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Remember, newcomers, to read all the rules and state who referred you to Checkmate in your Player Description. A public service announcement from Mithos.... NO USERNAMES WITH UNDERSCORES AND NUMBERS. Your username should be the name of your character. If you do not know what you wish your character to be named at the time, or want to change your name, PM one of the admin after you join and they'll change it.
Erignon News
"I have no musical talent other than making my prisoners sing songs of agony and pain."
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Events Underway At the Moment Refferal Contest Seven Sins Contest Things Under Construction Adoption Agency Valentine's Day costume ball |
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Pick a card, any card... All you need to know about the Isle of Erignon. So are described the history, races, the kingdoms, and what cards and chess has to do with it all. All newcomes, READING THIS AND THE RULES is required before you post your character description. If anything confuses you, contact one of the Admin. |
8 | 3 | Sep 17 2006, 07:19 PM In: Great link!!!!By: Kras |
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Rules and Regulations Also required reading. Within are the basic IC and OOC rules, along with an explanation about currency, shop owning, ect. |
3 | 0 | Dec 13 2004, 11:17 PM In: PenaltiesBy: Taralin |
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Player Descriptions Where new players post their descriptions. If you need help compiling your description, PM an Admin and they'll help you. Before roleplaying, you must have an approved description in the designated place. NOTE: Basic guidelines for your description; include name, age, desired rank, appearance, personality, history, weapons/spells (if any), and a picture (optional). |
26 | 761 | Jan 28 2007, 05:37 PM In: Meveta HerealBy: Araina |
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OOC Chat Two words: BE RANDOM =P |
21 | 1,955 | Feb 11 2008, 12:33 PM In: Happy Chrismahannaquanzika(...By: Bettytsb |
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Ideas / Suggestions IF you have any ideas for a plot advancement, creature, or any new addition that corresponds to the site, post 'em here. The Admin will consider everything. |
2 | 211 | Sep 17 2006, 07:14 PM In: Ok IdeaBy: Kras |
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Erignon News Check here every so often to get updates on new plot advancements, contests, and anything new that's going on. |
18 | 210 | Sep 25 2007, 07:55 PM In: donna nuda videoBy: BRANTa |
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Help If you need help or have questions about something on the site please post here. Not anywhere else. Note: Please read the rules and categories in the Archives before asking a question. We REALLY don't like repeating ourselves. |
3 | 75 | Feb 19 2006, 04:07 AM In: JoiningBy: Taralin |
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Offical Argument Board Got a dispute you wanna settle? Cuss each other out as much as you want here and laugh while stabbing each other with rusty knives. DISCLAIMER: Swearing IS used in this board. If you do not like swearing, do not come here. YOU HAVE BEEN WARNED!!! |
2 | 201 | Feb 16 2006, 08:34 AM In: ALL OUT BUBBLESING FREE-FOR...By: Archaon |
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Welcome Board This is where newbies post topics and all the other members throw stuff at th-- er, greet them. Right. Yes. We greet them. |
22 | 439 | Jul 17 2006, 12:24 AM In: Hello luvsBy: Kras |
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Rules and Such This isn't connected to Checkmate at all, but it's.... just read the posts. |
1 | 0 | Feb 11 2006, 08:03 PM In: Basic Idea of Misc.By: Taralin |
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Fantasy Boards Modern, medieval, school for the gifted, vampire (apparently a genre all of its own), elemental, whatever, all of it goes in here. |
2 | 4 | Jul 17 2006, 01:49 AM In: The CollosiumBy: Kras |
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Modern Boards Highschool and college, rock bands and family... normal life. I'm guessing this will be the least-used of the boards - who wants to play as themselves? |
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Sci-fi Boards Light-sabers. They can slice through anything and not even spill a drop of blood. Sweet. Anything cyber or futuristic is played here. |
1 | 0 | Jul 18 2006, 04:33 PM In: PheramonBy: Kras |
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Media Boards Any topic inspired by books, video games, movies, TV shows, anime/manga - including Harry Potter - fits in here. You can use made-ups, but murder any of the storylines and someone will be there within 20 minutes to murder you. |
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Other If it doesn't fit anywhere else, stick it in here. |
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Center Square Around the ruins of the destroyed tower is a town, built by those who wished to repair the damage done and make peace between the ever-feuding races over land space. It is split into two halves, the Checkered Village, and the Barriers. |
2 | 379 | Feb 7 2006, 02:46 AM In: Coming Back From the ShadowsBy: Venion |
