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MUST READS

SITE PLOT [ARC 2]
Kiel Hyre calls it, 'the endeavor of the age'. Just what is the CEO of KH Corporation planning? One thing is for sure - one mistake could give rise to cataclysmic consequences: an ancient secret from the earliest years of the Guild might be uncovered, and far off the coast of Alberta, something might be lurking behind the mist.
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NEEDED CHARACTERS
IMPORTANT
-When applying for a high-level or a guildmaster character, bear in mind that you will have to formulate a skill restriction and mentor system for your chosen Job Class, if the admin and mod team has not put up one yet.

Needed Characters List

GUILDMASTERS
Osama al-Medhain [NPC] > The Guild
Alessandro Vasilios Vencentio > The Family
Granrolf the Green > University of the Study of Arcana
Soul Encore > Bard and Minstrel division of The Show
Morrigane von Austerlitz > Schwarzwald Sage University

Credits
Sidebar: Dana
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 Dungeon Lores
forty-two
Posted: Aug 27 2010, 10:35 AM


FANTASTIK SPAHKU
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Listed are some Dungeons whose lores have been already decided by the Admin and Mod team (and have used over the past few sites).

Dungeons not included in this lore are free for players to lore themselves, as long as a proper form is filled up in the Q&P forum.

Thanks a bunch

Note: While I would rather provide a full, more complete dungeon lore. I decided to gimp all the details and summarize so it won't be tl;dr and provide holes and such in the plot which players can fill in (of course, after posting ideas in the Q&P)




Glast Heim


Glast heim was a prosperous kingdom who did trade with Geffenia and Juperos as well as other ancient Kingdoms. It used to be the capital of Rune-Midgard and was the center for cultural development in a time when the Chivalry, Legion, Church and Union were still starting their respective Academies. Glast Heim was prosperous, yes, and was easily one of the largest kingdoms in existence.

There was a long peace between kingdoms.

When Juperos waged war against Glast heim and Geffenia, both nations united to fight the technologically advanced country only to suddenly find it destroyed by itself mysteriously. Since then, Glast Heim and Geffenia had held suspicions on hiding super weapons. Both were magically inclined after all (but of course, the trophy goes to Geffenia).

The king devised a plan to find out what really happened. He sanctioned several members of the Assassin's guild of Old Morroc who sent their best members. Geffenia eventually found out about this and waged war as well.

The war would continue for years in a time until they realized they were in a practical stalemate.

Rumors had suggested that Geffenia had started researching on some Ancient Arcanas, these were powerful magicks which required several certain conditions. The king answered to this by bolstering his forces and again, asking help from the assassins of Old Morroc for their help.

Unlike the Assassins of today, the Assassins of Old Morroc did not care for the balance and set out their best men to do the job. One of the first Assassin families, the Zeniths. The Zeniths did as they were commanded and snuck into the Gefenia tower to steal ancient tomes.

The next day, the war intensified with Geffenia attacking first. After a powerful struggle, both nations used the ancient arcanas in their possession, the conflicting magical energies (and the ineptibility of the King to use the magic tome stolen from Geffenia) created the great destruction we call "The Reckoning", this destroyed Glast heim, turning the royal family and many of the citizens into monsters.

Only a few families from Glast Heim survived, the Rammsteiners were one of them and they vowed to cleanse their home of the evil creatures. The Zeniths who had worked for Glast heim had already retreated back to Morroc but they were not spared from the curse being easily traced by their magical energies.

Sicne then, Glast heim has been a proving ground of the most evil of creatures.

***


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NPC LIST
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FANTASIK SPAHKU, LEZ GO NAMBAH WAAAAAAN!
forty-two
Posted: Aug 27 2010, 02:26 PM


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Geffenia


Geffenia was easily the forefront of Arcana research in the whole of Midgard during the "Before time". It was a small kingdom, the smallest in comparison to Glast Heim, Juperos and Old Morroc. However, it boasted magical energies that allowed the research of magic. With trade routes going to Glast Heim, it was easily established and fortified.

And the peace was very welcome.

They decided to join the neighboring kingdom of Glast Heim when the people of Jupero waged war with them using machines but with Juperos suddenly disappearing overnight, a small tension brought upon by suspicion came between Geffenia and Glast Heim. Suspicion that Glast Heim might be hiding a super weapon strong enough to wipe out an entire nation overnight. However they made no move against this but when they found out the king had sent in Assassins to "find out what really happened", they took this as a declaration of war.

So they waged war.

They were in a stalemate though and to counter this stalemate, Geffenia and its scholars started reading in to ancient arcana and harnessing their energies. While they were successful, the tomes and spells had to be casted in the magical energy enriched areas of Geffenia which was amplified by the Geffenia tower. They had set out to use their spells on the on coming days of war but was surprised when one night, many of their ancient tomes had disappeared.

The next day, they vowed to end the war and unleashed their magic. They were no surprised when Glast Heim had used magic from the tomes too as they knew it would only cause their fall and ruin. What they did not expect though was the amounts of conflicting energies (which was amplified by the tower they had also built), in a last ditch effort to rescue Geffenia, a powerful spell was casted to protect it but in the end, it was still ruined and only the tower remained.

