Group: Second Job
Member No.: 50
Joined: 11-August 10
Name: Allen Friedrich Solheim
Job Class: monk (zealot); Shield (to Sister Alisa Silphene Arundel)
Nationality: Lighthalzen citizen
The most common, single word anyone could use to describe Allen is 'huge.' With a height of 6'1", long legs, and a strong build it's no wonder. However, Allen prides himself in being very muscular but not bulky ("nothing but tough sinew and none of that big, mushy stuff"). As with the rest of his physique, Allen's face is made of hard lines, his neck of lean muscle. He has a narrow forehead and a high, narrow nose. His dark brown hair is short, messily cropped, and is held out of his eyes by a bandana or similarly worn headgear. His eyes are narrow and sharp, with gold irises.
Allen is rarely out of his monk uniform. When he is he wears a simple, short-sleeved shirt, loose pants, and soft leather slippers. Often his knuckles and forearms are wrapped in protective bandages, and rarely does he use fist weapons.
Allen is an upbeat and care-free character, rarely visibly down and ever ready with a smile, even a sardonic one. In fact when in pain or depression he resorts to black humor, refusing to even appear sad. When the time comes that he does, you can be sure that he is in the midst of a break down.
In the best of times he is without reservation and is very friendly, although he can be child-like, a teenager in an adult's body. He is also very stubborn and reckless, and is a headache for most of his superiors. His simple-mindedness is bordering on innocence, although a lot of people would call it stupidity. You could say he lacks maturity, or instead you could say he simply keeps the child in him alive.
Despite being something of a man-child, Allen does have his strengths. What comes with his stubbornness is his willfulness and determination--he is one who refuses to give up. He is straight-forward and faces problems head on. He jumps back and forth across the thin line between being reckless and being gutsy, and thus is never afraid to face a challenge. Also, for someone who looks rough, he has lots of compassion and he enjoys playing with children.
He is a free spirit, never to be tied down to anything--well, anything but his Bond with Alisa. Allen tends to show a lot more of his gentle and childish side around her. Sometimes though, he can be an overprotective bodyguard.
- determination, tenacity
- balls of steel
- being straight-forward
- often a little too straightforward
- stubbornness and a tendency to defy authority
- dangerous recklessness
- the inability to take a hint a lot of the time
Allen grew up playing in the slums on the outskirts of Lighthalzen. He was, however, the youngest son of one of Rekenber Corporation's biggest shareholders.
Young Allen was a lively, restless boy, not to be tied down to a chair to read books or listen to a tutor drone on about the Solheim family business (which was in trading materials and equipment between Einbroch and Lighthalzen, if anyone is curious). He started running off to explore the city when he was only six, and got picked up by would-be kidnappers and brought to the slums. Fortunately for him his abductors were first-timers and very sloppy, and got thwarted (and beaten up) by the better citizens of the area. Allen since then returned on a regular basis in disguise, and played with those he thought to be "less boring" children of the slums.
The boy's parents weren't very attentive to their last son's activities, and only thought him to play with the servants' children at worse (he did, but they all went to the slums). Besides, with three older, more brilliant brothers Allen had the least attention. Allen didn't like being compared to his brothers, though, and did his damnest to be as unlike them as he possibly could. He terrorized his tutors, flung mashed potatoes across the dinner table with a spoon catapult ("potato launcher!"), and hid in the fountain covered in moss so he could jump out and scare guests (or his mother). Most of this mischief was inspired by children at the slums, though, and eventually all of it became a part of his personality.
Obviously this did not please his parents and older brothers, and despite being reprimanded several times Allen refused to obey them. Eventually they thought the Church could 'tame' his wildness so at the age of 12 he was sent to Prontera.
