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Pages: (23) [1] 2 3 ... Last » ( Go to first unread post )

 In the Wake of Gods - General Thread, Game Running
Executor
Posted: Jun 22 2012, 12:55 AM


The Frequently Ignored And The Commonly Ignorant


Group: Members
Posts: 858
Member No.: 120
Joined: 7-July 10



QUOTE (THE PANTOKRATOR)


Now the Wheel turns once again. 
Storms brew above the Throne of the World as the voice of the Pantokrator rumbles trough it. A sound like thunder rips through the world as the wind carries His commands to the farthest regions of this realm.

"Long has this plain languished with no worthy brow to sit upon. By His breath, and His mandate, the one true God will bestow it now to You in the name of The All High, 
in the name of the Allfather, and in the name of He that is Alone. You, His trusted servant, have been chosen to act as the Guardian of this realm, in His name, with His blessing and by His behest.  
But first you must prove your worth. Prove you are not yet another pretender like those who came before You. Many have fallen where you now stand.
Arise to the challenge. Build great monuments to stand through the ages and remind your followers of the task with which You have been charged. 
Arise to greatness for now is the time for beings of great power and ambition to try their strength.
Pass the trials that lay before you. Defeat those who would have you fail and ascend to your rightful position at the foot of the Throne of Gods.
But take heed your final decision is truly what you desire, for the course of destiny cannot be turned, once set in motion.
For only the most powerful can ascend to the Throne of He Who Comes Before All.
You are a God in waking now. Hearken unto the voice of His word."




TITLES

You will be given the opportunity to choose one or the other from each group. Opposing titles will be given for choosing.

1.Sell Sword/Knight
2.Scholar/Inquisitor
3.Paragon/Rogue

Further titles will be acquired in the same manner.
Assassin - Shadow/ Mercenary - Gladiator, and so on.

Mage titles (scholar) should be chosen by your nations, or your pretender, prevailing magic path. A strong blood nation ought to specialize in blood magic. You might find them difficult to acquire othervice.

Choose carefully when deciding which title you will try to acquire.
Each title will bring boons appropriate as much as possible to the title. A Paladin certainly won't receive blood slavers as reword and so forth. Also, players are expected to play in the spirit of their titles.
Once again, a Paladin should't back stab his ally. He certainly can of course, but a good reason must be provided to the Pantokrator for such an action else He might smite the Paladin down for not acting befitting his title.

One last thing regarding titles;
Unlike achievements where the goals are clear from the start, you will only have a general idea on how to conduct yourselves from the titles presented to you. Opportunities to acquire titles will be given at certain points in the game (pre designed by me) and requirements to meet them as well. An Assassin will obviously be required to assassinate someone to gain his title and so on.

I think the diversity among titles can bring some pretty interesting combination.
For example; Assassian/Maleficarum/Vengance. A vengeful blood mage assassin.


********************************************
**------------------------------------------------------------
**---------------Assassin---------Shadow---------------
**Sell Sword-----------------------------------------------
**---------------Mercenary-------Gladiator--------------
**------------------------------------------------------------
**------------------------------------------------------------
**--------------Sentinel---------Champion--------------
**Knight----------------------------------------------------
**--------------Crusader--------Paladin-----------------
**-----------------------------------------------------------
********************************************



********************************************
**-----------------------------------------------------------
**Scholar-----Blood Mage------Maleficarum----------
**--------------Sage-------------Arch Mage-------------
**--------------Pyromancer-----Furry-------------------
**--------------Druid-------------Keeper of the Grove-
**--------------Necromancer----Lich--------------------
**--------------Illusionist--------Tempest---------------
**--------------Master Smith----Forge Lord------------
**--------------Hydromancer---Cryomancer-----------
**------------------------------------------------------------
**--------------Templar---------Legendary Templar---
**Inquisitor------------------------------------------------
**--------------Witch Hunter----Demon Hunter--------
**------------------------------------------------------------
********************************************



