.:Othin:.
Posted: Nov 1 2009, 12:55 PM


Has anyone really been far even as decided to use even go want t
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Turn off animations, then. Not only are the map animations fast, they're actually designed pretty damn well.
.:Ice:.
Posted: Nov 1 2009, 04:25 PM


'Choo lookin' at?
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I love the art style of Jugdral. And also, for those of you on an emu, use your turbo button. Duh. I just hold it down while the units move and let go when the battle starts.
.:Arc:.
Posted: Nov 1 2009, 05:37 PM


Dark Armor
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@Othin, its mainly the AI actually. FE4's AI is dumb as shit, once you figure out how to work them, FE10 actually puts psuedo human thought into the move, and the AI difference murders you. Plus there is quality of units to take into consideration, going from a lord that is almost impossible to kill, to one that dies if a unit 10 levels down from her get near enough to attack.
.:Othin:.
Posted: Nov 1 2009, 06:30 PM


Has anyone really been far even as decided to use even go want t
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In FE10, they always attack the unit that they can bring to the lowest HP, or one incapable of counterattacking. No one with human thought would ever act so predictably.

In FE4, the AI tries to fuck with you. It normally acts much like the AI of later games, except for the fact that they usually ignore enemies they can't hit. Sometimes, though, they gang up on a completely random unit, just because you wouldn't expect them to. Both of those changes are closer to human thought than FE10's AI could ever be.
.:Arc:.
Posted: Nov 1 2009, 07:23 PM


Dark Armor
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I've seen baiting, walling, and tons of other things by FE10's AI

FE4 normally attacks the units on a detremental terrain first, only switching if they can kill another unit. It seems like they are randomly ganging up on a unit, but after I paid attention, It was because I put that unit on a road. Easy way to fuck them up midgame first gen, put sigurd on a road, they gang up on him, and they usually die.
.:Othin:.
Posted: Nov 1 2009, 07:38 PM


Has anyone really been far even as decided to use even go want t
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QUOTE (Arc @ Nov 1 2009, 08:23 PM)
FE4 normally attacks the units on a detremental terrain first, only switching if they can kill another unit. It seems like they are randomly ganging up on a unit, but after I paid attention, It was because I put that unit on a road. Easy way to fuck them up midgame first gen, put sigurd on a road, they gang up on him, and they usually die.

Is it really the enemies who are being fucked up in that scenario?

I'm not certain that it is.
.:Arc:.
Posted: Nov 1 2009, 08:41 PM


Dark Armor
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Sigurd at midgame, Note, midgame, usually has enough defense, they can usually only do one or two damage to him, with over 45-50 health, 1-2 damage over 10 enemies brings him down to half, and they usually all die. You walk up with one of your two competent healers, and they fully heal him. Yes, they get fucked up.
.:Ice:.
Posted: Nov 2 2009, 05:58 AM


'Choo lookin' at?
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If they're mages, you're fucked.

I like the FE4 AI.
.:Arc:.
Posted: Nov 2 2009, 09:33 AM


Dark Armor
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mages aren't common until Chapter 4, and then, that is late First Gen, 2 and 3 are mid First gen.

FE4s AI is good for that game, but compared to the new games, you can fuck with it much more easily. But, usually if it fucks you over, it fucks you over harder than the newer games.
.:Othin:.
Posted: Nov 2 2009, 02:27 PM


Has anyone really been far even as decided to use even go want t
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Sigurd dodges axes, and swords bounce off him. He's somewhat less effective at combating the rest of the weapon types. Both bows and lances can do quite decent damage to him, on top of the former being impossible for him to counterattack effectively and the latter being difficult to dodge.

Regardless, I never said Sigurd is the one who gets fucked up in that scenario, either. Remember, this is FE4 we're talking about.
.:Arc:.
Posted: Nov 2 2009, 03:07 PM


Dark Armor
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you implied it, and unless you are meaning other units that aren't getting that experience, I don't see who you can mean by that.
.:Othin:.
Posted: Nov 2 2009, 03:51 PM


Has anyone really been far even as decided to use even go want t
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QUOTE (Arc @ Nov 2 2009, 04:07 PM)
you implied it, and unless you are meaning other units that aren't getting that experience, I don't see who you can mean by that.

That's exactly what I'm referring to. In FE4, many of your units have severe experience problems. Sigurd is a rare exception to this, level-capping extraordinarily quickly. Experience is always better than no experience, especially when it passes on to the second generation and when the game as a whole has such an unbelievably strict Exp rank.
.:Arc:.
Posted: Nov 2 2009, 06:48 PM


Dark Armor
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That is true, but you can easily get by just using the units you plan to pair, with a few exceptions. Then as long as you don't fuck up too badly, they should all promote.

About the only unit I usually wish had more experience is Ethlin.

I didn't say it would be good for your ranks, just that you fuck up the enemies. Learn to read what I say.
.:Othin:.
Posted: Nov 2 2009, 07:03 PM


Has anyone really been far even as decided to use even go want t
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The units you plan to pair is no small number under normal circumstances.

What I was saying is that using that strategy can screw you over in more ways than you'd think, even if it does kill the enemies.
.:Arc:.
Posted: Nov 2 2009, 07:26 PM


Dark Armor
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Eh, its a small enough number you can generally deal with it. Also, as long as you aren't being a fucking imbecile and pairing shitty people, they shouldn't have too hard of a problem gaining experience.
.:Othin:.
Posted: Nov 2 2009, 07:42 PM


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15 characters is a lot no matter what they are.

And yet still not enough to satisfy the Experience rank.
.:Red Mage:.
Posted: Nov 2 2009, 07:49 PM


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When did ranks effect enemy AI?
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