Unlike Glast heim though, Geffenia woul rebuild. Smaller, maybe, but more controlled. This is what we now call Geffen. Geffenia lies underneath the city, still containing ancient tomes which is why members of both universities are keeping it under close guard.

***


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NPC LIST
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forty-two
Posted: Aug 27 2010, 02:27 PM


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Juperos


Juperos was an ancient kingdom whose technology were far more advanced than the technologies we have now. In fact, most of the agit guardian machinations and other materials were learned through reverse engineering the remaining sentinels of the Juperos ruins. If Glast heim was the center of trade and Geffenia the center of magic, Juperos was the center of development.

However, their ingenuity would prove to be their downfall. Thinking that they would have the upper hand with their machinery, they waged war against Geffenia and Glast heim. If given time, they would have won, yes, but their pride had made them ambitious. They had started creating more robots with smarter systems like Vesper and Apocalypse.

With their weapons turning against them, Juperos was easily destroyed overnight. Those who survived used some of the robots they could still control and lay Juperos to ruin and seal the robots inside.

The robots that have been deployed all over Midgard have either continued existing, got destroyed or went offline ever since.

Unknown to poeple, the robots created by Juperos' citizens have started to assimilate with the ruins, creating one super automata, waiting, for the right person.

....

And it has.

***


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NPC LIST
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forty-two
Posted: Aug 27 2010, 02:27 PM


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Old Morroc


Old Morroc easily mirrored the Egyptian community of our real world. Established by several nomads, Old Morroc was a poor but peaceful settlement which eventually grew into a fine desert city. It was much larger, alot larger than the Morroc of today. It stretched and ate almost the whole of the Sograt Desert and provided easy access to desert travelers which was why it was coined as the "Frontier City".

Old Morroc, however, did not believe in the Church of Odin. They praised their own gods and the messenger of their gods, a human god they called Pharaoh. Anything the Pharaoh ordered, they had created, including the Sphinx and Pyramids which dot Sograt Desert.

The Assassin's guild was also a contribution of Old Morroc. Established by the God Loki, the Assassin's guild primary duty was for money and business and to carry out missions requested by the Pharaohs. They were, in a sense, the Chivalry of Old Morroc.

However, Old Morroc's glory would be shortlived as a powerful ancient demon would escape from its shackles. Known simply as "Satan Morroc", it destroyed almost the entirety of Morroc until it was eventually sealed by the powerful Thanatos.

This was when Morroc would rebuild and the Assassin's guild would finally change their ways. Without a Pharaoh to order them around, and with a curse plaguing on their most powerful families, they prayed to the Gods for guidance and they were answered with the condition that the Assassin's guild's job would changed from killing people purely for profit to protecting the Seal of Satan Morroc. Knowing severely the panic it may cause the rebuilding people of Morroc who believed that Satan morroc had been killed and not merely sealed, they decided to keep this a secret. So secret in fact that only a portion of the Assassin's guild itself knew of the secret.

Morroc would rebuild yes and it is what it is now. Now only the remnants of the chaos caused by Satan Morroc and the evil dead reside inside the pyramids and the sphinx. A constant reminder of how glorious Old Morroc was.

***


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NPC LIST
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forty-two
Posted: Aug 27 2010, 02:28 PM


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Nifleheim


Nifleheim is a plane and is not to be confused with NIFFLEHEIM , the land where the Goddess HEL resides. It has existed since the Before time and still continue to exist until now. It is accessible to men and women alike and is the place to throw away things. Dead things. It is also a place where dead things seem to find their way to, allured and drawn in probably by the other dead things that dot it. But these are not only limited to dead, rotting, bodies. Dead emotion and souls also find their way here. Because of the massive amounts of negative energy kept in the area, the Gods created the Lord of Death who would then lead the lost souls in Nifleheim to their rightful place in either GLADSH HEIM (Odin's castle in the God's realm) or in NIFFLEHEIM.

A few years ago though, an ambitious king of Rune Midgard had wanted to harness the power riddled inside Nifleheim and asked one of his men to do it. Allant used an ancient arcana to create a fake Lord of Death and thereby sucking the powers of the real Lord of Death. The mass genocide and sacrifice of babies as well as the underhanded buying of aborted babies created the many child like ghosts you see now in Nifleheim.

Recently, however, the case was solve and Nifleheim is once again protected by the real Lord of Death.

However, it does not mean that it is a safe place now.

***


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forty-two
Posted: Aug 27 2010, 03:11 PM


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Odin's Temple


Odin's Temple is a building created to praise the Sky Father Odin. It used to be run by men and women but it was prone to desecration. To answer this, the Gods sent down their powerful Valkyries to guard the place and since then, it has been the home of the Valkyries who goes around, helping people, and who chooses Crusaders from the Legion to train, strip of any earthly desire and if worthy enough, join their ranks as a Valkyrie.

Recently however, there is unrest in the Odin's Temple as one of Odin's most powerful Valkyries have fallen and is using the Odin's Temple as a home base of their operations.

And they plan to wage war against the human race.

***


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FANTASIK SPAHKU, LEZ GO NAMBAH WAAAAAAN!
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