Ninja skill restrictions.
Limit of Shurikens - 100
Limit of kunais - 70
Limit of elemental stones - 60 (of any combination)
Throwing Mastery
- Automatically learned
Throw Shuriken
- No cooldown
- Max of 5 shurikens thrown per post.
Throw Kunai
- No cooldown
- Max of 3 Kunais thrown per post.
Throw Fuuma Shuriken
- Same effect
- 1 post cooldown
Throw Zeny
- Not implemented
Reverse Tatami
- Knockback
- Protect against range attacks for one post.
- Must stay stationary for range protection to stay in effect.
- 2 post cooldown.
Mist Slash
- Hide for a maximum of 5 posts unless broken.
- 2 post after effect cooldown regardless of how long you remained hidden.
Shadow Jump
- Same effect
Shadow Slash
- Same effect
- 50% critical attack
Cast-off Ciceda Shell
- Auto knock-back (or kawarimi, think Naruto) when
getting hit
- May only dodge physical attacks once per post
- May dodge two times while Ciceda Shell is still in effect
- 3 post cooldown once Ciceda Shell has been used up.
Illusionary Shadow
- Creates Shadow Clone. Lasts for 2 posts, or when clone
suffered from a 'strong' direct hit, or dispelled.
- 2 post cooldown
Ninpou training
- Innately learned
Crimson Fire Blossom
- May be used once per post
Crimson Fire Formation
- 1 post cooldown.
- Knock back effect to all (be it friend or foe) who are close to you.
Dragon Fire Formation
- 2 post cooldown once dragon disappears
- Lasts for 2 posts; can only attack once per post.
Lightning Spear of Ice
- 4 ice shards = no cooldown
- 8 shards = 1 post cooldown
- 12 shards = 2 post ccooldown
Water Escape Technique
- Lasts 3 posts.
- Enemies are submerged under water while ninja is walking on it.
- Carra may walk on water due to her unique ability.
- Other ninjas are also immune to the debuff.
Falling Ice Pillar
- 2 post cooldown
- Freeze chance 30%
Wind Blade
- 2 wind blades = no cooldown
- 4 wind blades = 1 post cooldown
- 6 blades = 2 post cooldown.
Lightning Crash
-
Wide area
- 10% chance to stun
- 1 post cooldown
North Wind
- Knock back effect
- 2 post cooldown
Soul
- Lasts 5 posts
Final Strike
- Requires Soul and consumes Soul after use.
If you roll:
- 1-20 3 hits 1 post cooldown
- 21-40 5 hits 2 post cooldown
- 41-60 7 hits 3 post cooldown
- 61-80 9 hits 4 post cooldown
- 81-100 11 hits 5 post cooldown