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Barriers The Barriers are what separate the magical from the machine. A large, half-destroyed stone wall, eight feet tall at the highest point and three at the lowest, borders the edges of Player Park. Beyond the wall lies the Joker Compound. Skirmishes often break out here, with magic pouring in from one side and lead from the other. You've been warned. |
1 | 7 | Jan 10 2006, 08:08 PM In: An Evening StrollBy: Sakrae Trusk |
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Ruby Park One of those old-time carnivals.... painted merry-go-rounds, a Ferris Wheel, one creaky old roller coaster, the boardwalk lining the ocean, a freeway, and an old bandstand. Everything was made of sturdy wood, painted bright red. An arched gate opened up onto the park, topped with what is said to be the biggest ruby in the world. It had been made for Erignon's grand opening, and had been the prize of the isle. Or, it was. Having long fallen into disrepair, the wood has peeled to a dull rust color, and few disturb the park's solitude. But if you walk under the once-proud archway, the old lights will sparkle again and everything will run.... by itself. |
2 | 6 | Jan 25 2006, 02:32 AM In: ThoughtBy: Torrin |
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Crumbled Tower The remnants of the original tower from over a millenia ago. Half of it is burned out and the rest is crumbling, but it's still intact. |
3 | 277 | Feb 20 2006, 04:55 PM In: AloneBy: Aion Oscal |
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Checkered Village A place of meeting for all people of Erignon. A strict no-fire zone, this is the only place where one is free from all threats (except the humans, who will attack anywhere). If you wish to open a shop here, PM one of the Admin. |
4 | 138 | Mar 12 2006, 02:55 PM In: Weapons for a young "warlord"By: Taralin |
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Battle Royale Don't worry, an all-out battle royale hasn't taken place for quite a long time. An open-air stadium where all manner of beings can come to train or duel. Since it's right on the Barriers, an unwary fighter may fall prey to a loose gunshot, but humans will often come to defeat them one-on-one. |
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Old Battledome This was the original fighting arena of Erignon, which was burned down in the first human encounter. |
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Sakura Lake A little ways off of the Player Park is the Sakura Lake, named so because the thousands of Japanese cherry trees planted on the edges seem to be forever in bloom. Calm and serene on the surface, it represents life, but the bottom is lined with the bodies of the ones who have died over the course of the years. |
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Plot Come here for the plot, I command thee! |
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Edge of the Woods A single black marble archway marks the beginning of Mithyas territory; a heavy gate stands between the outside world and the only path leading into the woods. The iron bars of the gate twist into the Wood's symbol; a raven wing crossed with a scythe. Along the edges of the forest are thick clouds of everlasting fog and thorns, making it difficult to breach by means other than the path. Those who do get past the outer wall discover that the trees are lifeless and leafless and easy to get through - except for the silent sentries of the Mithyas; vicious birds of darkness. Forum Led by: Taralin |
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Jackdaw Palace A rearing monolith of shining black marble, it is a classic old-style castle with statues of gargoyles and all manner of ravens, rooks, crows, ect. Several of the statues are real, of course; guards watching over the borders. Forum Led by: Taralin |
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Welcoming Aviary Off to the side of the palace is a small building; the floor and ceilings made of glass and the walls of stained glass; depicting battle scenes and sorcery. Soaring around the room and perched on unlit torchs are the royal family's favorite birds of death. All Welcoming ceremonies are held here. Forum Led by: Taralin |
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Flowered Clearing A little ways off into the woods, away from the castle, is a large clearing in the thick trees. There are many targets set up for practice, but the real wonder is the flowers. This is the only place in the Wood where flowers will grow; and they are roses and lilies, splotches of blood and snow on the barren dirt. Forum Led by: Taralin |
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Dungeon Spire A lone tower of the Jackdaw Palace - woe betide you if you ever cross the threshold in chains. The winding staircase is lined with cells, and the very top chamber is the best. The torture chamber. Enjoy your visit... Forum Led by: Taralin |
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Flying Caverns The entrance to the Kingdom is just along the path, it may be dark, but it is the only way to get there. A few laterns are at both ends, but they must be left at the entrance/exit when you leave. At the exit of the cave, there is a gate. The gate was recently placed there by Mithos in order to keep unwanted visitors out of the kingdom. Two guards wait outside the gate, inorder to enter, you must show them the emblem of the kingdom, a broken sword. Forum Led by: Mithos |
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Winged Kingdom The castle in which the Dinduia reside. Within its geat halls, ther are many secrets that the King himself doesn't even know of. There is a throne room, of course, quaters for all its residents, king, knights, ect., and a tourture chamber/dungeon combination at the lower most level. Forum Led by: Mithos |
