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 Zul'jin
Sparks
Posted: Feb 12 2012, 04:07 AM


Administrator


Group: Admin
Posts: 1,593
Member No.: 1
Joined: 19-June 06



Picture: user posted image

[Character Name]
Zul'jin
[Title]
Warlord of the Amani
[race]
Troll (Alien)

[Appearance]
A troll lean but well muscled forest troll, Zul'Jin has light green skin and a short white mane braided into two long bangs on either side of his face. He has only 1 eye and both of his arms are marked with tribal troll tattoo's. He dresses rather plain in a simple baggy tribal pants and wrapping a large purple scarf around the lower half of his face draping the rest over his shoulders.
[Personality]

[Biography]

A fierce forest troll of the Amani tribe, Zul'jin's ability as a warrior and leader meant that he did what no other troll has done since the Troll Wars: unite the warring tribes of Zul'Aman under a single leader. He was infamous for his daring raids on the outskirts of Quel'Thalas, at a time when trolls had been completely beaten into obscurity by the high elves. Some say he planned to unite all trolls, but his plans were quickly put on hold by the events of the Second War.

At the time of the Second War, the orcish warchief Orgrim Doomhammer approached Zul'jin to ask the forest trolls to join the Horde. Zul'jin initially refused, but after Quel'Thalas allied itself with the human nations, he realized once the Alliance was done with the orcs, they would turn on the trolls. His subsequent capture by humans and rescue by the Horde lead him to join forces with the orcs for the Second War.

Zul'jin fought throughout the Second War, however Zul'jin grew furious when Doomhammer not only failed to destroy Quel'Thalas, but also abandoned his siege against the elves in favor of assaulting the Holy Wall. Zul'jin and his armies stayed behind, slaughtering thousands of elves. Yet once it became clear the Tsai had lost the war, his alliance fell apart, and the forest trolls returned to their savage and undisciplined ways, removing themselves from the Horde as quickly as they had joined. It was during this time that Zul'jin mysteriously "disappeared".

Most believed he died under a hail of Elven arrows. However, Zul'jin had been captured and was tortured for hours on end, eventually losing his right eye. When his tormentors were attacked by a small troll war-band, Zul'jin seized the opportunity and cut off his own arm with a fallen spear to escape. Swearing vengeance against the elves and the rest of the world. He also regrew his arm in the process.

[Affiliation]
Evil

[Rank]
C Rank Fighter

This is the level of your characters fighting ability in comparison to all other characters in the game including NPCs.

The Ranks go from D , C , B , A, S. D being the lowest and S being the highest.

All new characters start off at C and must earn their way up the chain.

[Record]

>Fight Record: W: 0, L: 0, D: 0
>Mission Record: S: 0, A: 0, B: 0, C: 0, D: 0
>Mission Record: S: 0, A: 0, B: 0, C: 0, D: 0

[Achievements]

I made this god damn game!


QUOTE


After you have posted your Character Profile, post the info below for approval as well as a random number 1-10 to determine how many stat points you get to distribute for your characters main stats

Right now the current stat range is : 1000-1100

[Main Stats]

Power Level : (the sum of your total stats)

Strength :
Ki :
Speed :

[Items]
1000 Zeni
1 week of Food
1 week fo Water

Hexdrinkers - Medium Weapon - 50 damage, 500 durability - The hexdrinkers are a pair of ancient glaives of the Amani, blessed by their gods in times of old and passed down through out the heroes of the tribe. Crafted to be extremely resistant to magic and Ki and excellent for both offense and defense. When blocking, the glaives also do damage back to whatever hits them. Their defense/attack is doubled when used against magic.

[Traits]

Stalker - Being a guerrilla fighter all his life Zul'jin has learned to hide his presence perfectly. Cannot be detected while hiding or stealthed

Blood Thirsty - Doubles bleed effects from weapons, and increases bleed effects from techniques by 50%.


Cutthroat - An expert of stabbing people in the back or killing them before they even know whats going on. Zul'jin's surprise attacks do 25% more


[Special Abilities]


Rage - When ever taunted or emotionally angered, a troll can go into a blind rage, giving him +25% to attack

Berserk - Naturally warlike, Troll Fighters have been known to easily go beserk in the minst of battle, gaining 50% dmg and 25% ap, but take 25% more damage. While beserking, the user can only use basic attacks.

Troll Regeneration - Trolls have always been known for their tenacious regeneration allowing them to heal in at accelerated rates even int he midst of battle. Grants an extra 10% regen outside of battle. In battle they are able to regen 10% of their HP every turn.

[Blood Line]

Big Bad Voodoo - The forest trolls of Zul'aman worship ancient gods known as the Loa as well as the many natural spirits that wander the living worlds and have learned to harness their power. Through the sacrifice of life energies the trolls have been able to appease the spirits and granted the use of their great powers and blessings.

Zul'jin has an extra pool of Ki called "Voodoo Power" which he may use as regular ki to cast both normal spells or voodoo spells. This "Voodoo Power' is equal to half of his PL. However Voodoo power cannot be charged like normal ki. Instead it is fueled by life essences. Zul'jin may only fill his Voodoo power by damaging other living beings. This can be in the form of sacrifices or as he battles, hurting enemies in battle, or his own life energies.

