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 Updates
Sparks
Posted: Oct 14 2011, 08:57 PM


Administrator


Group: Admin
Posts: 1,593
Member No.: 1
Joined: 19-June 06



K guys a few updates, with probably more to come.

First off, regarding RP grades, you may now only use / stack enough grades to reduce a learning time or level up by 50%. Noobs and the weaker half of the game however will be exempt from this rule and will be able to use their grades to gain full levels or techniques.

Secondly, several nerfs are being made, if it to to your character, it will be discussed in private with you, however there will also be some nerfs to the races as well.

Due to the rework to healing, Homonculus and Bio Android healing has been nerfed. Anyone else with a PL or AP heal will also be nerfed to hell.

Lastly, I have been thinking of reworking probably how Ki works and changing it from a constantly rechargeable state to a limited pool. However this is up for debate as I would like your feed back.

Also to ease the confusion about what can be learned by Hybrids, I have placed a requirement of how much % of that race you must be in order to learn their transformations.

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Miyashi
Posted: Oct 18 2011, 09:40 AM


Flames within Black Feathers


Group: Members
Posts: 539
Member No.: 51
Joined: 5-May 11



As stated before, the RP grades thing is a pain, but I think it's fair; especially if the new guys and the weaker half are exempt from it. Should help close the power gaps that appear =)

As for Ki, I'm wondering why you'd want to change it. Phys/Weapon attacks slowly drain your max AP, yes, but Ki users have to recharge themselves constantly. At current it's 7-10AP (dependant on traits) to go from 0% to 100%. This is quite a heavy cost (both at low AP and high AP combat) and I personally feel it counterbalances the physical/weapon fighter's drain quite nicely.

As for making it a limited pool, I'm not sure what you mean by that. If it's a limited "X% / X uses on all ki moves" then wouldn't that throw the balance out the window? I mean Ki users would rapidly run out of spells, but physical fighters would be able to keep going till they ran out of max AP, and with robotic parts that would take a looooong time. Personally I reckon Ki should remain as it is, the tournament didn't show a skewed balance in it's favour (as far as I know since all 4 in the finals were phys/weapon fighters) and as such, why fix what isn't broken?

Not sure what nerfs are being made to the races outside of Bio-Android/Homonculus Regen, but if it tries to address some of the more sick and wrong racials then it could be interesting to see what gets changed/what gets the abuse potential lowered (Here's looking at you relentless).

Love the other changes though, it's nice to have clarification for hybrids on what they qualify for, and PL/AP based heals are pretty insane so I'm glad they're getting sorted out. There's my feedback for ya, hope it helps a bit =)
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Jake-Athkin
Posted: Oct 18 2011, 12:56 PM


Leet Fighter


Group: Members
Posts: 488
Member No.: 58
Joined: 16-May 11



I have to agree with Miyashi in the regards of KI and i agree that Hybrids do need some limitations. Though i feel that should be discussed a bit more as well. It wouldn't due to nerf them into weakness. Some hybrid combinations are meant to be ....devastating. As for the RP grade usage.... i had that one coming XD.
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