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Hollow Church This is the place where the Dinduias accept or deny their members. Along its walls are the dipictions of several saints and apposiles, in the form of stained glass. It is ironic that this is where they accept their members because few have faith. Forum Led by: Mithos |
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Dark Arena Within a Cave behind the Castle lies one of the Darkest Dueling Arenas within the land. Nearly nothing can be seen other than the swift movements of your oppenates sword. Best of luck to any who try and fight within the cave, Forum Led by: Mithos |
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Castle of Sand A large castle made of, you guessed it, SAND!!! Glittering, shiny, sparkling sand! It's the perfect size for a Prismatic in human form and there are even fairy sized rooms for those in tiny form. |
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The Shipwrecked Ruins A large wooden ship, that appeared to have washed up on shore a rather long time ago. Prismatics often play here and some have even set up little fairy houses with the shells and shiny things taht wash up on the beach. There is a story though about buried treasure under the sand in the Captain's bedroom, but no one has been brave enough to go and look for it. |
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Conchshell Village Made entirly from shells of all kinds (mainly conch), and bits of broken glass. The City sparkles in the sunlight and will often attrach the attention of passersby and you know how the Prismatic love company... |
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Coral Hall Where the Lady Kari welcomes all new Prismatic to her castle and coast. Decorated by coral, shells, glass and several other sparkling, shiny, and otherwise glittering objects it is truly a sight to see. |
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Labyrinth Lighthouse While most of the other lands have battle arena's in which to hurt or mentally try their members, the Prismatic have their own unique way of pitting people against each other and themselves. It's a giant maze constructed inside the structure of an old stone lighthouse a little ways away from the Castle of Sand. The collective playfullness of the prismatics cause the labyrinth to change every night, and not even the Lady Kari knows the way out every day. So come in for a treat and if you manage to find your way through congradulations, can you do it again tomorrow? |
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Emerald Meadow The entrance to the Emerald Jungle, realm of the Yavearl. It is just like many other meadows, and rather nondecript. It has lush, green grass and your usual wild flowers, as well as a few holes of burrow animals. Scattered around it's cricumference are trees and other foliage commonly found in the Emerald Jungle. Forum Led by: Meveta |
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Caer Ardamar Caer Ardamar is an architectural wonder, or so the Yavearl like to boast. The entire castle is suspended in the treetops via a complicated system of beams, supports, and rigging. Not a single support or beam touches the ground. The castle is located in the most ancient sector of the jungle, where trees with more than ten feet diameters can be found. Most of it is built of wood so hard it feels like stone and as dark Spanish mahogany from the old world. Though several new structures have been made. The castle is expertly hidden among the foliage and made to blend in with the green and brown of the jungle. Several vines cover the sides to aid in the camoflage effect, and only the observatory tower rises above the trees. Many of the Yavearl live here, including their Lady. Forum Led by: Meveta |
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Ancient Oak Grove An ancient oak, about 20 feet in diameter, is where all the Welcomings of new Yavearl take place. The oak has a mass of knotted and twisted roots at its base, creating a perfect seat. A single emerald orb is embedded in the bark oif the oak and glows with light at all times, though the instensity of its brightness always changes. A stone altar is set in the middle of the grove, directly in front of the orb, and on it is placed an amulet for the newcomer. A very beautiful and sacred place, the Ancient Oak Grove is never disrupted with boistrous behaviour or angry shouting. Rather, it is filled with a gentle quite or the soft singing of a Yavearl choir. Forum Led by: Meveta |
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Nwalma Ruins The ruins of the original kingdom are a favorite training ground for aspiring warriors. The fallen buldings and trees are covered in moss, ferns, and vines. Around the ruins, are very tall trees, all hung with thick vines. Be careful, a snake can seem like a vine when one is in the heat of combat. Ancient devices, jewelry, and weapons can still be found here, though many are deteriorate or useless because of age. Forum Led by: Meveta |
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Edge of the Tundra Here is the beginning of the Nimlos' land. The tundra's egde makes a drastic change from the surronding area. An enormous white archway greets tose who enter. Forum Led by: Kateri |
