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Network Announcements Network Announcements are sent directly into the agent's CP. This is general information given to all DATS personnel by your branch Commander or the Director of DATS himself.
Question Board The Netowrk provides a board for all inquiring agents. Any questions you have don't be afraid to speak what's on your mind. The network's staff will do as much as possible to answer your questions,
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Out of Communication (OOC) A special board for agents to feel free outside their usual enviorments. Anything and everything is welcomed to be spoken about here. (It's okay administration doesn't run this part of the network)
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Network News The organization's network news updates current events and other major events in both the human and digital world that are yet to come or already have passed. Check in and keep yourself informed and up to date!
Agent Appilications All DATS personnel are given a registration application after completing their training courses. The following application will allow you to be placed in your desired occupation within the organization.
Agent Files The following files are personal information of all DATS officials. Anything regarding to the agent's life even his/her history could be found here.
Mission Briefing All current missions assigned to the agents could be found in the briefing. All personnel are required to listen to their commander's briefing.
Allies & Adversaries The Organization is filled with allies who help the progression of DATS aswell as enemies who threat the well-being of our entire operation. This run down will help you know who's who in this both worlds.
Factions & Other Organizations The following is information about In-house Factions and outside Organizations. Becareful not all groups are pro-DATS. You may find some of the same notable names in the allies & adversaries section aswell.
North American Division The north American Division is seperated into three different "sub-divisions"; The East Coast Union, The West Coast Alliance, and the Mid-Coast Connection. Each of these sub-divisions are initiated to serve and protect the American people from any Digimon attacks and keep the digital world a secret from the public eye.
Japanese Division The Japanese Division is one of the primary divisions in the organization. Their abnormally close encounters with the digital world allows them to aquire the best field advisors and some of the most declorated field agents in the entire world. The Tokyo Bushido are ranked the #1 Faction in the Organization today.
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The E.U. Division The European Union Division is the largest division in the organization today. Aswell has being known to carry the most sub-divisions and factions in DATS. The E.U. Division's policies have a cold hearted reputation from the others, They do not allow any Unregistered tamer to have a digimon unless they are a part of DATS. This has started much resistance and has revealed secrets about the digital world to the public than any other division.
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The Persian Division The Persian Division covers the "Middle East" being the second largest division in DATS. Their Sub-Divisions have been trained to terminate any hostile digimon without any remorse. There are no unregistered tamers in this part of the world due to the fact all have willingly joined the factions. The most popular faction in the middle eastern region, The Dubai Descendants have competed against the Tokyo Bushido several times to take the top ranking position but have failed.
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The Russian Division The Russian Division is a strict and aggressive division. Ironically this is the smallest division with no sub-division and only a handful of factions. But the tactics and strategies that follow are beyond comparison. Even the famous Tokyo Bushido come here to train when they are not on duty, The Russian Roulette are known to be the most respected and feared faction in all of the Organization.
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South African Division The South African Division is the third smallest division in DATS. With only two Sub-Divisions and a few factions to foster they use their tactics to hunt down and send the digimon back to the digital world without terminating them like their Persian Division Counterparts. Instead this Division believes that even digimon have a heart. The Pretoria Prime are assigned to lead in most Digimon Rescue Missions and are ranked #1 in Digital World Peacekeeping.
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Eastern Asian Division The Eastern Asian Division is the second largest division in the organization with a large population of agents filling up their sub-divisions and maxing out the factions. With the increasing digimon activity in this region it will be no suprise if this division surpasses the E.U. in numbers. The Shanghai Taiji are known for their excellent teamwork strategies during operations, they are nicknamed "The Taiji Clan" for cooperating and looking out for eachother like a family. They have set the standards for prestigous team tactics.
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Oceanic Division The Oceanic Division operates mostly through the of the islands of the pacific ocean. Their sub-divisions and factions specialize in marine ecology. Several of their bases are located underwater or nearby in a docking station. The Sydney Cyclones are known for their underwater missions and explorations. This notable team has discovered the first digital gate located under the sea.
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South American Division The South American Division is the latest establishment to the organization after countless digimon sightings in the Amazons. As Digimon activity continues to increase in this part of the world so do the factions established to send them back. The Sao Paulo Vixens are the only female oriented faction in DATS. They are the perfect huntresses and exceptional peacekeepers, tactically trained to track down Digimon in the rainforest. Many other sub-divisions and factions have underestimated this unique team and have payed the consequences aftering encountering these divas.
Asgard Asgard is the ruling captial of the Skies. This massive tundra is located above the clouds. Vikemon's Castle could also be found in these beautiful lands.
