Skin Aphotic designed by Zeus00 of the IF Skin Zone.



InvisionFree - Free Forum Hosting
Create your own social network with a free forum.

Learn More · Register for Free
Welcome to Dragonballz Warz Rpg. We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you're already a member please log in to your account to access all of our features:

Name:   Password:


 

 Cities
Sparks
Posted: Apr 19 2011, 08:51 AM


Administrator


Group: Admin
Posts: 1,593
Member No.: 1
Joined: 19-June 06



Cities

In the world of Warz, there are many cities already spread out across the continent as well as countless towns and smaller villages. While they are all culturally different, each follows a basic guideline in buildings and economy in this new world which will be explained below.


QUOTE


Durka Durka Stan
Ruler: Osuka Bin Ladin
Governor:
Population: 2,500/2,500
Condition: Joyous yet some what stupid
Majority: 100% Human
Buildings:
Houses x 250
Barracks x 1
Goat Farm x 1


-Economy-
Income Tax: 1 gp per Civilian
Employment Rate: 10%
Food Production: 1,000 @ Normal Price
Water Production: 0 @ 5x Price
Weapons Production: 0 @ 2.0 Price
Ore Production: 0 @ 1.5x Price
Wood Production: 0 @ 2.0x Price

-Stores-
Treasury: -10,000,000
Food: 6540
Water: 1075
Weapons: Bronze Scimitars x 491 , Home-made Bombs x109
Armor: Leather Vests x 258
Ore: 0
Wood: 0


QUOTE

QUOTE
Durka Durka Stan
Ruler: Osuka Bin Ladin
Governor:
Population: 2,500/2,500
Condition: Joyous yet some what stupid
Majority: 100% Human
Buildings:
Houses x 250
Barracks x 1
Goat Farm x 1


This is all the basic overview of the city which as you can see contains, its Name, Ruler , Population etc which is all subject to change as the city itself grows and is updated. While most of the stuff there is just common public knowledge available to the player its information is useful for getting a look and feel of the city.

Out of all the information there however, the single most important one would have to be the citys Condition which depicts the current residents state of mind.


QUOTE

QUOTE
-Economy-
Income Tax: 1 gp per Civilian
Employment Rate: 40%
Food Production: 1,000 @ Normal Price
Water Production: 0 @ 5x Price
Weapons Production: 0 @ 2.0 Price
Ore Production: 0 @ 1.5x Price
Wood Production: 0 @ 2.0x Price


The economy section however, is where all the action goes down for a city and can determine for business men where she should set up shop or buy and sell his goods.

-Income Tax-
The basic tax rate set by the government for citizens in order to directly fund government interest . While it does not affect individual players, it instead is applied to the local populace every week, acting as the life line of each cities government. (Tax Rate x Populace = Weekly Earnings)

-Employment Rate-
An important variable that applies directly to a cities income tax, the employment rate simply depicts the number of people with actual jobs and thus can pay the set Tax. This of course all depends on the cities total ammount of infastructure and how many workers each building needs to support it. You then take the percent of people with jobs and add it to the income tax formula. (Tax Rate x Populace x Employment Rate = Weekly Earnings)

-Resource Production-
Probably the most important aspect of the economy system, the Resource production is actually the heart of it all by depicting the supply and demand of the city's market and its prices compared to the "Normal/Average" Market value listed on the items page.


QUOTE

QUOTE
-Stores-
Food: 6540
Water: 1075
Weapons: Bronze Scimitars x 491 , Home-made Bombs x109
Armor: Leather Vests x 258
Ore: 0
Wood: 0


-Stores-

The Stores section is probably the easiest and straight forward aspect of the entire city profile. It simply displays the ammount of material and goods currently on wholesale for the public to buy.


QUOTE
QUOTE
-Stores-
Food: 6540
Water: 1075
Weapons: Bronze Scimitars x 491 , Home-made Bombs x109
Armor: Leather Vests x 258
Ore: 0
Wood: 0


-Stores-

The Stores section is probably the easiest and straight forward aspect of the entire city profile. It simply displays the ammount of material and goods currently on wholesale for the public to buy.


QUOTE
QUOTE
-Stock Pile-
Treasury : -10,000,000
Food: 290
Water: 512
Weapons: Bronze Scimitars x 1257 , Bronze Spears x 540
Armor: Leather Tunics x 2500
Ore: 0
Wood: 0


-Stock Pile-
The Stock pile is actually a hidden statistic usually viewable only to those in positions of power within the current ruling power of the city and basically just displays the governments own personal storages of material.


QUOTE
QUOTE
-Military-
Current Forces;
Swordsmen: 1501
Spearmen: 510
Axmen:-
Infantry: 136
Knights:-
Archers:-
Riflemen:-
Horses:-
War Ships: -
Trading Ships: -
Fishing Boats: -
Sailors: -
Armored Cars:-
Artillery: -
Tanks: -
Total: ?/? soldiers


-Military-

Another hidden statistic , this one instead depicts a detailed roster of a cities current garrison, again usually only viewable to those in positions of power or crafty enough to seek it out.
Top
DealsFor.me - The best sales, coupons, and discounts for you

Topic Options



Hosted for free by InvisionFree* (Terms of Use: Updated 2/10/2010) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.1100 seconds | Archive