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Castle Blanca A shimmering white castle seems to spring from the ground, a magnificent landmark in the area; Castle Blanca. A light glaze of frost covers the building. Where the Lady resides is here. It is also home to some higher up, richer, or priveleged for some reason, Nimlos. Forum Led by: Kateri |
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Welcome Hall In the midst of the open tundra, somewhat far from the back of the castle is a ice igloo library. Spells are cast on it to keep it cold all year round. If you journey into the back, you may see a member being offically welcomed. Why the back room? To give all those reading some peace and quiet. Forum Led by: Kateri |
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Nimlos Battledome Nimlos like staying fit. To do so, they ertucted a battledome to train and test one another's skills. Forum Led by: Kateri |
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Ice Temple Here the Nimlos worship thier god and goddess, developed over time. The main three are; Icenol, or more commmonly known as Isenoru, the Ice god is a fearsome god. He somewhat their war god. NeveMadiean, the SnowMadien, or, Fair One. She rules over snow, a brings peace to the kingdom. The two raised a baby, Loki, mischievious child. He is who they honor with many tricks on his day of birth. Forum Led by: Kateri |
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Icicle City The main City of the Nimlos Kingdom. Icicle Spirs sit atop the buildings, ice sculputes are in veiw at every turn, snowy creations at every corner. A lttle ways of from Castle Blanca. Forum Led by: Kateri |
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Inthuul Village A village stands amoung snow drifts, it's the town's quaint charm. Inthuul Village is less bustling then Icicle Village, and has more nature there. Forum Led by: Kateri |
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Laratti Castle At the deepest trench of the Laratti sea is the Nensirtir Castle. It is made from the finest shells and coral in the sea. Only a Nensirtir can find it easily, because the shells reflect the water, making it appear invisible. The castle is home to most of the Nensirtir. |
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Great Hall A long hallways made for the welcome ceremonies. Lined along the hall are pictures of long gone rulers, and food table. |
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Coral Cove This is the small cove off the castle where all of the new Nensirtir are welcomed into the Laratti Ocean. Many different colors of pretty coral are here, ranging in colors from a bright orange to a deep, almost black purple. A group of swordfish hide in little niches in the coral, for induction reasons.... |
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Sand prison Under the castle, there is a prison made entirely of sand. The sand is extremely fine, and can easily get into eyes and underneath fingernails if you attempt to dig your way out. Most prisoners go mad within a week of capture, for they cannot get out, no matter how hard they try, or how much they dig. |
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Laratti Ocean Shore This is the sandy shore leading into Laratti Ocean. Colorful shells pepper the shore, and the very fine sands seem to shimmer slightly. Many Nensirtir like to just hang out here, chatting with one another, or solving a problem. Battle Challenges are made here, where someone comes up to another, and throws a handful of sand at their back. If a challenge is accepted, it must be taken to the Nensirtir Battledome. |
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Nensirtir Battledome This is a beautiful arena made of stone, coral, and bits of seaweed. The coral covers the top, and seaweed hangs down, creating a sort of fancy entryway for those who wish to practice or battle against another Nensirtir, or someone of another race. Magic may be used as well as normal weapons. Poisoned weapons are not permitted in the arena. |
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Lava Mote Guarding the castle is a mote of what looks like lava, although the colour is a putrid green. Transparent, it brings heat just like normal magma, but something is different about this substance that is blocking the stairs that lead up to the castle. An iron drawbridge is, however, placed there for expected visitors. Just in case, a ring of spectral guardians stand around the compartment in which the stairs are located and will only let you through with The Overlord's permission. Forum Led by: Sakrae Trusk |
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Magma Castle A set of onyx stairs leads up to the top of the volcano, where a mammoth black castle made of hard magma towers like a bad omen. A green glow comes from the castle, and constant moaning can be heard eminating from it. At the top is yet another ring of phantom guards, although they let you through at first sight if not a known enemy. Huge obsidian double doors with iron knockers stand open, and inside an eerie mist glows... Forum Led by: Sakrae Trusk |
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Induction Cove To the right of the castle is a place they call Induction Cove. It is strewn with rivers of phantom lava, an overall dangerous place. A large golden seat lies in the center of the place for Sakrae when he is accepting a new member. A tattered red carpet is rolled out for the new member up to Sakrae's throne, where he will present them with everything they need and appoint them a rank. Sakrae never bothers to be human at this time, thus he can also test the inductee's courage. Venture inside if you no longer value your soul... Forum Led by: Sakrae Trusk |
