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WELCOME
Welcome to After The Academy, a Ragnarok Online RPG.
Please register your USERNAME as your CHARACTER NAME.
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MUST READS

SITE PLOT [ARC 2]
Kiel Hyre calls it, 'the endeavor of the age'. Just what is the CEO of KH Corporation planning? One thing is for sure - one mistake could give rise to cataclysmic consequences: an ancient secret from the earliest years of the Guild might be uncovered, and far off the coast of Alberta, something might be lurking behind the mist.
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NEEDED CHARACTERS
IMPORTANT
-When applying for a high-level or a guildmaster character, bear in mind that you will have to formulate a skill restriction and mentor system for your chosen Job Class, if the admin and mod team has not put up one yet.

Needed Characters List

GUILDMASTERS
Osama al-Medhain [NPC] > The Guild
Alessandro Vasilios Vencentio > The Family
Granrolf the Green > University of the Study of Arcana
Soul Encore > Bard and Minstrel division of The Show
Morrigane von Austerlitz > Schwarzwald Sage University

Credits
Sidebar: Dana
Coding Help: RCR

 
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 Ninjas
Sinclair
Posted: Apr 11 2010, 04:30 PM


My Name Is Fluffy. Can You Be My Friend? ;O;
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Group: Admin
Posts: 219
Member No.: 1
Joined: 11-April 10



Ninja skill restrictions.
Limit of Shurikens - 100
Limit of kunais - 70
Limit of elemental stones - 60 (of any combination)

Throwing Mastery
- Automatically learned

Throw Shuriken
- No cooldown
- Max of 5 shurikens thrown per post.

Throw Kunai
- No cooldown
- Max of 3 Kunais thrown per post.

Throw Fuuma Shuriken
- Same effect
- 1 post cooldown

Throw Zeny
- Not implemented

Reverse Tatami
- Knockback
- Protect against range attacks for one post.
- Must stay stationary for range protection to stay in effect.
- 2 post cooldown.

Mist Slash
- Hide for a maximum of 5 posts unless broken.
- 2 post after effect cooldown regardless of how long you remained hidden.

Shadow Jump
- Same effect

Shadow Slash
- Same effect
- 50% critical attack

Cast-off Ciceda Shell
- Auto knock-back (or kawarimi, think Naruto) when
getting hit
- May only dodge physical attacks once per post
- May dodge two times while Ciceda Shell is still in effect
- 3 post cooldown once Ciceda Shell has been used up.

Illusionary Shadow
- Creates Shadow Clone. Lasts for 2 posts, or when clone
suffered from a 'strong' direct hit, or dispelled.
- 2 post cooldown

Ninpou training
- Innately learned

Crimson Fire Blossom
- May be used once per post

Crimson Fire Formation
- 1 post cooldown.
- Knock back effect to all (be it friend or foe) who are close to you.

Dragon Fire Formation
- 2 post cooldown once dragon disappears
- Lasts for 2 posts; can only attack once per post.

Lightning Spear of Ice
- 4 ice shards = no cooldown
- 8 shards = 1 post cooldown
- 12 shards = 2 post ccooldown

Water Escape Technique
- Lasts 3 posts.
- Enemies are submerged under water while ninja is walking on it.
- Carra may walk on water due to her unique ability.
- Other ninjas are also immune to the debuff.

Falling Ice Pillar
- 2 post cooldown
- Freeze chance 30%

Wind Blade
- 2 wind blades = no cooldown
- 4 wind blades = 1 post cooldown
- 6 blades = 2 post cooldown.

Lightning Crash
- Wide area
- 10% chance to stun
- 1 post cooldown

North Wind
- Knock back effect
- 2 post cooldown

Soul
- Lasts 5 posts

Final Strike
- Requires Soul and consumes Soul after use.
If you roll:
  • 1-20 3 hits 1 post cooldown
  • 21-40 5 hits 2 post cooldown
  • 41-60 7 hits 3 post cooldown
  • 61-80 9 hits 4 post cooldown
  • 81-100 11 hits 5 post cooldown


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