Listed are some Dungeons whose lores have been already decided by the Admin and Mod team (and have used over the past few sites).
Dungeons not included in this lore are free for players to lore themselves, as long as a proper form is filled up in the Q&P forum.
Thanks a bunch
Note: While I would rather provide a full, more complete dungeon lore. I decided to gimp all the details and summarize so it won't be tl;dr and provide holes and such in the plot which players can fill in (of course, after posting ideas in the Q&P)
Glast heim was a prosperous kingdom who did trade with Geffenia and Juperos as well as other ancient Kingdoms. It used to be the capital of Rune-Midgard and was the center for cultural development in a time when the Chivalry, Legion, Church and Union were still starting their respective Academies. Glast Heim was prosperous, yes, and was easily one of the largest kingdoms in existence.
There was a long peace between kingdoms.
When Juperos waged war against Glast heim and Geffenia, both nations united to fight the technologically advanced country only to suddenly find it destroyed by itself mysteriously. Since then, Glast Heim and Geffenia had held suspicions on hiding super weapons. Both were magically inclined after all (but of course, the trophy goes to Geffenia).
The king devised a plan to find out what really happened. He sanctioned several members of the Assassin's guild of Old Morroc who sent their best members. Geffenia eventually found out about this and waged war as well.
The war would continue for years in a time until they realized they were in a practical stalemate.
Rumors had suggested that Geffenia had started researching on some Ancient Arcanas, these were powerful magicks which required several certain conditions. The king answered to this by bolstering his forces and again, asking help from the assassins of Old Morroc for their help.
Unlike the Assassins of today, the Assassins of Old Morroc did not care for the balance and set out their best men to do the job. One of the first Assassin families, the Zeniths. The Zeniths did as they were commanded and snuck into the Gefenia tower to steal ancient tomes.
The next day, the war intensified with Geffenia attacking first. After a powerful struggle, both nations used the ancient arcanas in their possession, the conflicting magical energies (and the ineptibility of the King to use the magic tome stolen from Geffenia) created the great destruction we call "The Reckoning", this destroyed Glast heim, turning the royal family and many of the citizens into monsters.
Only a few families from Glast Heim survived, the Rammsteiners were one of them and they vowed to cleanse their home of the evil creatures. The Zeniths who had worked for Glast heim had already retreated back to Morroc but they were not spared from the curse being easily traced by their magical energies.
Sicne then, Glast heim has been a proving ground of the most evil of creatures.