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Demon Bane and Divine Protection These passive skills are already automatically learned by the cleric upon official promotion. Therefore, you need NOT include them in your profile's skill list.
Take note that in RP fights against the undead and unholy, you are stronger than any other class. Follow the ratio 1:5. Divine Protection allows you to take 5 hits more before incurring serious bodily damage. Demon Bane allows you to attack Undead/Demon monsters 5 times stronger than usual.
Again, the ratio is only applicable against Undead, Demon/Unholy monsters.
Heal Healing is achieved by equivalent exchange of life forces. The cleric uses some of his life force and that of his patient to Heal. If the patient is so close to death, the cleric may use his own life force but this is not recommended for it will inevitably lead to death after two days. An average Acolyte can heal up to 3 people in a day. An average Priest can take care of 8 people. A High Priest can heal up to 20 patients. (For Sanctuary, take rate x 2)
However, a cleric CANNOT heal himself.
Blessings **Applies to all blessings. A cleric cannot bless himself.
Teleport and Warp Portal Teleport is a skill learned. It requires high precision and accuracy in picturing the place that one wishes to go to. The cleric must know the exact angle of the sky and can vividly picture the terrain before touching the time/space continuum and traveling through it. One mistake can cause the fatal error of being trapped in between dimensions.
Warp Portal has similar aspects. In MB there are no restriction of memo points, as long as the conditions above are met. 1 Blue Gemstone will still be required.
Mace Mastery As the mace is the primary weapon for clerics, this skill can be considered an automated skill. All clerics will have basic knowledge on how to use maces. Unless your character is a highly specialized battle priest who focuses on combat, you may put Mace Mastery in your skill list. This means that you are more proficient in handling maces than the average cleric.
Resurrection and Redemptio Resurrection/Redemptio is achieved only ONCE. There are heavy prerequisites for this skill to work.
1. The person to be revived must be the type of person to want to live again. 2. The cleric must be ready to die for the person's stead.
Once Resurrection/Redemptio is done and the revival is succesful, the cleric who performed the spell DIES. There is no EXEMPTION on this side-effect.
Lex Divina With the power of divine providence, the cleric channels down to silence the heretics. - Has a one post cooldown - Has a base chance of 30% - Duration of 3 posts
Turn Undead - 2 post cooldown - Base chance of 20% to instantly kill an undead non boss character.
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