********************************************
**----------------------------------------------------------
**--------------Virtue------------Divine-----------------
**Paragon------------------------------------------------
**--------------Justice-----------Vengance-------------
**----------------------------------------------------------
**--------------Blackguard------Shrewd----------------
**Rogue---------------------------------------------------
**--------------Turncloak--------Betrayer--------------
**----------------------------------------------------------
********************************************


ACHIEVEMENTS

1. Through the Looking Glass
2. Dragon Slayer
3. Artificer
4. Elemental Lord
5. Revealing the Unseen
6. Messiah of Death
7. Puppet master
8. Stronghold
9. Silver-Tongued Devil
10. Delicious Brains
11. Sacrilegious
12. Invoker
13. Kinslayer
14. Dinner Party
16. Precious
17. Sword for Hire
18. Carrion Farm
19. Wheel of Misfortune
20. Miser
21. Spirited Away
22. Bejeweled
23. Nero
24. Marksman
25. Armed to the Teeth
26. Doesn't Play Well with Others
27. Trail Of Corpses
28. In Plain Sight
29. Reach the Necropolis
30. Arena Champion



Important Info

This is a roleplaying game. You are expected to roleplay to some extent in interaction in game and on these forums (exception can be made of course, for example when asking for delay)

Also, players should otherwise regard this as a relaxed game where the goal is to have fun (winning is fun too, of course..)

Some General Guidelines:

- I need to see a player's .trn file to confirm the completion of some achievements and titles. This is rather easy to do, just send the llamaserver e-mail with the turn into my e-mail miksov(dot)mail(at)gmail(dot)com

-"Challenge" is a additional term to titles and achievements and completing it is not mandatory, but if the terms for it are met when the player completes the them, the player will receive extra rewards relating to the title or achievement.

- Unless otherwise stated, PD units and battlefield summons do not count towards leading or killing units in the battlefield (for simplity's sake, the units have to show up on the battle report)

- Conquer a province means to take over a province with a battle. Taking empty independents (like after horror attack) and 0 PD provinces does not henceforth count as "conquering".



Settings

Era: MA + mod nations. MC mod nation only. And only those I deem balanced.

Players: 10 land players + Game Master (me).

Settings: Renaming on, HoF 15, magic sites 45. Score Graphs off

Mods:

CBM 1.92 + COE 3 summons + Svarogia + Hexapoda + Malazens + Hoburg Alliance + Game Master mod by Burnsaber + Upgrade Sprites by Sombre

Mod Link Here!

Diplomacy

1) Machievellian. The Pantokrator might after all request you to back stab an ally. What happens in this game stays in this game.

Map: Realm of Darkness (154 + 8) - Map link will be provided once all map details are fixed (start position, province connections, special monsters) or maybe not. wink.gif

This is the map that will be used;
RoD map can be found here.


Other Rules

Exploits; All the regular stuff

- lab filling with junk items is forbidden
- No copying bogus orders (the heroes can keep them, but you can't spread them around)
- The GM mod has some modded stuff for him alone. List will be provided but those things are considered off limits to all players.

Hosting

Hosting will be slower than normal for this game, to give me the time I need to deal with requests, send messages to players, and for you to create your stories and interact with each others without rushing.

Quickhost will also be off so I can better monitor the game. Having a fixed hosting schedule might be best for this type of game so the reminder emails don`t creep up on you.

48h for the first 18 turns
72h from turns 18 - 36
96h from turns 36 - 54
120h from turn 54 on

Delays granted on request.

Victory Conditions & Game End

Ascension: A player wins if he acquires 30 victory points. VP are acquired trough conquests, achievements and titles;
- Each capitol you conquer is worth 3 VP's (Note the part where I stated conquered. Your own capital does not count)
- Each achievement is worth 1 VP
- Level 1 titles are worth 1 VP
- Level 2 titles are titles are worth 2 VP
- Level 3 titles are worth 4 VP

One last thing;
This game is not open for wankers, stailers and bailers. If you do not think you can keep up, or don`t want to bother with diplomacy, writing your story, interacting with other players and the Pantokrator than this game is not for you.
A certain amount of commitment is required when joining this game. If you find yourself in trouble, don`t have time anymore, RL problem occur, or anything other that requires you to drop this game please state so.
Subs will be found or extensive delays will be granted.