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Bifrost Is a rainbow bridge that connects in two different ways. It connects the Asgardian skies to the rest of the Digital World which resides below, it also connects to human world by connecting to the two Digital Gates.
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Valhalla It is a temple that is located deep within the Asgardian skies. Within the halls of this temple the souls of the warriors that had fallen in battle await their rebirth.
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Ioavollr It is a hidden city that is located north of the city of Asgard, it is where Vikemon meets with his most trusted advisors to discuss issues that pretain to the Asgardian Skies.
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Fortress of Aesir Was built by Vikemon after the founding of the Asgardian Skies. From the fortress Vikemon with the help of his advisors rule the Asgardian Skies with a strong sense of compassion and justice.
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The Temples of Glasheimir and Vingolf These two temples are located deep within a forested region of the Asgardian tundra. It is believed that at one time the temples use to be used for the meeting of Vikemon's advisors as well as holding on to the lost souls of warriros that had fallen in battle. Now however the temples are empty and abandoned.
Mausoleum of the Four Great Dragons This Ancient Mausoleum has been around since the dawn of the digital world. It pays tribute to the Sovereign Azulongmon, The Digital Hazard Dragon Megidramon and the two Holy Dragon Digimon Goldramon and Magnadramon. The most powerful dragons in the digital world today have travelled to this ancient tribune to face the trial of the four great dragons, but have been rejected passage. There is no knowledge of what lies beyond the Gates of the Mausoleum.
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The Mordred Valley The Mordred Valley covers the western areas of the Dragon Region. It is one of the most dangerous areas in the entire digital world, due to the fact it is almost impossible to travel through. Only dragons could cross to bottom of it's depths. It is rumored that a beautiful waterfall is located deep within.
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Avalon Avalon is a huge land off the coast of the Dragon Region. It is ruled over by EmperorGreymon who is currently at war with the Olympian God of War Marsmon, the ruler of the Dragon Region. Aside from the conflict, Avalon is a beautfiul land with many historic features.
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Caves of Pendragon The Caves of Pendragon are one of the digital world's most mysterious wonders. There are many types of Dragon digimon hidden in it's trails. Deep within the paths a room lies filled with treasures left behind by the four great dragons and their ancient days of the digital world. But if you plan on taking this sacred treasure don't plan on coming out.
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Camelot Camelot is the capital of the dragon region and home to Marsmon. His titan castle oversees the region for miles. It is perfect line of defense against any opposing threat to his conquest. Camelot is specially known for the Dragon Region Vanguards and their destructive force, aswell as Marsmon's personal brigade.
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Tyranno Jungle The Tyranno Jungle is one of the Digital World's largest landmasses. Deep within this wild frontier, Dinosaur Digimon dwell ready to strikedown any intruders. Not even Marsmon would dare to enter these barbaric lands.
Forest Kingdom The Forest Kingdom is ruled over by Merukimon the Olympian God of the Savage Lands and the leader of clan Blue Wolves. Merukimon's kingdom is amongst one of the most beautiful areas in the digital world. Though be careful ever beauty has it's scorn, the guardians of the forest shall allow no tresspassers, with the Clan attacking travellers on sight. The trees cast great shadows on the forest floor, darkening the path the deeper you go.
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The Aerial Canyons The Aerial Canyons are a series of Canyons, where the Silver Hawks Clan Reside. They are highly territorial, and attack trespassers with a vengeance. A small stream trickles along most of the canyons floors, and boulders are strewn everywhere. High Above, Rocks lay precariously leaning near the edge, one push could cause them to fall, careering to the floor below. Make sure you keep an eye on the sky, as the Silver Hawks Clan may swoop down from above. In the largest Canyon, there is the Pheonix temple, where the greatest Wind Guardian, Pheonixmon is represented.
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Infinite forest The Infinate forest stretches for miles in every direction. The trees are close together, blocking the sun, and creating a huge canopy above. The canopy makes it seem like night, everywhere in the forest, and it's easy to not notice the digimon, hiding in the shadows, members of Red Swarm. They don't take kindly to intruders, but usually merely watch, allowing Digimon to pass through.
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The Village of Lost Souls The Village of lost souls is a very cultural village filled with many types of digimon. Koemon and Apemon are the common residents in this area. Baromon is the village chieftain. His most trusted followers Sepikmon, Kabukimon, Yasyamon and Shurimon help reinact is annual ceremony which allows spirits of digital monsteres pass on to the afterlife. The festivals that follow are conducted by Ponchomon, he is known as the spirit of celebration.
