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Welcome to After The Academy, a Ragnarok Online RPG.
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MUST READS

SITE PLOT [ARC 2]
Kiel Hyre calls it, 'the endeavor of the age'. Just what is the CEO of KH Corporation planning? One thing is for sure - one mistake could give rise to cataclysmic consequences: an ancient secret from the earliest years of the Guild might be uncovered, and far off the coast of Alberta, something might be lurking behind the mist.
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NEEDED CHARACTERS
IMPORTANT
-When applying for a high-level or a guildmaster character, bear in mind that you will have to formulate a skill restriction and mentor system for your chosen Job Class, if the admin and mod team has not put up one yet.

Needed Characters List

GUILDMASTERS
Osama al-Medhain [NPC] > The Guild
Alessandro Vasilios Vencentio > The Family
Granrolf the Green > University of the Study of Arcana
Soul Encore > Bard and Minstrel division of The Show
Morrigane von Austerlitz > Schwarzwald Sage University

Credits
Sidebar: Dana
Coding Help: RCR

 
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 Gunslinger Skills
forty-two
Posted: Aug 29 2010, 09:58 AM


FANTASTIK SPAHKU
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Group: Admin
Posts: 576
Member No.: 2
Joined: 27-April 10



Gunslinger Skill Write up

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Flip Coin
- This is an innate skill and doesn't need to be put in your skill list.

You don't have to flip a coin to do this, what this skill does is give you one "Bullet Charge" (RP-Wise, you set a bullet in a magazine or you take good aim but do not fire for x reason). You can only use this once per post and it gives you one Bullet Charge per use.

Bullet Charge is what will be consumed by all the skills of the Gunslingers.

REMEMBER: You cannot use Flip Coin during the FIRST POST of Cooldowns

~

Fling Coin
- Merged with Piercing Shot

~

Triple Action
- Usable on any gun
- Uses 1 Bullet Charges
- Instantly deal three hits if the first bullet hits the enemy.

~

Bull's Eye
- Usable with all guns, increased damage with Rifle.
- Uses 3 Bullet Charges
- Deal a huge amount of Damage to a player or monster.
- The more Bullet Charges you use the more accurate and powerful the skill becomes. (by 10%)
- At 10 Bullet Charges (inclusive the 3 bullet charge requirement), it deals perfect hit.

~

Last Stand/Madness Canceler
- Immediately consumes 2 Bullet Charges at activation.
- Increases damage output by 20%.
- You are rooted to where you are standing while in this mode.
- Lasts for 3 posts without consuming Bullet Charges and then as long as the number of remaining Bullet Charges you have. You may cancel it midway but it will have a 3 post cooldown if done so.
- Skills CAN be used during this status.

~

Adjustment
- Immediately consumes 1 Bullet Charge upon Activation
- Increases flee by 20%
- This skill allows you to perfectly dodge everything an enemy throws at you for the duration but you CANNOT attack the enmy until it is cancelled.
- Lasts for 3 posts without consuming Bullet Charges and then as long as the number of Bullet Charges you have. You may cancel it midway but it will have a 3 post cooldown if done so.
- Think Matrix Bullet Time

~

Increasing Accuracy
- Consumes 1 Bullet Charge immediately upon activation.
- Effects are the same as the Archer's Improved Concentration
- Lasts as long as the remaining Bullet Charges you have. Has a one post cooldown if canceled midway.

~

Magic Bullet
- Revamped. Allows you to shoot one single bullet with an element of your choice.
- Eats up 1 Bullet Charge.

~

Cracker
- Only usable with Rifles and Revolvers.
- Makes no Damage
- Consumes 1 Bullet Charge
- Stuns the enemy with a proc rate of 10%

~

Snake Eyes
- PASSIVE
- While All Gunslingers are innately capable with guns, having this skill in your skill list allows you to be more proficient by at least 5%.

~

Single Action
- Effects merged with Snake Eyes.

~

Chain Action
- Only Applicable with Revolvers
- See Thief's Double Attack for effect.

