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WELCOME
Welcome to After The Academy, a Ragnarok Online RPG.
Please register your USERNAME as your CHARACTER NAME.
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MUST READS

SITE PLOT [ARC 2]
Kiel Hyre calls it, 'the endeavor of the age'. Just what is the CEO of KH Corporation planning? One thing is for sure - one mistake could give rise to cataclysmic consequences: an ancient secret from the earliest years of the Guild might be uncovered, and far off the coast of Alberta, something might be lurking behind the mist.
Read More

NEEDED CHARACTERS
IMPORTANT
-When applying for a high-level or a guildmaster character, bear in mind that you will have to formulate a skill restriction and mentor system for your chosen Job Class, if the admin and mod team has not put up one yet.

Needed Characters List

GUILDMASTERS
Osama al-Medhain [NPC] > The Guild
Alessandro Vasilios Vencentio > The Family
Granrolf the Green > University of the Study of Arcana
Soul Encore > Bard and Minstrel division of The Show
Morrigane von Austerlitz > Schwarzwald Sage University

Credits
Sidebar: Dana
Coding Help: RCR

 
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 Status Effects
forty-two
Posted: Aug 27 2010, 11:32 AM


FANTASTIK SPAHKU
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Group: Admin
Posts: 566
Member No.: 2
Joined: 27-April 10



Status Effect


NEGATIVE

Bleeding
- Targets afflicted with the bleeding status will weaken and lose blood constantly due to a rupture of a major vein or artery. Targets will not die from this status.
- People can die from Bleeding only if it is plot related and is planned.
- All healing are reduced during the duration
- Bleeding will last for 5 posts, wherein after the sixth post, target will lose consciousness due to excessive loss of blood.
- Applies Exhaustion status on 3th post
- 20% proc to stop the bleeding status on their turn.

Blind
- Temporarily blinds target reducing vision and flee
- Lasts for two posts
- There will be a 30% proc unavoid an attack
- Jobs with innate flee passives and abilities (ie Flee skill, Wind Walk) skills will have an additive chance to reduce the unavoidance proc. Additive decrease of 10%
- 35% chance the status will be dispelled on their turn.

Confusion
- Confuses the target and makes them dizzy and makes concentration difficult.
- Lasts for two posts
- There will be a 30% proc that attack will miss that turn. Does not include magical attacks
- Characters with Increased DEX or Hit improving skills will have the proc rate decreased by 5%
- Adds one post to casting time to any kind of magical spell (supportive and offensive). If a skill has no casting time, then it will have one post casting time.
- 35% chance the status will be dispelled on their turn.

Coma
- Disabled

Critical Wounds
- Merged with Bleeding

Curse
- Cursed targets feel that their bodies are weak, rendering slow movement and weaker attacks (including magical).
- Lasts for three posts
- Has proc of 40% to be dispelled on your post.

Decrease Agility
- Slows down the movement and dodging capabilities of a target.
- Lasts for two posts
- Has a proc of 40% to be dispelled on your post.

Double Damage
- Renders the defences of a target to near zero
- Next hit they take, from any source and from anyone or anything, deals double damage
- Debuff only works for one attack and is then dispelled.
- Lasts for 2 posts or hit by an attack
- Cannot be dispelled

Exhaustion (Substitutes Slow Cast)
- Character feels extremely tired and worn
- ALL spells will have an added one post cooldown (except for passives)
- ALL physical skills cannot be used except for passives and innates (physical version of silence)
- Lasts for two posts

Frozen
- They are immobile and cannot attack, cast, use items, etc.
- Lasts for one post.
- Frozen status if they are attacked or made the ice shatter by allies. They can be hurt but the ice is protecting them from damage.
- They can't be refrozen or stoned for two posts.
- No element change

Hallucination
- Disabled

Longanimity
- User’s casted with a magical barrier spell or shield will leave a strong resistance afterwards, unabling another magical barrier or shield to be casted on them.
- Lasts for two posts
- Includes but not limited to: Kyrie Eleison, Safety Wall and Assumptio, as well as any custom skills that will be applied.

Poison
- Users that are inflicted with Poison take damage over time. Targets cannot be killed by any and all poisons
- People can only be killed by poison if it is plot related and was planned from the beginning.
- Lasts for 4 posts; wherein at the 5th post target must retire from the RP
- 45% to dispel Poison on your turn


Silence
- Inability for casters to cast magical spells
- Lasts for one posts

Sleep
- zZzzzzZZZzzzzzZZZzzzz
- Lasts for three posts or...
- If you are woken up by an attack, or any move at all that hits you (unless you’re a deep sleeper), or loud noise.
- Has a 25% chance to dispel on your turn.

Slowcast (Substituted by Exhaustion)
- Disabled

Stone Curse
- Encased in stone, cannot move, use skills, talk, use items
- Lasts for one post
- Status is cancelled if they are hurt or stone casing is broken by an ally
- They can't be refrozen or stoned for two posts.
- No element change

Stun
- Not really a stun, more like a dazed status where the target is practically blacked out and seeing stars as well as losing their bearing.
- Lasts for one post
- YOU MAY NOT KILL THE DAZED TARGET UNLESS IT’S BEEN DECIDED AND AGREED UPON BY BOTH PARTIES.

Undead
- You are inflicted by the magical Unded property, you are turned temporarily into the undead.
- Lasts for 3 posts
- 35% proc to dispel on your post
- All present buffs are removed
- Buffs will not work on you
- Heals will damage you, including pots
- You can see the undead, unfreezable skills
- EPIC BARF BREATH THAT CAN BE USED AS AN ATTACK. No, no kissing please
- WARNING: Some wo/manly parts may spontaneously detach itself.


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NPC LIST
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FANTASIK SPAHKU, LEZ GO NAMBAH WAAAAAAN!
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