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Volcano The Volcano is riddled with Caves, where the Gotsumon live, ruled over by Volcamon. It is said when Volcamon gets angry, the volcano releases his rage, erupting and oozing down the mountain to the swamp below. This Angers the lord of the Swamp, ShogunGeckomon, and he and his followers, the Geckomon, are forced to rebuild, time after time. This results in animosity between the two, and an almost ongoing battle ensues. On the other side of the mountain, there are lovely hot springs, heated by the magma in the volcano.
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The Ogremon Boroughs The Ogremon Boroughs are split into three parts, The Glacier borough, which is far colder than the rest and lead by Hyogamon with Snow Goblimon living here. The Fuuki borough, Which is lead by Fugamon, with the poorer Goblimon along with Shamamon who cast voodoo living here, and the Ogre Capital, lead by Ogremon and with the Richer Goblimon living here. This place is a Haven for Evil Digimon, and Has some of the seediest areas in the Digital World. Lots Of Violence happens in these streets, and the 3 Ogre Triplets known as the Ogremon Brothers do nothing about it, actually encouraging the fighting.
Colosseum of the Wheel The Colosseum of the Wheel is set out, with 8 different pizza slice shaped sections, going around in a circle. This represents the Spokes of the wheel, thus giving the colosseum it's name. Each Section Represents a different Element. Fire, Thunder, Wind, Ice, Machine, Plant, Earth and Water. The fire Segment is a Volcano, Lava spouts out of geysers, and can damage the fighters. The Thunder Segment is a Meadow filled with the strikes of Lightning, you have to dodge the strikes as you fight. The Wind is the eye of a hurricane, try not to get too close to the edge of the hurricane or it'll drag you in. The Ice segment is a Glacier, stalagmites fall from the roof, and the floor is slippery. The Machine segment is a power plant, machines attack if you get to close, and you fight on moving conveyer belts. The Plant segment is a dense forest, filled with pitfalls, and other traps. The Earth segment mimics being underground, and you fight in caverns and narrow corridors. And the Water segment is like the Sea. There is a Small Island surrounded by water.
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Mech Catacombs The Mech Catacombs are the final resting place for Robot like Digimon in all of the Holy Machine Empire. These Catacombs contain the Tombs of the Machine Digimon, and in their narrow corridors contain traps, and Machine Guardians to stop intruders from coming and looting the dead. It is rumoured that in the center of these Catacombs is a giant chamber filled with all the treasure of the Ancient Machine Digimon King; Machinedramon. However the way to this chamber is fraught with danger, and noone has returned from plundering this Ancient resting place.
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Lever Mountains The Lever Mountains prove to be a vital member of the Holy Machine Empire geography. This boundary separates the East and West Lowland areas, and provides a huge barrier to attack. If the Holy Machine Empire was ever attacked from one side, it would be able to build enough forces on the other side of the mountains in time to counter the opposing force. This natural layout prevented any swift attacks from either the Cathode or the Anode Seas. These mountains are Harsh, and jagged. A slip could potentially kill you, and it's quite unstable. Any loud noice could create an avalanche of rock, so be quiet as you're traversing this spiky death trap.
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Pulley Mountains The Holy Machine Empire has a very large defence to the north. The Pulley Mountains are a great defense because they are impassable during the winter months, which account for half of the year. During the summer they are easily passable. Trails through the mountains have been widely recognized since the first settlers inhabited the area. While these mountains served as a deterrent for attack, they at no point separated The Holy Machine Empire from the rest of the Digital world.
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The Anode Zone (West) The Anode Zone, the lowland areas west of the Lever Mountains bordering the Anode Sea, has fertile soil, and stable rivers, allowing passage from the north of the Holy Machine Empire, to the south. The Anode Zone has excellent harbors for unloading goods from trade ships, allowing the Holy Machine Empire to prosper and grow. The sheer size of the Anode Zone dwarfs that of the Cathode Zone. The Holy Machine Capital is located in the Anode Zone.
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The Cathode Zone (East) The Cathode Zone, the highland areas east of the Lever Mountains bordering the Cathode Sea, has unfertile soil, and terribly weak rivers that became raging torrents that erodes the landscape in the winter and dried up streams in the summer. Some of the more hilly areas collect water, and create large lakes, and natural Reservoirs. The Cathode Zone's harbours aren't as good as those of the West, and it is much smaller than the west.
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Axle (Holy Machine Capital) Rumour has it that the City was founded by two Andromon, named Andro And Axlo. The City got it's name from Axlo, as the two fought over who would be king, and Axlo won. Their was a large palace constructed in the city, in which Axlo ruled, until his rule was toppled by a Machinedramon. This Machinedramon was buried in the Mech Catacombs. The City is one of the largest places in the digital world, and has hundreds of Shops, Houses, Bars and other places to visit within. It has cramped back alleys, which are best to avoid, due to the Digimon that control them. The City is Patrolled by the Axle Legionares, an Army of Machine digimon, with the rank and file mainly made up of Andromon.
