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Cities
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Group: Admin
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Joined: 19-June 06

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Cities
In the world of Warz, there are many cities already spread out across the continent as well as countless towns and smaller villages. While they are all culturally different, each follows a basic guideline in buildings and economy in this new world which will be explained below.
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Durka Durka Stan Ruler: Osuka Bin Ladin Governor: Population: 2,500/2,500 Condition: Joyous yet some what stupid Majority: 100% Human Buildings: Houses x 250 Barracks x 1 Goat Farm x 1
-Economy- Income Tax: 1 gp per Civilian Employment Rate: 10% Food Production: 1,000 @ Normal Price Water Production: 0 @ 5x Price Weapons Production: 0 @ 2.0 Price Ore Production: 0 @ 1.5x Price Wood Production: 0 @ 2.0x Price
-Stores- Treasury: -10,000,000 Food: 6540 Water: 1075 Weapons: Bronze Scimitars x 491 , Home-made Bombs x109 Armor: Leather Vests x 258 Ore: 0 Wood: 0 |
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| QUOTE | Durka Durka Stan Ruler: Osuka Bin Ladin Governor: Population: 2,500/2,500 Condition: Joyous yet some what stupid Majority: 100% Human Buildings: Houses x 250 Barracks x 1 Goat Farm x 1 |
This is all the basic overview of the city which as you can see contains, its Name, Ruler , Population etc which is all subject to change as the city itself grows and is updated. While most of the stuff there is just common public knowledge available to the player its information is useful for getting a look and feel of the city.
Out of all the information there however, the single most important one would have to be the citys Condition which depicts the current residents state of mind.
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| QUOTE | -Economy- Income Tax: 1 gp per Civilian Employment Rate: 40% Food Production: 1,000 @ Normal Price Water Production: 0 @ 5x Price Weapons Production: 0 @ 2.0 Price Ore Production: 0 @ 1.5x Price Wood Production: 0 @ 2.0x Price |
The economy section however, is where all the action goes down for a city and can determine for business men where she should set up shop or buy and sell his goods.
-Income Tax- The basic tax rate set by the government for citizens in order to directly fund government interest . While it does not affect individual players, it instead is applied to the local populace every week, acting as the life line of each cities government. (Tax Rate x Populace = Weekly Earnings)
-Employment Rate- An important variable that applies directly to a cities income tax, the employment rate simply depicts the number of people with actual jobs and thus can pay the set Tax. This of course all depends on the cities total ammount of infastructure and how many workers each building needs to support it. You then take the percent of people with jobs and add it to the income tax formula. (Tax Rate x Populace x Employment Rate = Weekly Earnings)
-Resource Production- Probably the most important aspect of the economy system, the Resource production is actually the heart of it all by depicting the supply and demand of the city's market and its prices compared to the "Normal/Average" Market value listed on the items page.
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| QUOTE | -Stores- Food: 6540 Water: 1075 Weapons: Bronze Scimitars x 491 , Home-made Bombs x109 Armor: Leather Vests x 258 Ore: 0 Wood: 0 |
-Stores-
The Stores section is probably the easiest and straight forward aspect of the entire city profile. It simply displays the ammount of material and goods currently on wholesale for the public to buy.
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| QUOTE | | QUOTE | -Stores- Food: 6540 Water: 1075 Weapons: Bronze Scimitars x 491 , Home-made Bombs x109 Armor: Leather Vests x 258 Ore: 0 Wood: 0 |
-Stores-
The Stores section is probably the easiest and straight forward aspect of the entire city profile. It simply displays the ammount of material and goods currently on wholesale for the public to buy.
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| QUOTE | | QUOTE | -Stock Pile- Treasury : -10,000,000 Food: 290 Water: 512 Weapons: Bronze Scimitars x 1257 , Bronze Spears x 540 Armor: Leather Tunics x 2500 Ore: 0 Wood: 0 |
-Stock Pile- The Stock pile is actually a hidden statistic usually viewable only to those in positions of power within the current ruling power of the city and basically just displays the governments own personal storages of material.
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| QUOTE | | QUOTE | -Military- Current Forces; Swordsmen: 1501 Spearmen: 510 Axmen:- Infantry: 136 Knights:- Archers:- Riflemen:- Horses:- War Ships: - Trading Ships: - Fishing Boats: - Sailors: - Armored Cars:- Artillery: - Tanks: - Total: ?/? soldiers |
-Military-
Another hidden statistic , this one instead depicts a detailed roster of a cities current garrison, again usually only viewable to those in positions of power or crafty enough to seek it out.
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