~

Tracking
- Merged with Bull's Eye

~

Disarm
- - Only Usable with Revolver and Rifle class weapons
- Use a bullet charge to shoot ONE TARGET's weapon or monster's ATK, making his/her/its Attacks weaker.
- 1 Bullet Charge used = Affects normal mobs, not players
- 2 Bullet Charges used = Affects larger normal mobs, not players
- 3 Bullet Charges used = Minor offense down. (Including players)
- 4 Bullet Charges used = Put a a good chunk of damage to a weapon, weakening damage by 5%
- 5 Bullet Charges used = Put a Large sized hole in the weapon, weakening damage by 10%. Also lowers the damage of skills at this point. The effect strengthens the more Bullet Charges you use from here on out.
- 10 Bullet Charges used = Enough to weaken an MVP's damage.

~

Piercing Shot
- Only Usable with Revolver and Rifle class weapons
- Use a bullet charge to pierce through ONE TARGET's armor or monster defense, making his/her/its defenses weaker.
- 1 Bullet Charge used = Affects normal mobs, not players
- 2 Bullet Charges used = Affects larger normal mobs, not players
- 3 Bullet Charges used = Minor offense down. (Including players)
- 4 Bullet Charges used = Put a medium sized hole in an armor and pierce monster defense. Bleed chance 12%
- 5 Bullet Charges used = Put a large sized hole in an armor and pierce a good chunk away from monster defense. Able to pierce through Safety walls and Other defensive JOB CLASS spells. The effect strengthens the more Bullet Charges you use from here on out. Bleed chance 15% and increases by 1% the more bullet charges used.
- 10 Bullet Charges used = Enough to pierce an MVP's Defense. Bleeding proc rate, 20%

~

Rapid Shower
- Only usable with Revolvers.
- Consumes 2 Bullet Charges
- Instantly damage one target 5 times if the first attack hits.
- Alternatively, damage five different targets.

~

Desperado
- Usable only with Revolver/handgun type class weapons
- Requires at least 3 Bullet Charges to use.
- Do damage to every enemy around you within a 7x7 radius.
- The more bullet charges you use, the more targets you can hit
- Consuming 5 Bullet Charges (not counting the 3 Bullet Charges required for activation) allows you to perfectly hit surrounding enemies.
- Ignores Pneuma
- 2 post cooldown

~

Gatling Fever
- Active Damage attack
- Consumes 3 Bullet Charges
- Empty the Gatling Gun's magazine to damage one (up to 10) enemies IN FRONT of the caster.
- This is a Sweeping motion shot and is as close to perfect hit. Monsters cannot evade this skill. Players have a 15% chance to evade the skill.
- Will also hit players/monsters in [Hide] status and any of the same effects.
- Has a 2 post cooldown wherein the Gatling gun cools and is reloaded and cannot be used.

~

Dust
- Usable only with Shotgun
- Consumes 1 Bullet Charge
- Do a good damage attack at the enemy with perfect knockback of 5 meters.
- Does more damage the closer the target is.
- Has a cooldown of 2 post wherein the Shotgun is reloaded and cooled.

~

Full Buster
- Usable only with the Shotgun
- Consumes 3 Bullet Charge
- Deal a powerful amount of damage to a single target by focusing all the shotgun's pellets on that target or a small AoE of 3 x 3 INF FRONT of the caster.
- Perfect hit because of the Shotgun's spread attack. Also hits [Hiding] (and skills of the same effect) enemies.
- Blind chance of 10%

~

Spread Attack
- Merged with Full Buster

~

Ground Drift
- Usable only with Grenade Launcher
- Consumes 3 Bullet Charges.
- Pelt an area with grenades to do major damage.
- Perfect hit to anything and anyone (including caster and his allies)
- Stronger damage the more Bullet Charges are used.
- Has a cooldown of 2 posts wherein the Grenade Launcher is reloaded and cooled.

~~~~~~~~

Notes:
- Shotguns, Gatling Guns and Grenade Launchers attacks are Passively AoE.
- Using up more Bullet charges (in addition to the Bullet Charge requirements) will increase the DAMAGE (does not include accuracy with the exception of Tracking) of the skill.


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