The Atlantean Docks Description: The Docks are where most Digimon Enter Atlantis. There is Whamon, which take Digimon up to the Land in their mouths, and for quicker Entry/exit, their is a Portal, for a fee. The docks are full of Digimon moving around, entering and exiting, so it's quite Easy to lose yourself in the crowd. Digimon under Neptunemon's control patrol this area, looking out for trouble, known criminals, and smuggling. It it filled with crates offloaded by Merchant digimon, who take them to Market to sell
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Neptunemon's Throne Room Neptunemon's throne room is in the center of Atlantis, with a Door over 20 metres high. As you enter, their is a red carpet down the middle of the room, leading to the throne which is almost as tall as the doors, In this throne sits Neptunmon, lord of the sea. Along side the carpet are ornately designed Pillars, designed to look pretty, and hold up the roof. 2 Suujinmon stand next to the throne, and another 2 at the door. Along the side of the throne room walls many Crescemon stand, ready to attack at a moments notice.
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Atlantean Market District The market district is the biggest part of Atlantis. Hundreds of stalls are set up, ranging from skincare, to mercenary services. These stalls create a confusing maze, and the throngs of Digimon. It's an easy place to Hide in, but Neptunmon's Digimon police the area, making sure no thefts go on. There is a Giant fountain in the middle, with a statue of Neptunmon with water shooting from his trident. Street performers normally perform here, and there are a few raised platforms for speakers
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Underwater Forest This forest provides all the oxygen for air breathing digimon. You are allowed to enter, and traverse this fully functioning forest, complete with digimon living in it, but if you attempt to damage the trees, you are Exiled from Atlantis for good. Many of the Pro-Aquan sect want to destroy this area, so that the Air breathing digimon are forced to leave atlantis, but they are scared of the wrath of Neptunmon, and his Digi Police.
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Deep Sea Quarters This where the majority of The Digimon in Atlantis live. Their are normal houses for the Oxygen breathing digimon, but their are also Houses that are submerged in water as the aquan digimon mostly live under water. Most Of Atlantis is Metal platforms, suspended above Water, so the Aquan Digimon can get around, and the Non Aquan can. This leads to them being seperated most of the time, so there is almost an animosity between them.
River Styx The River Styx is a wide, extremely long river, that travels around Tartarus 9 times in a circle. It has many tributaries and streams leading into it, and as it falls deeper into the earth, it has many small waterfalls. It barely meanders, except at some of the deeper levels of Tartarus, where the ground is less trodden. The water is dark and murky, and who knows what reside in it's depths. According to myth, Drinking from a certain point in this river, where the water is less murky and has a slightly golden tint will replenish your body, although this part of the River has never been found.
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Elysian plains The Elysian plains are a large are of grassland, probably the most beautiful in all of Tartarus. It is known as the 'paradisaical land of plenty' and is famed for it's fruit bearing trees, and live giving rivers and streams. There is a beautiful palace here, in which the lord of Tartarus, Plutomon resides. There are fields full of the pale liliaceous asphodel, and poplar trees dot the lands.
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Asphodel fields The Asphodel fields are a step down from the Elysian plains. As you get further into the Tartarus region, the areas become less wholesome. However the Asphodel fields are a step above the Tartarus area, which is a horrible place. The Asphodel fields are a plain of Asphodel flowers. It's a ghostly place. However these fields thick with Asphodel fool the eyes. They seem to last forever, and you may not notice a Digimon walking up to your face, but you may think you see one way off to the left or right of you. Their is a Giant beacon of green flame in the center of the fields, and Anubismon priest of the Dead works his magics here.
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Tartarus It is a deep, gloomy place, a pit, or an abyss used as a dungeon of torment and suffering that resides beneath the the Elysian plains and the Asphodel fields. It is a dank and wretched pit engulfed in murky gloom. It is a horrible place to be, and just being near it gives off a feel of depression, and hatred and emptyness. It is a great void in the pit of your soul. It's corridors and Caverns confuse, leading travellers to be lost, and the happy feel of the Elysian fields feels like a million miles away. It is patrolled by the Four Zanbamon Horsemen, who find fun in torturing lost travellers.
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Erebus This is where the gates to Tartarus are, protected by Cerberumon, to allow none but the strongest to pass into Tartarus. The Gates are miles high, and just beyond them the River Styx is visible, it's murky water's sluggishly flowing. Around the gates are Dead trees and broken branches, and the occasional bone, chewed on until no meat was left. This is just beyond Asphodel fields, and marks the point into horror and evil.