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1) Resurrect Homunculus: The resurrection of the dead is considered a hard task, even for homunculi. While creating a homunculus is an arduous task, resurrecting a homunculus is next to impossible. The amount of energy needed is excessive. This is why it is important to treat homunculi as children. They should not be allowed to let themselves die under any purpose.
2) Acid Demonstration: A highly powerful bomb mixed with one acid bottle and one molotov cocktail. The mixture is akin to a nuclear substance with a heat so powerful that using it continuously would cause violent burns on the user's hands or whatever he used to throw the bomb with. Upon contact with anything, will cause a violent, semi-lethal explosion to happen to that SINGLE target. It can NEVER be used in spars. FOUR post cool-down, with a thirty (30%) percent chance of breaking armor.
3) Life-creation Skills (Call Homunculus, Summon Flora, Summon Marine Sphere, etc.): Treat each thing created as a life. Take care of them for they rely on you. You may only have one homunculus summoned or journeying with you at any given time. Alchemists are strictly advised to keep only one homunculus at any given moment in time. Creators, however, may summon up to three (3) homunculi but only bring one (1) out in the field. For normal summoning, the alchemist may summon two (2) entities at any given moment in time, while creators may summon four (4) entities.
4) Acid Terror: A potion mixture which utilizes an acid grenade to explode upon contact of the opponent. Weaker by a large margin to Acid Demonstration, but effective to use in all situations. It has a one post cool-down and has a twenty percent chance of breaking a person's armor.
5) Bomb: A molotov cocktail that sets fire to a certain two meter by half a meter radius thrown, creating a wall of fire that continuously burns an opponent. If used against a person or a monster, it may melt skin or armor by a margin of fifteen percent. The fire lasts three posts and wards off opponents. Some variants of bombs may be used as well, becoming real bombs rather than burning molotov cocktails. There is a two post cool-down after the three post duration of the fire.
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