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 arabic enviorment, its for a game devolopment competition
dark core
Posted: Dec 2 2006, 05:36 PM


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hi everyone i have started on an arabic enviorment for a game I'm working on which i will than enter to a competition so here is the W.I.P tell me what you think of it.

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another one

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BTW: just messing around with lights and shaders in max cool.gif pretty fun laugh.gif
for now it 850 tris.
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r4zR
Posted: Dec 2 2006, 06:38 PM


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nice dark, I like it, can't wait to see the finished map...what code you using for the engine?

anyways, as said...still waiting for the tutorial laugh.gif jk, take your time


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dark core
Posted: Dec 2 2006, 07:09 PM


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QUOTE
anyways, as said...still waiting for the tutorial  jk, take your time


10x m8 if you cant wait for my tutorial i found a video tutorial with sound over at 3d-palace.com which shows you how to make a high poly desert eagle. its free you just need to register.
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dnt
Posted: Dec 2 2006, 07:21 PM


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Looks good so far dark, need to see more though aktion033.gif

And stop swearing
laugh.gif


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dark core
Posted: Dec 2 2006, 10:06 PM


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QUOTE
And stop swearing


what do you mean? laugh.gif
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dnt
Posted: Dec 2 2006, 11:32 PM


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QUOTE (dark core @ Dec 2 2006, 08:09 PM)
over at 3d-palace.com

laugh.gif
I thought we had the best tutorials ever wink.gif


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Kehlan
Posted: Dec 3 2006, 12:47 AM


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It looks like a good start darkcore. How big is the enviroment going to be? Is it it like a small map?


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dark core
Posted: Dec 3 2006, 01:46 PM


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QUOTE
I thought we had the best tutorials ever


we do!!!!!!!!!!! laugh.gif

well the rules say that the whole level should be 15 x 15 grid points and it could have up to 5 floors

BTW: could someone please tell me how can i put on a glass texture so i can put it on the window. thanks, afro.gif
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r4zR
Posted: Dec 4 2006, 07:15 PM


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ill check out 3d-palace dark wink.gif



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Kehlan
Posted: Dec 5 2006, 07:24 PM


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Well, if you just need something basic for a glass material, you can use any texture, just turn the opacity down so it's transparent.

If you trying to do a realistic texture, you'll probably want to do a few things different, but for a game, just turn the opacity down and maybe add some highlights and reflections.

Just a basic example.



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dark core
Posted: Dec 5 2006, 09:06 PM


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thank you very very much. its just what i needed. kehlan do you think you will be able to make another video tut on how to make hands for holding a gun. like this

user posted image

BTW: its not mine
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Kehlan
Posted: Dec 5 2006, 09:52 PM


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hehe...I find hands quite difficult to do, but then again, I've only done one or two. I need to make some hands similar to the above picture for the character I'm working on (will post it up in a little while) so I'll see how it goes. It shouldn't be too difficult, it's just the thumbs that seem like a biotch. I'll see about posting it up step by step - if it comes out any good.


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