Allen was put under the tutelage of a young priestess, Sister Alisa Silphene Arundel. While in the beginning he refused to go to lessons or even listen to her she managed to make him see that his being sent to the Church could be a good thing for him, since he was far from the eyes of his family and could be his own man (or boy). Allen, re-inspired by this, began taking his lessons more seriously. When he was ordained he returned home to formally sever his ties with his family, and after a lot of arguing he got his way. Allen then returned to Prontera to stay with Sister Alisa.
Since their mentor-student relationship had dissolved, however, she insisted that he go adventuring on his own. But Allen had other plans and continued to dog her anyway. For a while the boy tagged along with her, their relationship changing from mentor and student to simply friends, until one day Allen left. He didn't explain why, and it would be years before Alisa saw him again.
During those years, Allen trained at the Inquisition. He'd decided to stay with Sister Alisa and fight alongside her--something he couldn't do as an acolyte, and doubtfully as a priest--so he worked at becoming a monk. And worked hard, too. His mentor was a sadistic, tyrannical (and probably clinically insane) one. Inquisitor Celestina Lavie jolted him awake with cold water in the morning, made him run for miles with a pound of sand in his pants as a warm up exercise, and carry boulders up stairs a dozen times. All this just in his first month of training. His mentor also hated his long hair and chopped it all off; it's grown back a bit since then, but to this day Allen is afraid of letting it grow too long.
After enduring five years of hellish training he was finally ordained and dispatched to Glast Heim with a team of Crusaders. By luck (or fate, as he believed) Sister Alisa was with them.
Suffice to say, Allen was merrier than a troupe of monkeys on laughing gas. Not even the thought of being in a city of demons and undead for a year would dampen his spirits. And Alisa wasn't averse to seeing her friend again, either. The time in Glast Heim made them renew their friendship (Glast Heim was not an ideal place for romance, yes, but that's how it was). At the end of the year Allen proposed (to be her Shield) and she accepted, to the cheers and whistles of the Crusaders. Apparently they had the wrong idea.
Since then Allen had never left Alisa's side in battle, and being an exorcist and monk they became quite the formidable demon-hunting pair. The monk is currently satisfied by this, just staying with her and protecting her. Of course that was something he started to think when he was much younger and unaware of what his feelings meant, and things could very well change.
Raging Quadruple Blow
Summon Spirits Sphere
Break Up the Party
-the user sends out a powerful pulse of spirit energy, creating a sphere of effect with a radius of 8 meters. All humans and monsters below mini-boss level within that area have a 15% chance of getting stunned, while dark/undead monsters are also dealt with a very small amount of damage. Cooldown of 2 posts.
- a series of four, powerful strikes:
(1) an elbow to the solar plexus, to the center of the chest. It has a 40% chance of missing or being blocked, but when successful knocks the wind out of the target, setting him up for the next blows. To a non-humanoid (or the undead) the chance is 50%
(2) the user's free arm delivers a punch to the ribs (30% chance for block/miss, 40% for non-humanoid/undead; 5% chance to break a rib if it connects)
(3) the arm that delivered the first strike is brought back, and delivers an upward blow to the target's chin with the balls of the palm (20% chance for block/miss, 30% for non-humanoid/undead; 5% chance to cause damage to the jaw if the hit connects)
(4) both knuckles strike the target's chest, causing a 7-meter knockback and 15% stun.
If the combo is broken at any point, the user is rendered immediately open to attack. The skill can only be used on tangible, medium to large sized monsters, and stun does not affect bosses and mini-bosses. Knockback is also reduced to 2 meters for said monsters. Cooldown: 3 posts. [Dice roll determines strike success, e.g. for first strike 1-60 is success, 61-100 is a failure]
forehead protector, similar in purpose to a wrestling protector but worn like a bandana
- he often fights bare-handed with only bandages (or a pair of gloves), and only uses a waghnak when fighting against fully-armored opponents
- although trained in pencak silat, he usually fights with a mixture of street fighting, wrestling, and boxing
- he calls Alisa "Silphy"
This post has been edited by Silverius on Sep 2 2010, 10:41 PM