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GDS '09 BAYBAY
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Canada's OWN Super Hero!(Well, we made Superman too, but

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So recent days have yeilded 2009's game developper's conference which seem to be bigger than E3 at this point. A few things were of note. Kojima talks MGS! He shows a small teaser about barriers that snake hits, and jumps until a last one that snake can't topple. Explaining that this means MGS as a series has always been about innovating the action genre, MGS4 was meant to be a Final Metal Gear, the perfect stealth game. But as usuall, Hideo wants bigger, better, FASTER, STRONGER. So MGS5 is meant to be innovative not only in power of the game, but all around. Also, he got a promotion. Wewt. tl;dr: Will be MGS5, even Hideo doesn't know what it'll be like. NEW ZELDA(AND THERE'S ACTUALL INFO)! Well, it's not the Zelda on Wii we've been hearing about, but another DS Zelda game in the vain of Wind Waker is pushing along. It's titled Spirit Tracks and involves... Trains. There were a few trailers and stuff on Gamespot. tl;dr: ... NEW ZELDA!  DSi coming April 5th in Japan... Yeah... 2 new FFs on WiIWare, FFIV's sequel and a more sinister version of My Life as a King. That's all that really caught my eye.
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| .:Red Mage:. |
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Canada's OWN Super Hero!(Well, we made Superman too, but

Group: Global Moderator
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Joined: 14-June 07

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| QUOTE (Suichimo @ Mar 26 2009, 05:56 PM) | | Just a couple of corrections. Its GDC, you have GDS. Also, the DSi has been out in Japan for a while now and just hit 2 million. April 5th is the release date for the DSi over here. |
The 'S' was a typo, and yeah. Brain fart on my part. >.>
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SPARKLED!

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| QUOTE (Arc @ Mar 27 2009, 06:03 AM) | Am I the only person who Liked PH?
Seriously, at least it tried some new ideas unlike most of the recent Zelda games.
Though, another game like it is a rather daunting prospect. |
Trying something new is okay...but the dungeons sucked and that's inexcusable. Then it was linear as hell with no interesting characters or sidequests. Then the only real change was that new dungeon, but it was extremely tedious and offered nothing new. The boss battles were cool because they were at least creative and some of the features implemented were great (like the drawable map and the whole flipping it closed to solve the puzzle thing), but other than that it sucked. It is the only Zelda game I beat and never played again.
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I say...

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| QUOTE (Arc @ Mar 27 2009, 07:03 AM) | Am I the only person who Liked PH?
Seriously, at least it tried some new ideas unlike most of the recent Zelda games.
Though, another game like it is a rather daunting prospect. |
I liked it. I never played it, but...
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Dark Armor

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Alright my computer sucks, and my post disappeared.
It tried new things, and because of it, had a much more natural feel. The big dungeon was tedious but it forced you to think, which is a good thing. The other dungeons were linear, but they had a few tricky moments.
Seriously, they were better than TP's dungeons. Really easy, linear, and unoriginal.
It does have a pile of dung for a story, but it has a decent bit of originallity to it.
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Dark Armor

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I'll give you those two, but they were still linear and easy. Fighting enemies in TP wasn't fun, unless you are using the bow to snipe them. Normal fighting was just tedious and boring. Especially if you get the skills and use them. It was possibly better on the GCN because you don't have the infernal waggleing, but even then it was still very tedious because of the difficulty.
There was alot of strategy in the big dungeon, it wasn't a huge amount of thinking, but it was better than anything in the two console zeldas before it. TP I got through without a single thought, and WW isn't much better. The bosses are harder, but thats the only part of the game that is harder.
I don't like these arguments because so much of them are opinion. I like PH because it has originality. The past few games are formed from a cookie cutter made from OoT, I'm getting tired of it, and I don't ever want to see it again.
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