Newbs are welcomed to join this game as well. After all not every Pretender is equally capable nor deserving of ascension.

Everything is open for discussion. If you have something to add and/or suggest, as in game settings, mods, new titles, etc, than please do.

PLAYERS

1. Hishtagat - Svarogia
2. GFSnl - Pangaea
3. dojango - Hoburg Alliance
4. Kianduatha - Machaka
5. Admiral_Aorta - Hexapoda
6. Fantomen - Agartha
7. Twobits - C'tis
8. quantum_mechani - Mictlan - bradicus13 as of turn 10
9. Deathjester - Malezans
10.vargr - Abysia

Game Master/Admin - Executor

Addendum;

I'm also considering whether to add bonus quests or achievements when specifically requested from the Game Master.
For example some with the titles Assassian/Maleficarum/Vengance could request additional quests which would of course require him to exact revenge on someone by assassinating him with blood magic. These type of quests would probably bring more VPs (3?)

Important!

Your pretender must be introduced in the thread (you can be secret about type of god and so on) in a way that gives the other players a sense/idea of
the god’s personality and goals for the world.

National heroes are encouraged to be introduced in the same way.

Your prophet is considered the “King” of the nation. He must also be introduced in the thread, and he must have leadership (no lowly scout kings!). Events concerning your king prophet are encouraged to be shared in the game thread (especially death and/or heroic feats or the appointment of a new king/prophet).


--------------------
Top
Executor
Posted: Jun 22 2012, 12:58 AM


The Frequently Ignored And The Commonly Ignorant


Group: Members
Posts: 858
Member No.: 120
Joined: 7-July 10



FULL LIST OF ACHIEVEMENTS, THEIR REQUIREMENTS AND CHALLENGES

1. Through the Looking Glass
- Spy on all the enemy capitals for no less than 3 months. (Only spells count - astral window, arcane probing)
* Do it with crystals spheres.

2. Dragon Slayer
- Kill a Zmey
* Use a Heros Blade to slay the Zmey

3. Artificer
- Forge 10 unique items
* Have artifacts in all gem types. (Cross path forging counts. Just forge items with all possible gem types, including blood slaves. )

4. Elemental Lord
- Have all four Elemental Knights in a battle (CoE summons)
* Have all the Elemental Knights GoR-ed.

5. Revealing the Unseen
- Reveal the hidden armies that lurk somewhere within your lands. If the hidden army is discovered but not killed the same turn they start moving. (NOTE; This achievement becomes available after year 1. I need to put those armies in place obviously. And all players will have one in their lands.)
* Kill the hidden army in the same turn you discover it.

6. Messiah of Death
- Kill more than 666 enemies with a HoF-er
* Do it with your Pretender.

7. Puppet master
- Enslave/charm/hellbind at least a dozen units. (No indies)
* Do this to an enemy King! Or to 3 enemy mages. (NOTE: only enslave works on prophets for whatever reason).
**Enslaving a King will bring a bigger reward.

8. Stronghold
- Have a fort with 500 defenders. No free spawn (maenads and alike) allowed.
* Make your capital your stronghold. Have at least one protective dome over it as well.

9. Silver-Tongued Devil
- Have most votes in your favor. This achievment will be activated by me within the first year.
* Have half the nation vote for you

1o. Delicious Brains
- Kill a 1000+ unit ghoul army. (NOTE: achievement will triggered at a certain point. Turn 30-36)
* Do it without the use of hostile battle magic (buffs and alike allowed but be careful not to have your mages cast hostile magic on their own afterwards)

11. Sacrilegious
- Destroy an enemy temple
* Do it with sacred troops only (if you don't have sacred troops you still probably have sacred commanders)

12. Invoker
- Have 5 battle wide spells cast in a single battle
* Win the battle with mages only. Troops can only be set to guard commander and no more than 5 per commander.

