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Pages: (2) 1 [2]  ( Go to first unread post )

 My first project, Horse
Roygee
  Posted: Nov 21 2007, 12:27 AM


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Thanks Kreator - yep, I never set limits on the bones - will try that - I've been trying to understand the target thing - will do some more experimenting wink.gif
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Kreator
Posted: Nov 21 2007, 07:06 AM


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In the "real world your leg would`nt rotate 360 degree!


For target I`ll post somethin up later to help you out,


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why not visit my site at http://kevsworld.orgfree.com
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Roygee
  Posted: Nov 22 2007, 10:41 AM


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Horsey goes heavy metal



Hi all

Now to start learning some Terainim8or to put it all togetheruser posted image
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Arik_the_Red
Posted: Nov 22 2007, 11:41 PM


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The flying horse worked well for the most part.... but the right hind leg spent too much time inanimate I think... needs a bit of kick to keep with the rest.

This has been fun to watch develop, Roy!

I'm getting into the animation end of things now, as well. Will soon have my first fully animated figure. And will put it up for all to pick apart!


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Arik the Red
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Roygee
Posted: Nov 23 2007, 08:09 AM


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Thanks - your'e so right - will fix in the final product - started learning Teranim8or - great fun. I found better flying results by doing the action in one spot relative to the camera then pulling the scenery past it to give the impression of forward movement - just lke in the old western movies!
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Kreator
Posted: Nov 23 2007, 05:02 PM


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Yeah I did that in "The race I just held the animated objects in one spot and ran a backdrop past them, it certainly works...just like Stars Wars Old films


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why not visit my site at http://kevsworld.orgfree.com
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Roygee
Posted: Dec 24 2007, 11:33 AM


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Hi guys - here's an update - he's now called Angelhorse and in the next episode does battle with Devilhorse - this has taken six months and seven apps - six of which are free and I had to learn from scratch! Not too shabby for a 64-year-old biggrin.gif



Post edited by: Kreator

Roygee when u post vids remember at the end to put a / before the end dohtml
ie {dohtml} Your embed Code {/dohtml} change { for [
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