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Challenge Arena In the back of the castle is a huge ring. Not only is it a place for one on one battles but also an obstacle course or a place for tournaments. Rows of seats for spectators are supplied, although it is rare that anyone come. The mages often battle to test their skills and to earn the rank of high mage, and the healers do their best to cure the wounded. It is a place for all sorts of training, and the warriors, although this race prefers magic, can also come and battle for the high ranks in the Overlord's Legion. Forum Led by: Sakrae Trusk |
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Dungeon A ways underground, near the boiling lava of the dead volcano, is a dungeon. It is huge, expanding over the length of two football fields. There are many cells, some larger than others, and multiple torture devices for those who are skilled in the 'art'. Skeletons from Sakrae's foes lie in the cells and spirits keep watch over the living inhabitants of the dungeon. Captives who Sakrae wishes to keep alive are tortured to the inch of death and then brought back to begin it anew, they have the "best" living conditions. Forum Led by: Sakrae Trusk |
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Pass of Sand The entrance to the Vilruin's desert abode... The sun blazes bloody scarlet above as the treacherous sands swirl below.... A line of ragged red flags lead through the sandstorms and traps to the gates of the Vilruin kingdom. Forum Led by: Venion |
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River of Blood Cutting through the desert is a wide river, consisting of... blood. It's said to run from a large mound of the Vilruin's enemies' bodies, but so far, no one has found it yet, but it's known that all corpses thrown into the river are added to the mass grave. It's a common place for Vilruin to play and train by. Forum Led by: Venion |
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The Black City A city that is as dark as its name suggests. Though it's not as popular as the Checkered Village, and all manner of theives, murderers and the assorted scum pouplate the suspicious alleyways. The architechture is a twisted cross of Gothic Revival and Arabic. Forum Led by: Venion |
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Temple of Sand The place for Vilruin initiations occurs in an isolated place in the desert, away from the castle - part of the test is finding the Arabic sandstone temple by passing through heat, sun and sandstorms. The rest is written on the walls... Forum Led by: Venion |
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Halls of Flame Located in the black city, it is often considered a seperate entity because of its red colouring. Though the outside of the of the building of black obsidian and quite hypocritical of the name, but typical to the city. Once inside you will see where it gets its name from; a large hall of redstone pillars and floors, with carpets of the richest oriental reds, and black walls with red themed paintings and tapestries, thus allowing the building to live up to its name. Also inside are many redstone corridors and alcove like rooms, as well as a great library. Forum Led by: Venion |
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Joker Base: Central The small central area of the base. Featuring a small food court and other entertaining facilities for the soldiers and scientists. Also open to the beach in which the militia will enjoy some recreational swimming. |
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Joker Base: Reasearch Facilities Here at the Research Facilities experiences are carried out on the strange marine and land life. Water tests, meteorlogical, and astronomical tests are taken as well. |
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Joker Base: Barracks The barracks serves two main functions: sleeping quarters for troops, and a training facility for when they aren't on duty. Below it is the armoury, where all weapons not immediately called for are kept ready to take or perpetrate an invasion. The building is a construct of steel and plasticrete, grey and forbidding from the outside and decorated mainly with soldiers' graffiti on the inside. |
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Joker Base: Entrance The path to Joker is unimpressive compared to that of the native kingdom - it's simply an area of cleared, flattened land amidst forest designed to comfortably let through all of Joker's light vehicles. The gate is the real obstacle - at the command of Archaon, the six-inch steel door is flanked by minigun and flak cannon emplacements. Frankly, the forest either side of the path is as much more beautiful than the path to Joker as it is denser and harder to penetrate. |
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Our members have made a total of 5,344 posts We have 31 registered members The newest member is jwl0106 Most users ever online was 27 on Jan 30 2005, 05:32 PM |
The ideas and races of this site belong to Taralin, and taking or plagiarizing of the material will not be allowed without repercussions. The artwork was drawn by the following: Amy Brown, Jessica Peffer, Sara Strand, Lisa Eakin, Jessica Griffith, and Sandara; and all the artwork belongs to the artist. If you would like a link to any of the above's sites, PM Taralin, but the homepage link is usually right next to the pic link.