13. Kinslayer
- Kill 100 friendly units in a single battle by what ever manner
* Give their death meaning (Soul vortexed for mages. Burn offerings to the Pantokrator, etc.). Blood slaves do not count.

14. Dinner Party
- Have 5 dozen commanders present in the same fort. (60 commanders)
* Each commander has to have a retinue of at least 5 troops guarding him. (Recruitable troops only. No summons, free spawn or undead)

15. Battleborn
- Have a commander enter the HoF with no less than a hundred kills.
* Have you King enter the HoF

16. Precious
- Have all the ring possible in your possession. Ring of Earth, Ring of Fire, Ring of Frost, Ring of Tamed Lightning, Snake Ring, Ring of Water Breathing, Ring of the Warrior, Ring of regeneration, Ring of Sorcery, Ring of Wizardry.
* Acquire the Bogus ring as well. (Precious)

17. Sword for Hire
- Hire all mercenaries when there are at least 3 groups available
* Use all the mercenaries combined in at least a single battle of any kind.

18. Carrion Farm
- Leave 300 corpses in an enemy capital
* Reanimate or harvest those corpses

19. Wheel of Misfortune
- Create 10 bad events in a single turn
* Hit every capital with a bad event (a bad event can also be an indie remote attack. NOTE: Every capital including your own. Only indie remote attacks can be used.)

20. Miser
- Have 500 gems in your possession.
* Have most gems in a a non national path. (Non capital gem type)

21. Spirited Away
- Assassinate an enemy commander. (Assassination spells preferred)
* Use winged monkeys or wind ride to spirit away a commander

22. Bejeweled
- Capture a province with a commander wearing at least 80 gems worth of stuff
* Have your King do this, alone.

23. Nero
- Have your King become mad (Only the Dimensional Rod can do this)
* Kill half the population in your capital once you get the insane tag.

24. Marksman
- Defeat an army with only archers. The army has to be human controlled (no AI) and at least 40 units large.
* Have no casualties

25. Armed to the Teeth
- Have (forge, steal, plunder, trade, beg) at least 50 war items. Swords, Bows, Crossbows. Anything that can kill.
* Equip a single army with those items and win at least 1 battle

26. Doesn't Play Well with Others
- Capture an enemy capital
* Burn it to the ground! (Destroy the fort)

27. Trail Of Corpses
- Pillage 3 enemy provinces with no less than 5000 population killed in each of them
* Do it with a same army, consecutively. (attack>pillage>attack>pillage>attack>pillage)

28. In Plain Sight
- Hide at least 40 stealthy units in an enemy capital
* Capture the capital (fort not included of course) for at least one month
(NOTE; You must spend at least one month inside the capital undetected before you can attack).

29. Reach the Necropolis
- Reach my Necropolis and defeat the monster roaming the province (Units set to patrol)
* Every failed attempt to kill the monsters will increase monster numbers and lower prize value.
(NOTE; attacking with a scout to check out what's there also counts as attacking)

30. Arena Champion
- Win the Arena
* Win it with your King

(* - challenge )


--------------------
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Hishtagat
Posted: Jun 22 2012, 01:28 AM


The Worst


Group: Members
Posts: 153
Member No.: 444
Joined: 9-May 12



As I have already mentioned in the previous thread, I'd like to join as Svarogia.


--------------------
[Soyweiser] Rdp fot yhr oyhrt plsyrtd
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Executor
Posted: Jun 22 2012, 02:40 AM


The Frequently Ignored And The Commonly Ignorant


Group: Members
Posts: 858
Member No.: 120
Joined: 7-July 10



Welcome.
I'll be making the changes to Svarogia tomorrow.


