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| Maerlande |
Posted: Jul 18 2012, 09:06 PM
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Grumpy Old Fart Group: Admin Posts: 2,611 Member No.: 3 Joined: 3-May 10 |
So I really like the idea of QM's idea for Scavenger's Eye but in trying to test and make a MP game of it some things came up that made it not fun.
1) Too much total junk gear. Especially cursed gear which means you end up retiring a commander (usually). 2) The soul contracts rapidly become unmanageable. 3) The enemies are too consistent. All mound kings puts a huge priority to a design to just kill mound kings. So Elmokki is also very interested and is looking at building a script to make the map commands. I started this thread to play with the ideas. Some of the top of my head: Limit it to const 2 and 4 gear. And really good gear should be more rare (brands, vine shields, eye shields). Use some of the nice new CBM gear like dancing tridents. Don't use any cursed gear. It's just too painful. Keep a mix of independents. Some average, some tough. Keep the total gear to say 10 pieces per province. That way you don't need hordes of indy commanders tagging along to ferry it about. -------------------- Read the FAQ before you post!
Dom3mods FAQ My Blog: I'm on a mission from Grog My Guides: Pretender Design and Nation Analysis Maer's Monkey Madness |
| Elmokki |
Posted: Jul 19 2012, 11:47 AM
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![]() *Spicy* Crew Group: Members Posts: 668 Member No.: 36 Joined: 4-May 10 |
I'm not sure if a computer program is a map or mod, but I posted a thread on mod forum. I won't be offended if someone just moves the post here.
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=878 It should be able to do what the first post tells, but it's probably not exactly ready in terms of code yet (and it lacks tons of content it needs) |
| Maerlande |
Posted: Jul 19 2012, 01:48 PM
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Grumpy Old Fart Group: Admin Posts: 2,611 Member No.: 3 Joined: 3-May 10 |
A utility usually goes in mods. So that should work.
-------------------- Read the FAQ before you post!
Dom3mods FAQ My Blog: I'm on a mission from Grog My Guides: Pretender Design and Nation Analysis Maer's Monkey Madness |
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