[Techniques]

Wind Walk - 4th class Ki - Using voodoo power, the user momentarily steps into the spirit realm becoming invisible like them. Cloaks the user for 1 turn per class, or until an attack is made.

Back Stab - Ability - When attacking from behind, Zul'jin does 25% more damage.

Eviscerate - 1st class weapon NK - the user delivers a deadly strike at his opponent aiming to cause as much damage as possible to their internal organs. Causes 10 bleeding per class and lowers their max stamina by 10 per class.

Shadow Step - 1st class power up - Using voodoo power the user wraps himself in darkness and steps into the realm of shadows. From here he is able to appear in the shadow of anything naer by thus placing himself behind the target. His next attack also does 25% more damage.

Feign - Ability - Once a turn the user is able to cancel out one of their attacks turning it into a feign. They are automatically refunded half of the cost of their attack. If the opponent attempted to counter this move, it automatically misses.

Berserkers Stance - Users of this stance have been able to some what master and exert some control over themselves when they go into their berserk rages. This stance allows them to use moves while berserking. However due to the amount of concentration and will power it takes, these moves cost 50% more AP.

Using my 7th move to get the Hexdrinker Glaives.


Top
Addramyr
Posted: Feb 12 2012, 03:27 PM


Leet Fighter


Group: Moderator
Posts: 565
Member No.: 64
Joined: 25-June 11



Stalker - I don't think this is feasible. Sneak attacks are extremely powerful and this would seemingly let you spam them without ever putting yourself at risk (eg. do a 40AP sneak attack then just go invis again). Unless we completely rebalance stealth, I wouldn't want to allow this as a bloodline much less a trait.
My suggestion (which may have been what you intended) is to clarify that you can conceal your PL or something, so a certain type of sensory tech wouldn't detect you. Alternatively you could give yourself some kind of bonus like when you're invis, your enemy can only detect you within a certain AoE, or you get a "clone" so your enemy doesn't know which one is you.

Bloodthirsty - What's the normal max bloodloss on a class attack?

Cutthroat - 25% more damage?

Bloodline - can you clarify how you're able to "sacrifice" to fill the pool? Right now it's quite powerful so it will have to be hard to recharge to balance it properly.

Back stab - is this just the same thing as the trait?

Eviscerate - make the stamina a %. If you use it on a ki user as it's currently written it's going to reduce their stamina to 0 in 1 hit.

Shadow Step - fine as long as it doesn't imply the attack automatically being a surprise attack.

Stance - I'm iffy about it. The racial gives a large bonus at the expense of a large cost. This ability offsets the cost while introducing a different cost which is offset by the original bonus anyway. It'd be simpler if you made the downside a reduction of the damage bonus to 25%, or a loss of the original AP bonus.
Top
Sparks
Posted: Feb 12 2012, 08:47 PM


Administrator


Group: Admin
Posts: 1,593
Member No.: 1
Joined: 19-June 06



Ya stalkers probably the most hack of the traits. I'm down for a harder to detect.

For Bloodthirst its usually 10 - 15 blood loss per class depending on how much effects.

For Cuttthroat its only for surprise attacks not all attacks in general. Considering thats a very specific boost I think its viable.

For the bloodline sacrifice as in if I have minions I can sacrifice them to fill my pool before the battle and maybe during if the minions come with me into battle. I pretty much kill a minion to refill my gauge. depending on the circumstances its pretty balanced. If I don't have minions the only way for me to recharge the pool is to dish out damage, and if I have minions I will have to sacrifice either a lot of weaklings or a few strong guys to refill teh pool.

Back Stab is basically a stronger version of the trait as it boosts attacks as long as I am behind people while the trait is only when I first surprise an enemy.

I suppose it could be a percent, though its up to you. As a percent the more I hit the more screwed they become while as a set number they can maybe take a few hits before they really notice the effects depending on their stats.

Yes the stance was pretty strong but I thought I'd shoot for it as it is based off of a racial. I had considered making it just lower the damage from berserking to 10% but its up to you really.

If it lowers the damage percent it just means I will spam more , while on the off hand if it makes it harder to use skills it means I will have to try and make each attack count. Whatever you guys think is fairer really.

Were the Hex drinkers fair? I kinda pushed it to see what I could get.
Top
Addramyr
Posted: Feb 12 2012, 09:58 PM


Leet Fighter


Group: Moderator
Posts: 565
Member No.: 64
Joined: 25-June 11



"damage back to whatever hits them" is this only for blocking weap/phys attacks? And "damage/defense doubled" does this mean the damage value of the weapon itself (eg. +10 damage) is doubled?

And their base damage/dura is fine if there's no ore bonus going to be applied to them. Otherwise might be a little high (for comparison; zanbatous are 60/400 and you actually lose AP to use those)
Top
Sparks
Posted: Feb 12 2012, 10:02 PM


Administrator


Group: Admin
Posts: 1,593
Member No.: 1
Joined: 19-June 06



Yes there is no ore bonus for them. basically whenever I block with them, because of their design they also kind of do damage back to whatever hit them. As for the damage / defense double, that means if I use it to block or counter a magic attack, their base damage is increased, not the over all damage I do.
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