--------------------
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dojango
Posted: Jun 23 2012, 03:09 AM


Markata


Group: Members
Posts: 9
Member No.: 473
Joined: 22-June 12



Well, if mod nations are open, I've always wanted to ascend to the divine throne from a pile of stabbed ankles. If the Hoburg Alliance isn't considered too terribly overpowered, I'd like to play as them.
Top
kianduatha
Posted: Jun 23 2012, 05:03 AM


*Spicy* Crew


Group: Members
Posts: 573
Member No.: 32
Joined: 4-May 10



I'm definitely up for it; having trouble deciding what exactly to play, though; something between Oceania, Atlantis, Ashdod, Machaka, and Dwarves.
Top
Admiral_Aorta
Posted: Jun 23 2012, 05:06 AM


*Spicy* Crew


Group: Members
Posts: 803
Member No.: 307
Joined: 6-July 11



I might be interested in playing since I'm almost done with my exams, though I'm not sure what nation I'd play. By the way, I've updated COE summons so you should be able to use the latest version in this.


--------------------
hey check out these rad cool mods!!!
Myxinia, Lords of Ooze and Slime
CoE Summons
Top
Fantomen
Posted: Jun 23 2012, 10:58 AM


Voice of *****


Group: Members
Posts: 785
Member No.: 18
Joined: 3-May 10



I'd like to play in this one, Jotunheim I think.


--------------------
This sentence is a logical fallacy.
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GFSnl
Posted: Jun 23 2012, 11:00 AM


*Spicy* Crew


Group: Members
Posts: 821
Member No.: 248
Joined: 7-March 11



This is going to be fun!

I'll check the COE mod tonight and submit my final nation.

(Actually I really want to conquer the world with the new Cat Horrors so need a nation that can summon them smile.gif)

I already have one Cat Horror ohmy.gif

user posted image


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Executor
Posted: Jun 23 2012, 01:34 PM


The Frequently Ignored And The Commonly Ignorant


Group: Members
Posts: 858
Member No.: 120
Joined: 7-July 10



QUOTE (dojango @ Jun 23 2012, 03:09 AM)
Well, if mod nations are open, I've always wanted to ascend to the divine throne from a pile of stabbed ankles.  If the Hoburg Alliance isn't considered too terribly overpowered, I'd like to play as them.

QUOTE (THE PANTOKRATOR)


Foolish mortal! Hoburgs can't be Gods!


I'll check the nation today, but I'm pretty sure they are quite alright if I remember correctly.

Kianduatha, I'm not sure how well water nation would do. The map has only 9 water provinces and I think a lot of stuff would be much harder to do for a water nation. Though I guess I could probably add a few more water provinces myself if you want.

Admiral_Aorta, Fantomen, welcome aboard.


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TwoBits
Posted: Jun 23 2012, 02:25 PM


*Spicy* Crew


Group: Members
Posts: 191
Member No.: 66
Joined: 7-May 10



OK, this definitely looks like a game worth coming out of semi-retirement for wink.gif

If I'm welcome, I have no idea on a race yet. I had fun with the evil-theme of Shinuyama in LOII. But I don't want to repeat the same race.

Any suggestions? Maybe a good mod nation to try?


--------------------
"I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part"
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quantum_mechani
Posted: Jun 23 2012, 02:47 PM


*Spicy* Crew


Group: Admin
Posts: 116
Member No.: 53
Joined: 5-May 10



I'll play. I'm thinking Mictlan.
Top
Executor
Posted: Jun 23 2012, 03:28 PM


The Frequently Ignored And The Commonly Ignorant


Group: Members
Posts: 858
Member No.: 120
Joined: 7-July 10



Well I think that's it. OP updated a bit and full list of achievements added.

Twobits, I'll recommend a few mod nations that were fun for me;
Nehekara - Tomb Kings, Arga Dis and Haida Gwaii.

QM, nice to you you're still lurking around this forum.


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TwoBits
Posted: Jun 23 2012, 04:56 PM


*Spicy* Crew


Group: Members
Posts: 191
Member No.: 66
Joined: 7-May 10



How about Shangri-la? Are they balanced?


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"I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part"
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Hishtagat
Posted: Jun 23 2012, 04:59 PM


The Worst


Group: Members
Posts: 153
Member No.: 444
Joined: 9-May 12



The Nero achievement sounds like something right up my alley. Great job so far Exec.


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[Soyweiser] Rdp fot yhr oyhrt plsyrtd
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